You see, the director doesn't actually know what's best for your score. It's entirely possible to miss four crucial stunts (miss five and you have to re-shoot the whole thing) and still get a perfect award, because Stuntman: Ignition's not about hitting each objective; it's about chaining them from start to finish. When you get your head around the fact that it pays to ignore the director, the game suddenly becomes interesting. Scenes stop being about driving from stunt to stunt and instead are all about seeing where the next trick is coming from - using the debris that litters the movie set to continue your combo and pulling off cheeky drifts at every bland corner to increase the multiplier. But you only see this side of Stuntman once you've invested eons of your precious time and you're officially in the zone.
It's a massive shame, because getting there is just too infuriating, frankly. There are 36 scenes spanning six movies (with a few extras tacked on the end), but none of them really stand out as anything special. Each movie may look pretty different, but your tasks are always the same: drift right here, reverse here, go under this truck, smash through that obstacle, launch yourself into this helicopter... and then again!










Facebook
N4G





