But when you finally get to grips with everything you realise that the core mechanics are actually pretty solid. It’s basically a turn-based RPG - the sort of thing you get in Final Fantasy - but controlled completely by cards. Summon up a monster by placing a creature card somewhere on the right section of the cloth mat, give it an action by placing an action card on top of it, or cast a spell with a pink spell card. The computer will do the same, and then your monsters fight. Elements also come into play. For example, summon a water beast on a piece of fiery terrain and it’ll be severely weakened.