Multiplayer, however, is TimeShift's strongest element. "Time grenades" are how the designers work the 4D elements into the action, with grenades exploding to create liquid-y pockets of slowed, stopped, or rewound time that affect anyone caught inside them. It just works, and coupled with a healthy 14-level map complement, customizable host options, and an array of game modes, it's the one area of TimeShift that shouldn't be overlooked. It does take a graphical hit here though, and overall, the PS3 version is visually weaker than the 360 version, both of which are pounded by the PC version. If you've got the option, you should consider one of those versions instead.
If it had been released in 2004, TimeShift probably would've been the bee's knees. In 2007, though, it's merely a one-hit wonder in a sea of timeless gaming anthems.


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