The Elder Scrolls IV: Oblivion

Year-old port or not, this huge role-playing epic is one of the most cutting-edge, immersive games ever made

Of course, the sweet, sweet looks don't hurt either. The art design is a little pedestrian - and the women could sell their excess ugly in gallon buckets - but technologically, this is a knockout. In fact, this is, by a slim but noticeable margin, a more detailed Oblivion than the already stunning 360 version, at least for now (a rumored 360 patch could equalize it). The loads are also faster. For example, heading outdoors through the same city gate at the same time of day and with the same weather took 22 seconds on 360, but only ten on PS3. Which is really nice, because this game loads damn near constantly.

The only downside - and it's huge - is that as of this late March 2007 writing, the PS3 Oblivion does not support additional content the way the 360 and PC versions do. Sure, the Knights of the Round mission pack is built right in, and it's not bad at all. But the other stuff, from hideouts like the "Home Sweet Vampire Home" Vile Lair to the must-have new expansion The Shivering Isles, which adds a small continent ruled by an insane god, is not available to PS3 players. At all. Which sucks. It's still possible for Bethesda and Sony to figure out a way to make it happen in the PlayStation Network store, and we pray that they do - because that's the only thing keeping Oblivion from grabbing a double-digit rating. It's that good. Play it or die incomplete.

You'll love
  • Huge, open-ended world
  • 200 hours of game, easy
  • Intense graphical detail
You'll hate
  • No downloadable stuff? Fail.
  • 200 NPCs and maybe ten voices
  • Looks detailed, but plain
 
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The Knowledge

The Elder Scrolls IV: Oblivion

Genre: Role Playing
Published by: Bethesda
Developed by: Bethesda
9 AWESOME
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