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The Orange Box




2 Dec 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - The greatest multiplayer maps of all time Now that the veneer of freshness is drying off of our copies of Modern Warfare 2, we can fully devote ourselves to complaining about the lack of dedicated servers, and just how much the maps suck because our piss poor ranking certainly isn’t due to a lack of practice and the statistical disadvantage of playing against millions of people, no! Which got us thinking: What multiplayer maps reign over all others? ... » Read More
9 Nov 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - The Top 7… Tasteful game heroines Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession. ... » Read More
26 Aug 2009
PS3 Feature | The Orange Box
TalkRadar 6 - 100% more Scottish than last week's edition ... » Read More
24 Jul 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - TalkRadar 61 - NERDS! On call in this nerdy cast: The Top 7… Evil Corporations – all those lovely companies that have taken so much from us while giving so little. Nintendo: Banned in the USA - Nudity, Nazis and the podcast will contain some EXCLUSIVE Child Abuse! 300 Blu-rays Comic-Con and much more! ... » Read More
23 Jul 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - The Citizen Kanes of videogames When talking about the idea of videogames as art, it’s become increasingly popular to lament that the medium doesn’t yet have its “Citizen Kane.” Seemingly everyone, from industry luminary Ian Bogost to film director Guillermo del Toro, has sounded off about how games either need, don’t need, or will soon receive the masterpiece that will force the medium to “grow up” and be accepted as an art form by the mainstream. ... » Read More
3 Jul 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - If video game characters were Pokemon Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a level 50 Sackboy? We've given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary states too. Who would you choose? ... » Read More
26 Jun 2009
PS3 Feature | The Orange Box
When the hero's mistakes end the world instead of saving it. ... » Read More
12 Jun 2009
PS3 Feature | The Orange Box
You never knew they were so wrong... ... » Read More
1 May 2009
PS3 Feature | The Orange Box
People like to see good triumph over evil. It's the reason Superman always wins despite getting stabbed in the face with shards of Kryptonite. Why John McClane beats a skyscraper full of heavily-armed terrorists with nothing but a string vest. And why those pesky S.T.A.R.S. agents always get the better of the T-virus. Sometimes, though, there are games brave enough to spit in the face of convention and let their no gooders go ... » Read More
11 Mar 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - The world's best game devs in their own words The secrets of their success in their own words. ... » Read More
12 Feb 2009
PS3 Feature | The Orange Box
PS3 - The Orange Box - The fantastic origins of your favorite games We are all guilty of taking game development for granted. Yes, even you, the guy who plays Call of Duty 4 and wonders why co-op wasn’t implemented. As most of us know, development is less magical and more rigorous – terrible deadlines, limited resources and limited manpower – all factor in to creating what we play for the holiday season. ... » Read More
11 Nov 2008
PS3 Feature | The Orange Box
The gravity gun is a godsend to Gordon Freeman throughout the Orange Box. As adept at creating impromptu platforms, bridges and makeshift shields out of whatever’s laying around City 17 as it is at blowing bits off headcrabs; it’s perhaps the most intuitive and visceral gun in games. ... » Read More
28 Aug 2008
PS3 Feature | The Orange Box
When we went to the Leipzig GC this year, we found ourselves in strangely familiar surroundings. Strangely, disturbingly familiar surroundings. Gravity guns at the ready...  ... » Read More
10 Jun 2008
PS3 Feature | The Orange Box
PS3 - The Orange Box - Gaming PaperCraft Our origami gurus have designed some pretty sweet papercraft figures for you to decorate your office or gaming lounge. Read more to create your own Companion Cube, Big Daddy, Gordon Freeman and Vault-Boy with our printable cutouts. ... » Read More
27 Mar 2008
PS3 Feature | The Orange Box
PS3 - The Orange Box - The world's best counterfeit games Not happy with what the devs are doing with your favourite games? Then let the gamers take over production. ... » Read More
29 Feb 2008
PS3 Feature | The Orange Box
PS3 - The Orange Box - Opening The Orange Box: Portal The games world has gone bat shit over Portal. By the time you read this, there will be around 23,456 more blogs about the Weighted Companion Cube and over 1.2 million references on forums about “cake,” beating the previous record set by “the knights who say ‘Ni’” by 67 percent. Despite Valve’s sci-fi spatial puzzler clocking in at less than three hours, Portal has become a phenomenon, built on a ... » Read More
28 Feb 2008
PS3 Feature | The Orange Box
PS3 - The Orange Box - Opening The Orange Box: Team Fortress 2 Valve’s devotion to its customers, their unheard of desire to ensure that at every turn we are inescapably pleased with their product, is no more noticeable than with Team Fortress 2. Like doting mothers, they’ve been keeping tabs on how we play. Vast mountains of data stored in underground bunkers keep records of our every action - that time you were sniped on top of the bridge in 2fort? It’s in there. And all in the name of ... » Read More
18 Jan 2008
PS3 Feature | The Orange Box
18th Jan, 2008 [Warning: Like our Portal article from December, this piece features some pretty heady discourse, and also benefits from a visit from Mr. Narrative Theory. If that stuff makes you run screaming, then feel free to run screaming. Also, if you haven't completed Half-Life 2, leave now. This contains some inhuman spoilers.] Half-Life 2 is widely and rightly regarded as a modern classic. In terms of both gameplay and artistry there have been few, if any, games in the FPS genre which ... » Read More
17 Jan 2008
PS3 Feature | The Orange Box
David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, hes risen through the ranks from programmer to project lead. Now, David talks us through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is. Warning: if you havent played Episode Two yet, there are spoilers ahead. Has Episode Two taken you anywhere ... » Read More
22 Nov 2007
PS3 Feature | The Orange Box
22nd Nov, 2007 Oh PS3, you really must work on this tardiness. Youre a strong student with a lot of brains, and you can produce good work when you put your mind to it, but with this persistent lateness youre not only letting us down, but youre letting yourself down too. We know youve only just joined us and that youve had to take some time to settle in, but youre really going to have to start applying yourself from now on. Nagging teacher-speak aside, just what is it with PS3 release ... » Read More
The Knowledge

The Orange Box

Genre: Shooter
Release date: 11 Dec 2007
Published by: Electronic Arts
Developed by: Valve
8 GREAT
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