According to the author: "The time is counting down and the content is building up. It's just a matter of time before we start breaking down what will be on display and what will be worth checking out for fall (and future) gaming. For now, you can count on CB Games to provide you with a complete break-down of Sega's multi-game line-up for E3 2007."
In years past, publishers have used the Electronic Entertainment Expo to announce new games, taking advantage of the global audience tuned in to the trade show. However, as it did last year, Sega has played the bricklayer, paving its road to E3 well in advance with announcements for games such as Mario & Sonic at the Olympics, Ghost Squad, and NiGHTS: Journey of Dreams. However, while the publisher isn't using the annual trade show as a venue for its big reveal, Sega's lineup includes many games whose details have been sparse at best.
IGN have learned a host of new information about The Club, including details on the characters, locations, weapons and gameplay modes due to appear in the game.
SEGA Europe Ltd. and SEGA America, Inc. today revealed some of the musical secrets behind the world's most deadliest organisation, The Club. Award winning, classically trained composer and long time SEGA favourite...
The Club. Currently in development for SEGA at Liverpool-based Bizarre Creations, this Winter 2007 title for Xbox 360 and PlayStation3 has for the most part been kept behind closed doors. Elusive and secretive since it was first confirmed back in May 2006, the marketing strategy for the game to date isn't too far removed from the titular Club itself. But at a secret location (OK, it was at SEGA's European HQ), the first layers of The Club were peeled off, allowing TVG to get a look at what SEGA and Bizarre refer to as 'Gladiators with guns'.
Bizarre Creations talk about the back story, the core game concepts, the gameplay, and the team behind the action. Nick and Matt touch on where The Club comes from, who takes part, and why they do it. They show some concept art, both of our characters and levels. And of course, the Sega marketing folk groan as they give away some of the games' secrets in the first 5 minutes.