If you can stay away from your namesake and take the Spy hunter's check-shots unflinchingly, the challenge becomes to act like an enemy. We like to dress up as a Heavy, because his reassuringly enormous size makes it hard for anyone to believe he could be a slinky Spy in disguise. It also means you get healed by enemy Medics - a peculiar sensation - and that can lead to an utterly bizarre psychological dance.
The Spy, you see, needs to get behind his victim for a one-hit-kill backstab. The Medic, meanwhile, should always stay behind a Heavy for protection while he heals. So the two of you run in circles trying to get behind each other, until the Medic realises - with an almost visible pang of horror - who you really are. He draws his bonesaw, you draw your butterfly knife, and the duel commences. It's sublime. The knife-edge between the thrill of deception and the shame of discovery makes playing a Spy more tense and thrilling than any other multiplayer experience - even the original TF's Spy.


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