_______..___________. ___ .______ / || | / \ | _ \ | (----``---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \----. |_______/ |__| /__/ \__\ | _| `._____| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | \ \/ \/ / / ^ \ | |_) | | (----` \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \----..----) | \__/ \__/ /__/ \__\ | _| `._____||_______/ THE FORCE _ _ __ _ _______ _______ _______ _ _ _______ ______ | | | \ | | |______ |_____| |______ |_____| |______ | \ |_____| | \_| |_____ |______ | | ______| | | |______ |_____/ _______________________________________ | Star Wars: The Force Unleashed Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2008 Ryne Gardner | |_______________________________________| Version History --------------- Version .40 - 9/18/08 - 9/19/08 --Guide started. Trying to juggle working on this and playing through another save of Final Fantasy XII. Next update should be forthcoming. Version .70 - 9/24/08 --Almost there. I'm so glad I have almost all of next week off. Huzzahs are in order! In any case, I did the walkthrough up until Mission 7. Also, I added more extra information, and also more of the "necessary" stuff to make the guide feel more complete, seeing as how I was too lazy to do it last time. Version 1.10 - 9/27/08 --First completed version! I completed the walkthrough, added a few of the Extras sections and also worked on some of the Basics information. Other things include the finding of the last Holocron on Felucia (thanks to a tip), and also fixes of errors and other things. Still working on adding more but I'm glad I got this off the ground. Oh, and hail most of the week off! Schwing! Version 1.25 - 9/29/08 --I added a few more sections, including the Bosses section. I also got a tip for that pesky Holocron in Felucia and one of two I was missing on Imperial Raxus Prime, leaving only one left I'm missing. I finished the Holocrons section by adding the Death Star group. Other additions consist of minor fixes, including a format change for the pre-mission information. Version 1.30 - 9/30/08 --Tiny update. I really wanna get more of the prefacing information up but I'm being a little lazy or distracted I like to say by other things. For now, I almost finished the Bosses section and I also finished the Holocrons, both in the Walkthrough and in the Holocrons section itself, thanks to a few more tips. More to come in the near future. Version 1.50 - 10/2/08 --Well, welcome to October. I got a bigger update this time around. Added more of the Basics info. I also made a few minor corrections in the walkthrough, particularly about the Holocrons (like the numbers and such). Lots of other things too. I'm still not done with FFXII and my break is over /_\ (saddude). I also recently bought Burnout Paradise but I'm trying to resist the urge to play it since I've got this and FFXII to keep me busy. Also the fuckers at Gamestop didn't give me a damn case! I digress. Here's what's new: -Force Powers, Force Combos, Force Talents started under Basics -Added a little preface to the Walkthrough -Added a few submitted tips -Bosses section completed -Updated the Contact Info section -Cheats Section added -Updated a few Boss strategies -Minor fixes Version 1.60 - 10/8/08 --Another decent break from college. Love it. Well, it's almost over now anyway. I wanted to make this a bigger update, but I'm still working on adding more stuff and info to some sections (you can blame FFXII for my continued procrastination; but I'm almost done with it). For now, I made a bunch of small fixes, and I added a new section dedicated (unfortunately) to information regarding the glitches in this game. I also added a few tips to some of the Boss strategies. More to come soon. Version 1.75 - 10/12/08 --This time I was able to get a little more info on. Still working on some things, plus I'm making another small guide on the side. Finished my business with FFXII though, so at least that's not eating up my time. In any case, I made a bunch of fixes in some information, including correcting a few mission objectives. I also added a slew of tips and stuff of that nature. I'm still considering a few more and may add them in the future as well. Version 1.80 - 10/18/08 --Another update. I finished the Basics section, minus the General Tips, but that is something usually add near the end of my guides anyway. I also finished the Cheats section. I'm glad I got most of what I needed out of the way. Dead Space is out and I'm currently spending some time playing that. I'll probably be making a few minor updates on this here and there during that time. Some other small additions in this update include a very important revelation about the DEFAULT TEXT glitch, so go ahead and read up. I also made a lot of strategy revisions with some enemies in general situations throughout the walkthrough, as well as a few revisions with Boss Strategies, including a small submitted tip for one. ***NOTE: Also, this is something that's a few weeks old, but I forgot to mention it. I figured I'd just make a note of it for those who don't keep up to date on gaming related news. The Force Unleashed is getting downloadble content (DLC). The DLC should be available before the end of the year. It includes a new level and a few more skins. Table of Contents 1. Intro........................................................ [it00] * About The Author * About TFU * Using This Guide 2. Basics....................................................... [bc00] * Controls..................................................... [bc01] * Force Powers................................................. [bc02] * Force Talents................................................ [bc03] * Force Combos................................................. [bc04] * General Tips................................................. [bc05] 3. Walkthrough.................................................. [wk00] * Kashyyyk..................................................... [wkin] * Mission One - TIE Fighter Factory............................ [wk01] * Mission Two - Raxus Prime.................................... [wk02] * Mission Three - Felucia...................................... [wk03] * Mission Four - The Empirical................................. [wk04] * Mission Five - Cloud City.................................... [wk05] * Mission Six - Imperial Kashyyyk.............................. [wk06] * Mission Seven - Imperial Felucia............................. [wk07] * Mission Eight - Imperial Raxus Prime......................... [wk08] * Mission Nine - Death Star.................................... [wk09] 4. Extras....................................................... [ex00] * Bosses....................................................... [ex01] * Costumes..................................................... [ex02] * Lightsaber Crystals.......................................... [ex03] * Holocrons.................................................... [ex04] * Cheats....................................................... [ex05] * Glitches..................................................... [ex06] 5. Miscellaneous................................................ [ms00] * Frequently Asked Questions................................... [ms01] * Credits/Special Thanks....................................... [ms02] * Contact Info................................................. [ms03] * Legal Hullabaloo............................................. [ms04] _ (_) ____.--^. /: / | /: `--=--' /: __[\==`-.___ /__|\ _~~~~~~ ~~--..__ \ \|::::|-----.....___|~--. \ _\_~~~~~-----:|:::______//---...___ [\ \ __ -- \ ~ \_ ~~~===------==-...____ [============================================================- / __/__ -- /__ -- /____....----''''~~~~ / / == ____....=---='''~~~~ /____....--=-''':~~~~ [+]------------------[+] | Introduction it00 | [+]------------------[+] About The Author ---------------- I don't have much to say about myself. Sometimes I'll pointlessly use the Version History in my guides to discuss (vent) briefly what's going on in the life of Axel. All I can say is that since I've started doing this, I've really enjoyed it. So here we are, with yet another guide. Schwing! About The Force Unleashed ------------------------- There are quite a few good Star Wars games out there now. My favorite, strangely enough, will probably always be the Star Wars Trilogy Arcade game. Games like KOTOR rank up there as the best. This latest entry, The Force Unleashed takes a new spin on things. It's an overall fun game with a few minor setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll enjoy this game. Using This Guide ---------------- When using this guide, make note of the quickjumps provided. Use the ctrl+f function and the codes provided in the Table of Contents to jump to a section of the guide fast. If you have questions, or want to send me some info, please read the FAQ section first and also read the Contact Info section before e-mailing me. This is important so please know the basic info before you drop me a line. [+]------------[+] | Basics bc00 | [+]------------[+] First let's go over all the basics to the game. Controls and all important info regarding your character's progression will be found here. Controls [bc01] -------- I'll be laying out the controls as they apply to both the PS3 and Xbox 360. However, and this is important, I will only be referring to the PS3 controls through this guide. The application is really easy to figure out, as far as which button corresponds to its console counterpart, so don't worry about it. _________________________________________________________ |Action |PS3 Button |360 Button | |---------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |---------------------------------------------------------| |Camera |Right Analog Stick |Right Stick | |---------------------------------------------------------| |Center Camera |R3 |Click Right Stick | |---------------------------------------------------------| |Jump |X/Cross |A | |---------------------------------------------------------| |Saber attack |Square |X | |---------------------------------------------------------| |Force Push |Circle |B | |---------------------------------------------------------| |Force Lightning |Triangle |Y | |---------------------------------------------------------| |Force Dash |L1 |Left Button | |---------------------------------------------------------| |Block |L2 |Left Trigger | |---------------------------------------------------------| |Lock On |R1 |Right Button | |---------------------------------------------------------| |Force Grip |R2 |Right Trigger | --------------------------------------------------------- Force Powers [bc02] ------------ As you progress through the game, you'll earn Force Points which are basically experience points. Earn enough and you gain spheres to use in three facets for leveling up the Apprentice. The first we'll look at are Force Powers. x-FORCE PUSH: One of your core Force Powers. Useful in combat, and also needed to get around because hey, those doors won't open themselves. Well some do... Available: Default Force Power Rank 1: Small, but effective blast that blows enemies and objects away. Small damage. Cost: N/A Rank 2: More powerful push. Charge by holding Circle to unleash a more devastating blast that is more damaging. Cost: 1 Power Sphere Rank 3: Most powerful. Charge to unleash the greatest Force Push you can muster for an even better amount of damage. Cost: 4 Power Spheres x-FORCE LIGHTNING: A very common ability of the Sith. Zap foes with Lightning or use it to activate machines and other things. Available: Mission Two - Raxus Prime Rank 1: Small arc of Lightning that damages one enemy. Cost: N/A Rank 2: Hold Triangle to make a wider, more devastating Lightning attack. Cost: 4 Power Spheres Rank 3: Lightning is more powerful and hits multiple enemies. Cost: 6 Power Spheres x-FORCE GRIP: Another very key Force Power. Allows you to grab all manner of objects and to toss your enemies like ragdolls. Available: Default Force Power Rank 1: Grab one enemy with the Force. You can throw them by using the Left Stick and releasing R2. Cost: N/A Rank 2: Hold L2 and then R2 to pick up two enemies with Grip. Cost: 3 Power Spheres Rank 3: Lift up to three enemies at once. Cost: 5 Power Spheres x-FORCE REPULSE: A useful ability for both defense and offense. A good counter move that allows you to blow away surrounding enemies for small damage. Rank 1: Short burst of energy is emitted, knocking away all nearby foes. Cost: N/A Rank 2: Hold Circle when performing Repulse to charge it for a more powerful and damaging blast. Cost: 3 Power Spheres Rank 3: The power of the charged Repulse and normal Repulse is increased. Cost: 5 Power Spheres x-LIGHTSABER THROW: Hold L2 and then press Square to throw your Saber at one nearby enemy. A powerful technique that has range. Rank 1: Throw your Lightsaber at an enemy. Cost: N/A Rank 2: Hold Square to charge for a more direct and powerful throw. Cost: 4 Power Spheres Rank 3: Your thrown Lightsaber releases energy when it hits enemies. Cost: 6 Power Spheres x-LIGHTNING SHEILD: Hold L2 and the press Triangle to activate a shield of Lightning that both provides extra defense and strengthens your attack for a short while. Rank 1: Shield protects you and enhances attack for a very short time Cost: N/A Rank 2: Charge the shield with Triangle, which makes the Lightning arc out to hit nearby enemies. Cost: 4 Power Spheres Rank 3: The shield's protection and attack enhancements are increased Cost: 6 Power Spheres Force Talents [bc03] ------------- If you want to look at this at more of an RPG like standpoint, then consider Force Talents your stat bonuses. Using Force Talent Spheres you can level up any one of a few key abilities that will increase things like your Health, Force Power Bar, or reduce the amount of damage you take or the amount of Force Energy you use. x-FORTITUDE: With each rank you get, your maximum Health increases Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-FORCE FOCUS: With each rank earned, your maximum Force Energy increases Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 2 Talent Spheres x-FORCE AFFINITY: The higher your rank, the faster you recover Force Energy Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-VITALITY: Increase this to receive more Health energy from slain enemies Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-RESILIENCE: Defensive stat. Increase this to reduce the damage you take Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 3 Talent Spheres Rank 3 Cost: 4 Talent Spheres x-BATTLE MEDITATION: Upgrade this to reduce the time needed to charge powers Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-SABER MASTERY: Each rank up increases the damage inflicted by your Saber Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-DEFENSE MASTERY: This ability lets you deflect blaster fire more easily Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres x-COMBO MASTERY: This reduces the amount of Energy needed in Force Combos Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres Force Combos [bc04] ------------ Perhaps the most interesting of your upgrades and those you look forward to the most. These are your melee and Force combos. They do not have ranks, but there are many moves to purchase and some are not available until certain parts of the game. I won't be putting the activation (button) sequences but you can read them from the menu. x-SITH SHIEN: A very standard melee attack Available: Default Combo Cost: N/A x-SITH SABER FLURRY: A more powerful combo attack that hits much more Available: Mission One Cost: 2 Combo Spheres x-DASHING SLASH: Make an attack after you Dash toward your opponent Available: Default Combo Cost: N/A x-LEAPING SLASH: A series of slashes to be performed while in mid-air Available: Default Combo Cost: N/A x-LEAPING SLAM: A very useful attack that sends to to the ground with force Available: Default Combo Cost: N/A x-SABER BLAST: Attack with a Saber slash, then blow the enemy away with Push Available: Default Combo Cost: N/A x-CANNONBALL: Use Push to throw a Gripped enemy away with great force Available: Default Combo Cost: N/A x-SITH FLURRY: A grab move, useful on certain enemies Available: Default Combo Cost: N/A x-SITH PUNT: The same move, only a different excecution depending on the foe Available: Default Combo Cost: N/A x-Lightning Grenade: Electrified enemies may explode with energy when thrown Available: Mission Two Cost: N/A x-AERIAL STRIKE: An aerial move used to home in on your opponents Available: Mission One Cost: 3 Combo Spheres x-SABER SLING: A Lightsaber combo that ends with a baseball swing of Force Push Available: Mission One Cost: 1 Combo Sphere x-DASHING BLAST: Blows away nearby enemies when Dashing, adds extra movement Available: Mission One Cost: 1 Combo Sphere x-SITH THROW: Another grab move that throws the enemy into the air Available: Mission One Cost: 2 Combo Spheres x-SITH STRIKE: A melee combo that zaps an enemy, also boosts attack for a while Available: Mission Two Cost: N/A x-SITH SLASH: An combo with an uppercutting slash infused with Lightning Available: Mission Two Cost: 2 Combo Spheres x-SITH SABER SMASH: A variety of combos that add Lightning damage Available: Mission Two Cost: 3 Combo Spheres x-LIGHTNING BOMB: Make Lightning energy cast at a foe explode Available: Mission Two Cost: 2 Combo Spheres x-DASHING SHOCK: Dash with a Lightning attack that hits foes in your path Available: Mission Two Cost: 2 Combo Spheres x-IMPALE: Throw your Lightsaber at a Gripped enemy Available: Mission Five Cost: 2 Combo Spheres x-SABER SLAM: A Combo that ends with an energy burst, sending foes into the air Available: Mission One Cost: 2 Combo Spheres x-AERIAL AMBUSH: A follow up attack, chasing your opponet into the air Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL ASSAULT: Advance on an enemy thrown into the air and finish them Available: Buy Saber Slam Cost: 1 Combo Sphere x-AERIAL BLAST: After meeting your opponent in the air, Force Push them away Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL SHOCK: Shock your enemy while in mid-air with them Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL THROW: Meet your opponent in mid-air and grab them Available: Buy Saber Slam Cost: 2 Combo Spheres x-Aerial SLAM: Another mid-air grapple attack Available: Buy Saber Slam Cost: 2 Combo Spheres General Tips [bc05] ------------ COMING SOON [+]------------------[+] | Walkthrough wk00 | [+]------------------[+] This walkthrough will take you through the game mission by mission. I'll be breaking down each individual stage by mission objectives. This guide was written on the "normal" difficulty setting of Sith Warrior. You will notice significant differences playing it on any other difficulty. Let's get started. So begins the adventure. The classic Star Wars style opening will run, followed by a quick cutscene. Once you have control, it's time to rock, Dark Side style. _____________ __________________________________________________ Introduction \______________/ This will be a day long remembered... _____________/ Kashyyyk \__________________________________________________ [wkin] Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth Vader's style is not too dissimilar from what you'll be experiencing soon with the Apprentice. He does have a few noteworthy differences however. Instead of Force Lightning, Vader has his classic Choke attack which you can use by hitting Triangle. Other than that, his moves are an available future copy of what you'll be getting soon enough. Schwing! It's also important to note that Vader technically can't run. He kind of... speedwalks. I don't mind walking, because it builds up the moment that it is in fact, Darth Vader, slowly walking towards his enemies that are cowering in fear of him. If you're in a hurry though, by all means tilt that stick as far as you want. Proceed forward and you'll encounter a few of your Stormtroopers under siege by a bunch of Wookies. Get close enough and the game prompt will inform you about Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash it and the gateway in front of you will be blown to bits. Smashing! Take out the Wookies with Choke, Saber Throw and whatever you wish. Proceed forward into the next area. Here are a bunch of barriers. You can pick them up and toss them at the oncoming Wookies if you'd like. Really, this level is mostly tutorial, get your feet wet kinda stuff. Go about dispatching your enemies as you see fit, I'll just be putting my own suggestions down. Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going and you'll encounter a new type of enemy. These Wookie Berserkers wield some blades and they're here to shank you! Well, not if Darth Vader has anything to say about it. Get used to blocking with L2 and then strike back with melee attacks from your Lightsaber. Take them out with this and also try Force Repulse by holding L2 and then holding Circle to unleash a blast that knocks back nearby enemies. Dispatch these guys and continue onward. You'll come to a bridge. Perfect place for a Force Push. Charge it up and let it fly and watch the carnage ensue. Move forward and cut down any in your path. On the other side will be another barrier so use Force Push to blow it down Big Bad Wolf style. Now proceed forward and go right up the slope. You'll be greeted by more Wookie Berserkers. Take them out and enter the building. A lift will take you up. At the top, continue down the next path and you'll find even more Berserkers. Take them down with a Force Push if you want, although the ensuing wreckage will block your path briefly. Otherwise, just go with the trusty saber and continue onward. You'll eventually come to an area with a few bridges. The nearest one will be destroyed when a TIE Fighter careens into it. Move toward the other one and you'll see a welcome party coming to greet you. Use the various force powers and what have you to take them down. They'll come at you wave by wave for a while but you're far too powerful for them so don't worry. Eventually, you can cross the second bridge for a checkpoint. Clear the path of even more enemies and cross the final bridge to the left. When you get across, move toward the large hut there with a familiar insignia on it for a scene. _ _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - ROGUE JEDI_> This fight is more or less straightforward. You'll notice the camera assumes almost a Fighting game-esque style. Most major Boss fights will be like this. You've still got access to all your Force powers, but now up against a Jedi, it will not be as easy. He'll start off swinging, and chances are your first saber attack will cause a Saber lock. Hit Square repeatedly to win this for a little damage. He's susceptible to Force Push, especially if you charge it up. Just make sure you have the time and distance to do so. Choke won't work because he'll just wave it off, so don't bother. You may be controlling the Dark Lord, but this guy isn't a pushover. He'll get cheap, especially toward the end. Learn to use the more powerful melee attack by pausing between each strike. This will break the Jedi's guard and knock him down. If you're at close quarters and the Jedi is on the ground, attempt to stab him which will deal a larger amount of damage. Keep him honest with Force Push and even a Force Repulse to knock him back. One of the best Force Powers to use however is Grip. Sometimes the Rogue Jedi will wave it off, but you can often (especially in the beginning) get him with Grip. Once you have him in your grasp, use Impale (Square) and then cast him away with Cannonball (Circle). The damage will not be overwhelmingly high, but each little thing adds up, including the impact of his body. It's a good way to keep the momentum of this fight on your side. Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on you. Stay away from the center of the battlefield and you might be ok. It won't be a huge problem anyway. Keep attacking and keep him off guard to get in hits. When you get his health low enough, you might find the Rogue Jedi starting to get a little cheaper. He'll use Force Push a lot so avoid the damage and the inconvenience by jumping and holding Square to come crashing down on him. The damage will be nice and you'll also knock him down. Keep attacking and dodge his Force powers and the TIEs he brings down. A prompt will appear when he's near dead. Input the buttons correctly one at a time as they appear to win. FINISHER - Square, Circle, Circle, Circle A scene plays and that ends that. It will be followed by another two scenes and after that you'll gain control... as the Apprentice. ____________ __________________________________________ Mission One \_______________________/ I've got a bad feeling about this... ____________/ TIE Fighter Factory \__________________________________________ [wk01] Objectives -Escape the Hangar -Reach the second level of the construction facility -Escape the Infuser Room containment field -Ascend the Wing Assembly -Disable the Assembly Line containment field -Defeat General Kota x--------------------------------------------------x Bonus Objectives -Destroy 5 TIE Fighters (Talent Sphere) -200,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) Before you even gain control, you should probably recognize this level if you played the demo. Yes, it's the same place. There will be a few differences, some of which I'll note later on at the appropriate times. Most importantly now however, is that unlike in the demo, you won't have quick access to some of the abilities that the Apprentice had then. So don't expect to walk in and start tearing the place apart just yet. For now, just proceed down the hall. If you want to feed your ego, go ahead and abuse the poor little droids. Continue to the first door and give it a few Force Pushes to pry it open. x---ESCAPE THE HANGAR---x Take on the first few Stormtroopers you meet here. There's a Sith Holocron at the very end of this walkway. Grab it for Unlimited Energy for a short time. Make use of it and jump down and engage all the enemies. There's a lot of them so start taking them out fast or you'll be overwhelmed. Use a couple Force Push attacks and then slash a few with your saber. Grip some of the objects and hurl them at other opponents. Mix things up and you'll earn more Force Points, but of course, you're awfully limited at this stage. See the TIE Fighters overhead? Use them! Try to get almost underneath them and if you see the targeting reticle, use Grip to hoist one down. Hurl at some of the Stormtroopers if you can or toss it at other TIEs. The real goal here is to destroy 5. A counter will appear saying how many you've destroyed. There's more than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down the rest of the enemies after that. Now before we get out of here, make your way to the other side of the hangar. On the walkway opposite the one you used to get in here, you'll find a Jedi Holocron, identified by its yellow glow. Grab it for 10,000 Force Points (1/15). Now turn your attention to the destroyed shuttle just laying there. Use some double jumps to get to the very top of it. From here you can again double jump to reach the walkway. Get on and go to the end and you'll find a Holocron giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here so make your way to the door (yellow dot). Use Grip to move the sliding lock on the door to the left with the Left Analog Stick. This opens one door, revealing another lock mechanism. Slide this one with the Right Analog Stick. Now proceed into the next hallway. Stroll down the corridor and in the intersection a few of Kota's men will ambush you. Take them out and then turn left. You'll cross a larger room and on the other side more of them will be waiting. Dispatch them and proceed into the small room they were inhabiting. The door directly ahead of you is your next goal. There's a door to the right too however. Blast it open for another Holocron, good for another 10k Force Points (3/15). In the next corridor, a bunch of Kota's men will appear. Take note of the containers with the red lights on them. These are your futuristic version of the "explosive barrel". Use them wisely with Force Grip and hurl them at your enemies to take them all out in one fell swoop. Beware them though because they can hurt you too if you get too close and fling that saber around. You might have earned your first Level Up here too. For each level, you gain one of each Sphere. Go ahead and use them now if you'd like. Since I can't account for any but my own playthrough, I'll make notes of when I use the spheres to level up. If you get them before or after me, it doesn't make a difference. I'll only be making suggestions for you to pick from. Some skills and powers I definitely recommend more than others, but it's ultimately up to you. That said, press Select and let's take a look. You should have one Force Combo Sphere, one Force Power Sphere, and two Force Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully. As you can see, a lot of abilities are currently locked. From what you have to pick from, I usually go with Force Push Rank 2, expending the 1 Force Power Sphere. You only have two Force Combo abilities to choose from at the moment, and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy one now though, go with Saber Sling. As for Talents, it's really up to you. Since you have two, you might want to expend them on two abilities with a cost of one, rather than spending both spheres on one ability with a cost of two. That probably sounded really confusing worded that way... In any case, I went with Force Focus and Battle Meditation. Choose what you want and let's get back to the game. Head down the next corridor and a large group of Stormtroopers will be waiting in a nook to your left. If you went and bought the Force Push Rank 2 upgrade, go ahead and use it now. You can charge your Force Push again finally. Makes it feel more like the demo now, huh? A fully charged Push will take out all the Stormtroopers easily. Now opposite of this nook is the next door. Force it open and you'll reach the next area and objective. x---REACH THE SECOND LEVEL OF THE CONSTRUCTION FACILITY---x Turn right and go down this walkway. Use the nearby barrels and containers and fling them at the enemies further down. Some TIE Fighters will fly past and shoot at you. Pesky flies need to be swatted. You can throw containers at them if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar like structures at the edge of the platform? Target these with Grip and using it, you can bend them outward to the left. Do this and bend the pillars so they are directly in the flight path of the TIE Fighters. Next time one comes by... BOOM! Muhahaha. Ahem. Yes, now continue down the walkway. Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will crash into the walkway, destroying the bridge to the next area. The gap is very small though and you can easily jump over it. Do so and head toward the big fight going on down the way. Start flinging things at the various enemies. Try to mix it up though. Get involved with your saber and other moves. Try Gripping and throwing guys off the ledge for the Long Way Down bonus. When they're all dead, blast open the door on the left and enter. A mob of troopers await you. Use Force Push and your saber to put them to bed. The lift on the right will come down, with some of Kota's men aboard. One includes the Militia Trooper, who is the melee fighter of the bunch. Kill them, then turn your sights on the door to the left, opposite of the one you blasted open to get here. There is another platform here, and there seems to be nothing of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear the obstruction and collect it for a Force Talent Sphere (4/15). Schwing! Now go back and take the lift up. Hopefully you bought the Force Push upgrade, because if used correctly, you'll be in for a brief treat here. At the next floor, a few of Kota's men will run at you. Another works the gun at the back. Just charge up the Force Push and let it fly. The blast will blow the enemies back and most likely make a few of the explosive barrels go off, making for a few fireworks. Mop up any remaining foes and then open the door to your right first. Turn left and you'll find another hidden Holocron at the end of this platform. It rewards you with a Force Combo Sphere (5/15). Now go back and open the other door. Go down this platform and engage the enemies with Grip and other methods. The platform is a bit narrow, so it's efficient (not to mention hilarious) to pick up foes with grip and then just drop them. Continue until you reach the area before that large structure. Surprised? No AT-ST here this time. Another difference between this and the demo. Take out all the measly Stormtroopers, then cross the gap to the left. Kill more enemies and then turn left to go down this platform. There's a small opening on the side but nothing in there. Proceed down to the next one. A group of Militia Troopers pour out. Use Force Push to disperse them. They're melee guys and if they jump you at once it can get annoying. When they're down, enter the small alcove they came out of for a Holocron, netting you another 10,000 Force Points (6/15), and hopefully a Level Up. You probably have a few now so you can upgrade if you'd like. I'm going to wait just a bit before I do it though. For now, just continue down the platform. A few more Saboteurs appear, but they fall easily. Get to the end and turn right. The doors will open automatically. A lot of Militia guys in here. Watch out for the Troopers in particular because they get annoying fast. Use Saber Blast and Grip to help you take out the other pesky foes. Grab the Sith Holocron at the center of the room, amongst all the screens and computers for a temporary boost in damage. Imperials will show up too eventually so wipe them all out as well. When they're all goners, enter the next hallway. Meet the Militia Elite, another vexation. Make him your primary target. Try to grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite if he survives and take him out fast. Through the next door, another group will attack. Fend off the Troopers, then take out the Elite. Enter the next room. x---ESCAPE THE INFUSER ROOM CONTAINMENT FIELD---x This room is cool, but don't gawk too long or else you'll be taking a long nap. The room is swarming with Militia guys, and they've set a trap in the form of an energy field that vaporizes anything that touches it, a trap you can take advantage of. If you can, charge up a Force Push immediately to blow a ton of enemies into the energy wall. The biggest problem here is the Troopers as they whack away at you with their dumb nightsticks. Take them out and use Grip to fling them away and into the wall. Don't neglect the Elites for too long however, as their constant shooting will deplete your health in no time. Use the wall to your advantage and clear the room. Then Force Grip the device that you can see and target behind the energy wall. Pull it out and the wall will recede. Follow your objective marker and enter the next room. A small group of Militia guys. The windows in the back are breakable so try to fling objects (or the enemies) into them and the vacuum created will pull them helplessly into space. Otherwise dispatch them with your saber and move on. The next room is much like the one with the energy wall, just... sans the energy wall. There's still a lot of enemies here. Make a rush for the Sith Holocron in the corner however. It will grant you Health Drain Aura. This will drain the health of nearby enemies, making this job much easier. Continue to the next room. In here, use Grip to pull out the object on the left and use it as a platform. Grip the folded up platform on the wall next and pull that out so you can jump to it. Jump up to the opening and dispatch the Stormtroopers. Head down this hallway and you'll drop down to another corridor. Blast open the next door to reach the next objective. x---ASCEND THE WING ASSEMBLY---x Another skirmish going on here, and right in the middle of it is an AT-ST. No, wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun like weapon. Try not to target the Militia guys, because they'll help you weaken the creature. Also, once they turn on you, you'll be in big trouble. Just stay back and fling objects at the AT-CT until a prompt appears. Finish it off with Square, X, and Circle. Now kill all the Militia guys to clear this area for now. To continue, head toward the back where the assembled wings are rising up. Use them as elevators and jump on one, riding it to the top. Turn your attention to the opposite walkway and the Militia guys at the guns. Take them out with objects or rush them. Just beware the Militia Troopers waiting to beat your brains out. You can take them all out by taking out the precarious walkway on which they stand. It will drop them all down below, but strangely enough, might not actually kill them. Now from here, go to the left most TIE Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind the containers is a Holocron for 10,000 Force Points (7/15). Now from here, look toward the building below that houses the exit to your next area. Don't drop down though. Jump onto the roof of this room from the secret walkway and you'll find another Holocron for another 10k (8/15). Now drop down and enter the next room. Again there's a battle going on. Grab the Sith Holocron on the right for some help. Take out all the enemies, then turn your sights on the wing assembly here. This one is a little less productive, but there's a Holocron waiting above. Thing is there's no way to reach it. Time to get creative. Use Grip and grab one of the wings on the ground. This is really tricky, but you need to manipulate the wing in a way that will let you slide it into the holders and use it as a platform. Aim it for the column to the right of the Holocron, and low so you can reach it from the platform to the right. Try banging the wing up against walls so you can rotate it enough to get it in there. Jump up and grab the Holocron when you succeed for another 10k (9/15). By now you hopefully got the Bonus Objective for 200,000 Force Points, earning a Combo Sphere. I'm going to go ahead and use them now so go ahead if you haven't already. With only two Force Power spheres, I can't get anything so save those. Force Talents, I went with Affinity Rank 1, Saber Mastery 1, and Combo Mastery 1. For Force Combos I bought Sith Saber Flurry and Saber Sling. I decided to save 2 for now. Now, go back to that center wing platform and head to the left, climbing up them so you can get in position to jump to a walkway on the right. Do so and then jump the gap to the next walkway. Grab the Holocron (10/15) for your first augment Lightsaber crystal, Power Crystal Rubat. Add it to your saber right now and it will deal extra damage. Jump down now and head through the door with the flashing yellow light. You'll be behind another Imperial-Militia battle. Interrupt things with a few charged Force Push attacks. Dispatch the rest, then approach the lift. It will come down with a few Militia guys aboard. Kill them and then take the lift up. In here you'll find another assembly. Take out the Militia enemies first. You can use the assembly arms and Grip them to aim their lasers which will kill any enemies they touch. It's kinda tough, so it's easier to actually just Grip the enemies themselves and place them in the path of the lasers. Move down and pay attention to the left wall, looking for an opening. Find it and enter this short hallway for a Holocron, good for another 10k (11/15). Continue and your next objective will present itself. x---DISABLE THE ASSEMBLY LINE CONTAINMENT FIELD---x Eventually you'll come across another energy field wall you can't traverse. Go up the ramp to the left and take out the enemies. Enter the next room up here and you'll get a nice workout fending off a large group of Kota's goons. Use moves like Saber Sling and Grip to throw them into the energy wall for easy kills. Look around the room and notice the blue columns of light energy. In the group of columns that was on your left as you entered this room, there is a Holocron. The energy of the columns may repel you, so get in there quick and grab it for a Force Power Sphere (12/15). Face the containment field and target the device behind it. Pull it out to again deactivate it. Still facing where it once was, turn right and enter the corridor here. Another Holocron awaits for another 10,000 Force Points (13/15). Head back now and the path is clear. Enter the next assembly line. Use Grip to fling objects at the enemies on the walkway. Watch for another corridor, this time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith Holocron in the room if you need it to finish off any enemies. When the coast is clear, approach the ramp at the end of this room. Before you go up, turn right and find the final Holocron for another 10,000 (15/15). Assuming you found them all, this will also get you a Force Power Sphere. Enter the door and you'll be told Kota is above you. Take the lift up. x---DEFEAT GENERAL KOTA---x Watch the scene, then prepare to fight. _ _ _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - GENERAL KOTA_> This guy is a step up from the Rogue Jedi but some of the tactics will still apply. This starts off simple enough. Kota will engage you in saber attacks. Block them and counter with attacks of your own. Use Sith Saber Flurry if you have it, since it will be more effective than normal combos. Kota is vulnerable to Force Push, should you catch him off guard, and Leaping Slam. Use both to knock him down. Get to his body quickly and attempt to stab him for extra damage, or at least slash him a few times as he's getting up. He'll combo attack you and it's hard to escape if the first slash hits. He'll also go to the center of the room and leap up. If he does this, jump into the air quickly. Kota will come crashing down with his own Leaping Slam, and the shockwave will spread out in a wide radius, hurting you should you be on the ground at that moment. Kota will also go to the far platform and use the Force to throw objects at you. Just dodge them with Dash to avoid getting hurt. After he throws all three objects at you, he stands still for a moment. He's far away on that platform so the best option is to use Grip when he's stunned at this point. Use Grip and throw him around the room, preferably toward you. That way you can get a stab in while he's on the ground. Aside from using Force Push (which only works sometimes anyway) and Leaping Slam, you can fight fire with fire and fling objects at him. Also, when he does his uber Leaping Slam attack, he is weakened briefly, giving you a window to strike him. Try using Saber Sling and then approaching his body quickly for the stab attack. Take him down a bit and a quick scene will play. Now the area of the facility is plummeting and the floor will become very hot soon. Kota will assume his position on one platform. Take the other because the hot floor will drain your health. Grab nearby objects with the Force and throw them at Kota before he does the same to you. You can also attempt to jump to his island and saber him but it's not as effective as the former. Also, keep in mind the Grip strategy still works. After he's done throwing, use Grip on him. This is a really good trick to do when the floor starts to turn hot. Throw him onto the melting floor and he'll take extra damage the longer he stays there. When things cool down, get close again and use the various tactics to weaken him. Eventually when his health drops low enough, the Finisher prompt appears. FINISHER - Square, Square, X, Circle A scene plays and you'll get the results for your work. Congratulations, you're done with the first mission! Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime for your next mission. ____________ __________________________________________________ Mission Two \_______________/ Do... or do not. There is no try. ____________/ Raxus Prime \__________________________________________________ [wk02] Objectives -Blast your way into the giant hyperdrive engine -Find a way through the crashed starship -Destroy the Scavenger's camp Shield Generators -Find a way to cross the Junk Chasm -Infiltrate the Jedi Temple and defeat Kazdan Paratus x--------------------------------------------------x Bonus Objectives -Destroy 10 Scavenger Skiffs (Talent Sphere) -250,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) You start off in a large area and the way forward isn't immediately clear. Nevertheless, you have your first objective. x---BLAST YOUR WAY INTO THE GIANT HYPERDRIVE ENGINE---x First off, the game will notify you that you have unlocked Force Lightning, which you can now use with Triangle. It will be helpful in getting through here and also for getting a Bonus Objective. Start by dropping down a ledge. You'll see a large engine in front of you trapped under some debris. Use Force Lightning on this to send it flying toward the large structure. It will hit a damaged opening, slightly opening it up more. Not enough though. From here, go left and you'll find a large pool of waste that will damage you should you stand in it. On the other side, under the next platform is the first Holocron. Either use Grip on the platform that is laying in the waste and raise it up slightly, so you can use it to cross, or just step in for a brief moment and Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste won't hurt you much anyway so it'll be fine. Once you have it, use Grip to raise the platform as high as you can, then jump to the next ledge. A few Rodian enemies greet you here, and they apparently have Grav Gun capabilities. Try to focus first on the Skiff to your left though. Unload on it with Force Lightning and it will blow. You need 10 of these to fulfill your Bonus Objective and it requires you to be quick so take them out immediately when you see them. The first one will be on your left, and after it's gone, take out the Rodians. A second Skiff will fly in from a different angle. Destroy it as well, then move forward on this playform. Find the second engine nearby and hit it with Lightning and it will completely reveal the opening. Drop down to the next ledge. If you didn't destroy the second Skiff, it will drop off a bunch of enemies. Some of them may have reached anyway so it doesn't matter. Among them are the Rodian Heavy Defenders, which are much like the Militia Elites. They also fire rapidly so kill them quickly. Turn to the right a bit and face the vast waste pool. There's a platform that is a little well hidden. Try to find it and Grip it to make yourself a bridge. Jump to it and then target the very next one in line and raise it. Jump to it and a Skiff will attack. Force Lightning it for another kill going toward your Bonus Objective. The next platform is already raised and it's beyond those pillars obstructing your path. Use Force Push to clear the pillars from your path, then jump and Dash over to the next platform. Here you can find a Sith Holocron for Invincibility. Nice. Good timing, as another Skiff attacks. Use Force Lightning again and take out the Rodian Heavy Defenders. There's another engine here in case you missed one before. Go that way now, toward the large structure, using the cliff and the platform ahead. Enter the core. Inside you'll find some pesky Jawas. Take them out; they're not too hard. Go around the center and you'll find more. Watch out for the grenades they throw, and then take them all out. Jump onto the platform some of them were occupying, and from here you can begin your ascent. Go across the pipes and up the various ledges until you find some Heavy Defenders blasting at you. Get closer and wipe them out. Now very close to your position, you can see a platform above you with a lone Jawa guarding a Holocron. There's two ways to do this. First method is a little tedious, but it works. Near the exit are two crates. Use Grip and try to stack them on top of each other as far to the end of the ledge as you can. Watch out for the Jawa and his grenades though; try to take him out if you are able to target him. Use the crates and double jump up to the ledge. The other way is much easier. Below that platform is another platform. Jump to it, and go around until you get to a long line of pipes. Go to the top and you'll be able to jump to the large structure in the center. Do so and go around this narrow ledge until you're facing the Holocron ledge. Jump and Dash to it, take out the Jawa, and claim the Holocron for a Force Power Sphere (2/15). Now just drop down and go through the opening. Out here, two Rodian Rippers will attack you. Use moves like Saber Sling and what have you to take them down. Also note that you can press Square, then Triangle to do a sweet Lightning attack on them. Not only is it a good move, it infuses your saber with lightning which for a very brief time, boosts your attack. Continue forward and blast open the obstruction. Take out the Jawas ahead fast, because their constant grenade throwing can get annoying. Drop down to the next area for a lot more enemies, mostly Rodian. Take out the Heavy Defenders fast because they can eat away your health in little time. Continue on. Across a small gap you'll see a narrow path. It's being rained on by what I presume is liquid hot metal. Grip the large metal structures outlining this area and bend them downward until they lock into place (the Apprentice waves his hand when they're in the right position). Do this for all three and then you can cross safely. Head forward and through a small passage until you reach another large area. Before you drop down, look to your left and grab the Holocron for 10,000 Force Points (3/15). Now head down into this area and you'll discover a new foe and a new objective. x---FIND A WAY THROUGH THE CRASHED STARSHIP---x You'll probably be unexpectedly ambushed by one or two of these robots that can seemingly teleport around. They're a little tougher and more durable than what you've fought so far, but they're not too tough. Use Force Lighting to stun them a bit and whack away with Sith Saber Flurry and other moves. Also, try to use Lightning Grenade which works wonders. As the game probably told you before, you can now use Lightning to charge gripped objects. Now when you throw them, they make an electric explosion. Do this to the Scrap Guardians and they will go down easily. Try to face them away from the Rodian Heavy Defenders though, because then you'll start losing health. If they do start shooting, ignore the Scrap Guardians and take them out. Also be very aware that at the edge of this canyon (to the left of where the ship is more or less) Skiffs will be landing here to drop off Rodians. As many as five Skiffs may appear here, one by one, so be sure to shoot them down with Lightning to add more to your Bonus Objective total. Once the coast is clear, turn your attention to the large ship. There is a very big round plate that is resting on the ground, not too far from the ledge where the Skiffs were. Find it and you'll notice the small crack in it. Force Push it to blast it open and you'll find another Holocron inside. This one grants you the Compressed Red Lightsaber Crystal (4/15). Now you've surely noticed the large area that is flashing blue, hinting that you can do something with it. Stand a few feet away from it and use Grip and both the Right and Left sticks to raise it up. Jump to the top and then use it to get to the ship by jumping and Dashing. Use Force Lightning on the gun turret here to open it up. Fight the Rippers before they throw things at you and take out the Heavy Defender as well. Drop down the hole here and you'll find a bunch of Scrap Guardians going at it with the Rodians. Use some nearby objects to use Lightning Grenade and go for the Scrap Guardians. Take them out, followed by the Rodians, but watch for a Skiff. Take it out and any other enemies. At the end of this platform, where the Skiff appeared, you'll find a Holocron for 10,000 Force Points (5/15). Turn around and head back, going to the right path where some more Scrap Guardians may be waiting. Deal with them, then find the cracked opening like before that will lead you back inside the ship. You'll find a long corridor inhabited by Jawas. Perfect place for a charged Force Push. At the very end, you'll see an opening above you with a Jawa. Take him out, but don't jump up there yet. Directly in front of you is a closed doorway. Blast it open with Force Push for another Holocron, good for another 10k Force Points (6/15). I leveled up just before getting this, but hopefully getting this helped you get a level up as well. Let's upgrade now. I had 7 Force Power Spheres, and I spent 4 on the Lightning Rank 2, and 3 on the Force Grip Rank 2. For Combos, I had 4 Spheres to use, so I spent 3 on Sith Slash and Dashing Blast, saving one for later. And for Talents, I spent the only 2 I had on Fortitude. Choose what you want, these are just suggestions. Once you're done, let's continue. Jump up to the opening and go inside. The next area will load and once it's done, you're presented with your next objective. x---DESTROY THE SCAVENGER CAMP'S SHIELD GENERATORS---x A bunch of Heavy Defenders and Rippers will be waiting in this ravine. Lighting Grenade will help tons. Electrify objects and hurl them at these guys for quick and stylish finishes. Take out any remaining and cross the walkways to the far side. Here, use Grip to pry open the doors and then enter for a checkpoint. Here, start by using nearby objects to take out a Rodian pretty close to you, and one on the far structure in the distance. Head to the that structure and nab the Sith Holocron for damage increase, then take out all the Rodian Heavy Defenders to the right. You'll also see a Holocron over here, just below where all the floating objects are coming out of. Grab it for a Force Combo Sphere (7/15). Move left from here toward the Jawas and destroy them. Head over to the energy wall. A few Rodians will fight you, but you can just toss them into the wall. No sweat. To the left of the energy wall is a long walkway. Follow it all the way down for a Holocron, giving you the Gold Lightsaber Crystal (8/15). The field won't go down yet, so head to the right of it and enter the doorway there for a lift. Through the next corridor you'll arrive at another open area. Take down the Jawas and Rodians around you. To the very right of where you entered is a platform. Jump up here and you'll find the next Holocron, granting you the Compressed Yellow Lightsaber Crystal (9/15). Approach the ramp leading to the electrical device. More Heavy Defenders will attack so use nearby objects to Grip and throw at them. Use Grip to slide the mechanism to the left which will in turn, destroy the generator controlling the energy field. Go behind the machinery however and there will be an opening. Drop down to locate a Holocron that rewards you with a Force Talent Sphere (10/15). Now turn back and return to whence you came. Some Heavy Defenders wait so just cut them down, then head back to the lift. Even more enemies await in the previous area. A lot of them in fact. Try using Grip on one and using him as a Lightning Grenade to toss at his buddies. Don't let the Heavy Defenders have their way with you. When they're all dead, go to the area where the energy wall used to stand. Pass through into the next area. x---FIND A WAY TO CROSS THE JUNK CHASM---x A new enemy called the Scrap Drone will appear. Lightning and your saber work well, just beware that they explode when defeated. Drop down into this area and you'll see some stuff going on. Go to the left side and some Scrap Guardians and Drones will attack. Take them down, favoring Lightning attacks and the like to quickly eliminate them. Continue down this path until you encounter the large engine like machine. Use Lightning on it to get it pumping. Now make your way back and a new foe will present itself. This mini-boss, the Junk Titan is a tough customer. He will swipe at you when close, throw junk at you when you're far away, and also pound his fist down, sending a fiery upburst through the ground. This attack in particular can be a little vexing, because even if you dash away from it, the explosion may still hurt you. Use any nearby objects and infuse them with Lightning before sending them flying at the titan. There are only a few laying around, so get close and jump up at the Titan's supposed head and start wailing away with the Lightsaber. Follow this up with a long bout of Force Lightning which will really drain his health. Continue this up until a prompt for a Finisher appears. Hit Square, Triangle, and Square as they appear in succession to finish this guy off. Now that that's done, head to the high ledge on the right and besides a few Scrap Guardians and Drones, you'll find a Holocron worth another 10k Force Points (11/15). Defeat the Scrap enemies and then approach the giant metal object that the engine you electrified started to exhaust on. Go to the highest ledge here and Grip the object. Just hold it in Grip for a while, and a scene will eventually take over, showing you making a bridge. Your next objective presents itself. x---INFILTRATE THE JEDI TEMPLE AND DEFEAT KAZDAN PARATUS---x Carefully jump down to the makeshift bridge you created. Cross into the next area. A bunch of Scrap Guardians show up. Use the large junk ball and infuse it with Lightning to throw it at them for good damage. Use other Lightning based attacks to finish them and the rest. At the next ledge you'll see a large metal object you can Grip. Pull it down so it's level enough to make a platform. Jump to it and then across to the other side. Immediately when you reach this platform, turn your attention to the left where you see a lot of metal pillars. Use Force Push and bust them down. You'll find more metal objects like the one you just used as a platform. Use Grip on the one in front of you to bend it downward and then get on it. The next one you want to target is to the right. Do so and bend it down also. Jump to this one, and then from there to the platform where a Holocron is laying. Get it to obtain the Sith Robe costume (12/15). Now head back to where you started. Continue through this area and more Scrap enemies will confront you. Try to use one as a Lightning Grenade on the others. Wipe them out and move on. In the next area, another Junk Titan will form. He can get annoying with the junk he throws at you. Try to Grip something immediately as his body is forming and then use Lightning on it and throw it at him before he attacks. Use a few other objects and also attack him with your saber and Force Lightning to keep him honest. When the prompt appears, hit Square, Triangle, and Circle to finish him. Approach the large glowing doors. Force Push them open to gain entry. There's a Holocron on your immediate left, giving you another 10,000 Force Points (13/15). You might also have leveled up again, but we'll upgrade in a moment. The next Holocron is floating above, just a ways in front of you. To reach it, use one of the nearby AT-ST heads as a platform. Grip one and set it below the Holocron, then step on to nab it for Power Crystal Firkrann (14/15). The last Holocron is nearby as well. Use the AT-ST head again to jump to the platform to the right. Grab the Holocron for 10,000 Force Points and a Force Talent Sphere if you got all the Holocrons (15/15). Alright, time to upgrade. Still only had one Power Sphere unfortunately, so nothing there. With five Combo Spheres, I spent three on Sith Saber Smash, which I strongly recommend you get. It will give you access to a large amount of combos using Force Lightning. With the remaining two I bought Sith Slam. Finally, I spent one of my two Talent Spheres on a Defense Mastery upgrade. Get what you want and then proceed through the doorway ahead. Ride the lift to the top for a scene. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - KAZDAN PARATUS_> This guy is a bit annoying at first. And odd fellow too, going by appearance. In any case, his attacks are pretty simple. He'll scurry toward you and deliver his saber attacks. He's sometimes vulnerable to Force Lightning and also to the Lightning style attacks of Sith Saber Smash which I hope you got. Beware his wide slashing counterattack, which is pretty hard to dodge, but he'll use it if you attack him while he's blocking. Just try to be creative and find openings and bring his health down a little. He'll eventually blow open the back wall and climb the pillar there. Using the Force he'll create... a Junk Titan! Take this guy out the same way as before. If you're low on health try to alternate between up close and personal saber attacks (while in mid-air) and Force Lightning. While your Force energy recharges, jump up again and slash at him. When the prompt appears, push the buttons to finish him off. After the Titan is defeated, Kazdan Paratus will throw junk at you. Just dodge it or time it so you can push it away. The latter is tougher but more fun. There is also a very easy solution if you don't feel like dodging. When the wall was blown away, just about everything was gone. However this is still one piece of the wall intact, with a large pillar there. When Kazdan Paratus starts throwing junk at you, hide behind this structure and 9 times out of 10, you will not get hurt (thanks to Marlon Shakespeare for this). Paratus will crash down onto the platform, allowing you to engage him again. Use Force Lightning to stun him and use other combos to weaken him. If he's knocked down, be sure to try and stab him while he's laying there for more damage. If you use Force Lightning on him, especially if you and he lock blades and both back off (you'll know what I mean), there's a chance you'll get into a Force Lightning battle with him. This is sort of like Tug of War. A dial will appear and a meter will spin around it. A large space in red on the dial represents the area you have to land in. Press Triangle when the meter lands in this area to push your Force Lightning harder. Do it successfully to win; if you miss or wait too long, you'll be beaten. This may also happen with Force Push, except to win this, you just have to tap Circle repeatedly. He's very tough and you might find it hard to hit him. An easy way I found to hurt him was to use Force Lightning when I was really close. While he's stunned use Sith Slash (Square, Triangle, Triangle) and the blow will send him flying. Then before he recovers, grab him with Grip, hit him with Lightning, and then throw him around. Pretty good combo. Kazdan Paratus will jump to the column again and toss more junk at you, and he will also likely form another Titan. Take it down and then finish off Paratus. You might get into more Force Lightning battles. Make sure you win and strike when he's vulnerable. The prompt will appear soon enough. FINISHER - Square, Circle, Square, Triangle X A scene plays and you're finished. View the results of your labor and watch the next scene prefacing your next job. ______________ ____________________________________________________ Mission Three \___________/ Feel, don't think. Trust your instincts. ______________/ Felucia \____________________________________________________ [wk03] Objectives -Fight your way through the Mushroom Ascent -Make your way to the Ancient Abyss -Defeat Shaak Ti x--------------------------------------------------x Bonus Objectives -Destroy 4 Rancors (Talent Sphere) -375,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) This mission starts out innocently enough. You'll have earned another new Force Power, Force Repulse. Like Force Lightning, it would be beneficial to upgrade this before the mission's end. Head down the ledge and you'll encounter the local residents, the Felucians. These guys are not too hard. Try to stick to Force Powers mostly, because they are sometimes are able to ward off your Saber. They have these blade like appendages on their arms and so when you use Melee attacks, they might do that sort of blade lock then back off thing that you probably have done at least once or twice with one of the Boss enemies so far. It will happen a lot though since these enemies populate this planet far and wide. Start out by slaying the first few, then go forward for a quick scene. A whole group will come toward you. Just charge up Force Push and let it fly. Before proceeding, you can see a Holocron in plain sight to the right. Grab it for 10,000 Force Points (1/15). Continue onward, going around the bend here. You'll encounter another unexpected enemy, the Yerdua Poison-Spitter. Just dispatch it with a few Saber slashes, then continue on your way. Enter the cave and it will wind around and take you to a new area. The camera will pan around and show you just about every Holocron in here. For now, head toward the right, along the outer ridge of this area. A swarm of Felucian Warriors will attack. Take them out and also the Poison-Spitter. Fend them off for a while, using Grip and Lightning Grenade, and other moves like Cannonball, Saber Sling, and the like. Eventually they'll all be put to rest. There should be a sloping path leading up. Don't go this way yet. Instead, look for the ledge that is below the one you're standing on now. Drop down and here you can find a Felucian Slug. It seems to be docile, but slay it if you want. More importantly, grab the Holocron here for 10,000 Force Points (2/15). Now return to that sloping path above. Go up this narrow sloping path to reach an outer ridge. You'll start heading up again, going around the outer path. Eventually you'll see another path spanning across on your left with a Sith Holocron on it. Go that way, grab the Holocron, and run up this path. Another Jedi Holocron awaits nearby so jump off the path to grab it for 10,000 Force Points (3/15). Now go around this ridge until you can get back onto that sloping path you just left. Take it to the top this time and go around this new level. More Felucians attack so dispatch them. Use your new Force Repulse if things get hairy. Continue and take a path up to a Poison-Spitter and destroy that. Facing the plant's location, turn to your right toward the center of the pit. A platform holds the next Holocron. Jump and Dash over to get it for another 10k Force Points (4/15). Jump back and continue. Up this path, you'll undoubtedly find a Sith Holocron for Health Drain Aura. Use it and destroy any attacking Felucian Warriors. Keep going and when you get to the area where a lot of detachable plant bulbs (for Gripping and throwing) are, a lot more Felucians will crawl out of the woodworks to attack. Defeat them carefully, using Force Repulse to clear any ganging up on you, and other attacks to finish them. Move up this ridge just a ways and on the left, you should see a series of platforms going up in a spiral direction. Jump to the first one and then from there, jump to each platform in succession to find a Holocron which will bestow upon you the Unstable Red Lightsaber Crystal 5/15). Schwing! Head back down to where you were and enter the cave with all the flora in it. x---MAKE YOUR WAY TO THE ANCIENT ABYSS---x After this narrow passage, you'll be told by Juno about the Felucian Shamen and how they have a tendency to buff up the other Felucian Warriors. In other words, they're annoying beyond measure. Any time you see Felucians with that red aura around them, it means there's a Shaman nearby. The red aura basically renders your Saber attacks totally ineffective and makes damaging them a hassle so it's in your best interest to go after the Shaman as Juno indicates. The Shaman is tricky however and he'll teleport around to escape. Just hone in on him and take him down. After that, dispatch the other Felucians as normally. To the right from where you entered here (opposite the direction the objective marker is pointing), you'll find a Holocron tucked away. Grab it for 10k Force Points (6/15). Enter the next big bog area. More Felucians appear and a horn sounds, indicating a Shaman is nearby. Find him immediately and kill him. But wait, the red auras do not dissipate! There's another Shaman nearby! Find him and take him out as well, then focus on the Felucians and Poison-Spitter enemies. There is a Sith Holocron nearby for Unlimited Force Energy. Use it to zap any enemies or use Repulse or what have you. They get really annoying here because they tend to ambush you from behind a few dozen times so be careful. When the threat is over, try to find a few more Holocrons. You should see in this area, all the jagged rock formations shaped like horns. Grip these and remove them. Most of these rocks are large, but there's one that is kind of broken. Lift this one and you'll discover a Holocron for 10,000 Force Points (7/15). The next one is a little harder to find. To the left of where the objective marker is there is a path that isn't on the mini-map. You'll know it by the giant blue flowers in front of it. Find this spot and enter. At the end, you'll find the Holocron for the Compressed Gold Lightsaber Crystal (8/15). Now head back and follow the marker to the next area. You'll go down the path and into a small cave inhabited by a pair of Felucians and a Felucian Snail. This small cave is kind of split by a small rock formation in the center. There's a space at the top of this rock however that is home to another Holocron. Jump up and grab it for a Force Combo Sphere 9/15). Keep going. Eventually the path narrows and you encounter some Felucian Warriors engulfed in the red aura. You know what that means. Find the Shaman and take him down first. Then turn your sights on the new enemy, the Chieftain. I like using Sith Flurry, the grab move against these guys, then stabbing them as they lay helpless. Destroy him and the rest, then drop down into the next area for a quick scene. A rancor? Where's a bone when you need it. Oh wait, nevermind. In any case, turn your attention solely on the large brute stomping toward you. Grab nearby objects, electrify them, and throw them at the Rancor for damage. The Rancor is a much more aggressive, faster Junk Titan. He'll throw things at you like the Titan, but he'll also swipe at you unrelentingly. Use objects (including the Felucians) to throw at him, and also Force Lightning. Eventually the prompt appears. The Finisher for normal Rancors is Square, Triangle, Square, Circle, Triangle. That will take care of the beastie and get you 1 out of 4 Rancors for a Bonus Objective. Now's not a bad time to upgrade either. Hit the menu. My upgrade Spheres at this point were five Power, four Talent, and four Combo. Starting with Force Powers, I suggested earlier to upgrade Force Repulse which will require three so I spent that and saved the remaining two. For Talents, I spent two on Resilience, and two on Fortitude. For Combos, take note that you now have access to the Aerial Combo attacks which are, to put it bluntly, badass. You need to unlock Aerial Ambush first to get the others but it's worth it. Other than that though, you could also opt for Lightning Bomb. Up to you. When you're finished, resume game. In this area, more Felucians will likely spring out and attack. If you upgraded Force Repulse, it really proves its worth. Take them out, then look for a nearby Holocron in this area. It's up against the wall, among all those tall, weird looking plants. Grab it for 10,000 Force Points (10/15). Now follow your objective marker into the next valley. A whole mess of Felucian warriors under the buff spell of a Shaman appear. Target the Shaman but be careful because the space is tight and there are a lot of enemies here. Use Force Repulse once the Shaman is history. Grab the Sith Holocron up ahead if you want for Unlimited Energy, then take on the Felucian Chieftain and the other enemies. Enter the cave. Inside you'll find another Shaman. Take him out and the Felucians. Right here within the rock formation is a clearly visible Holocron. Nab it for another 10k Force Points (11/15). Move forward and out of this cave, into a very narrow corridor. More Felucians attack. Locate the Shaman and do your thing. In the tight space, Repulse is superb. Head out of this tunnel into a much more open location. Notice the Rancor in front of you. Same tactics apply. Try to use Felucians with Grip as Lightning Grenades and toss them at the Rancor to soften it up. It will probably draw closer so use Force Lightning and anything else to take its health down until the prompt shows up. For this one, the Finisher goes Square, Triangle, Square, Circle, Square. The enemy on the top of the Rancor drops down and although he looks like a Chieftain (and acts like one) he's called a Rancor Rider. Kill him and then move back a short ways. See the small platforms on your right? Jump onto the nearest one you can get onto. Follow the series of platforms one by one until you find a Holocron for 10k Force Points (12/15). Keep jumping across these platforms to find another one, this Holocron good for a Force Talent Sphere (13/15). By now, you've probably earned the attention of another Rancor. Drop down and deal with him. Beware the large tree structure in the center. It has some strange snake like appendage wrapped around it that when hit with Force Lightning, whips out at you violently. You can use this to help you, but it's more annoying than helpful. A large group of Felucians will attack as well. Grab the Sith Holocron nearby for help in the form of Health Drain Aura. Especially grab this if the third Rancor stumbles onto the scene. If you have to deal with two, try not to stay far away because they'll throw rocks and you'll die a quick, painful death. Stay close, but not too close, and use Force Lightning, followed by some quick aerial Saber attacks. Rinse and repeat until you can use a Finisher on one, then focus solely on the other. It can be tough and the Felucian Warriors don't make it any easier. Slay one or two to regain health if you need it, and if you get the chance, use them against the Rancors as Lightning Grenades. Now don't breathe easy just yet. You probably noticed a lot of the Felucians have the red aura. When the last Rancor falls (and for that you should get the Bonus Objective, rewarding you with a Talent Sphere), find the Shaman who usually hides behind the second tree structure. Kill him, then deal with the Felucians with Force Repulse and other moves. Also, on this tree, you'll find another Holocron for 10k Force Points (14/15). Retreat a little and look for the other Holocron. It'll be on top of some platforms much like the other two you got coming into this area. Find a way to reach it by getting on the lower platforms. Grab it for 10,000 more Force Points (15/15). If you managed to find them all, you'll get a Power Sphere. Here are some extra few tips from JeffK: o----Submitted Strategy------------------------------o "When I was in the room the 3 rancors that needed to be defeated, I jumped to the platforms on the right side to get a quick holocron... I remained on the high one and found an easy technique for defeating the Rancors. I realized that from the high platform the Rancors could not throw their rocks high enough to hit me. Their ground stomps did not hurt me. When the Felucians came up to attack, I force moved them, electrified them (lightning grenade) and threw them at the Rancors below. When I had no felucians, I simply used force lightning to attack the Rancors directly. I defeated the first two without ever jumping down and I took barely any health damage. I didn’t even need to use the finishing move... the lightning killed them from where I was standing. I ran over to the last Rancor, then ran back to the platform. The Rancor followed me and I simply stood on top the high platform and killed him off as well. At that point the only thing I had left to do was kill the Felucian Leader in red, and kill his followers... the room was then open for exploring... and again, I took hardly any damage the whole time I was in the room." o----End Submission-----------------------------------o Approach the narrow corridor leading to the exit and to the next area. In the next location, walk forward for a scene. x---DEFEAT SHAAK TI---x Time to put up... _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - SHAAK TI_> Force Repulse helps a lot in this one. If you upgraded it, this fight should take little time at all. Shaak Ti's attacks are a little more unique. She still has Force Push, among other things, but she also has an interesting shockwave sort of attack that homes in on you. She'll also throw some sort of Force Energy at you at times. When you damage her, she'll also call on Felucians, but this is good because you can recharge lost health by defeating them. Start out by using Force Repulse to knock her back. Always try to stab downed enemies for damage. Shaak Ti will probably use Force Push or her shockwave attack. It's hard to dodge but it won't hurt too much. Also, it could just be me, but she seems to be more of a slouch at Lightsaber combat as compared to Kazdan Paratus. You might be able to get her with Sith Saber Flurry a few times and other combos. Eventually, if her health drops a bit, she'll call forth some Felucians to attack you. Again, favor Force Repulse to not only knock them out, but also Shaak Ti. Finish any of them off, then go after her again. When she isn't protecting herself with the red barrier, you can sometimes avoid her projectile attacks by jumping to her and then crashing down onto her from above with a Leaping Slam. If you get in a Lightning or Force Push battle, hit the buttons correctly to win. Eventually after enough damage, Shaak Ti will drop down to the area below and you'll follow. The second phase of the fight begins. Nothing changes really though, especially in your strategy. Continue to use Saber attacks and also Force Repulse. A Sarlaac monster native to Felucia writhes in the background, and its appendages will wrap down on you. Shaak Ti will also call on more Felucians. Again, if she uses projectiles, try Leaping Slam and also keep using Force Repulse, especially to take out the Felucians and regain health. Just be wary of the Sarlaac's attacks. Keep up your assault and eventually the prompt will appear. Finisher: Square, Square, Square, X, X, Circle, Triangle A scene will play and the mission ends. View your results, then watch another scene. Things are getting interesting. _____________ _______________________________________________ Mission Four \_________________/ Never tell me the odds. _____________/ The Empirical \_______________________________________________ [wk04] Objectives -Defeat the Purge Trooper -Escape the ISS Empirical x--------------------------------------------------x Bonus Objectives -Destroy all remaining escape pods (Talent Sphere) -150,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) x---DEFEAT THE PURGE TROOPER---x Alright now. After the... somewhat confusing turn of events, you'll gain control in a lab room. The Empirical is in flight, although not for long. You gotta escape. Start off by breaking out of your little glass cell. Any methods will do fine, though using Force Repulse feels cooler. Upon breaking free however, poison gas will be tripped in the room. To prevent your health from being sapped away, locate the strange blue machine in one of the corners of the room. Target it with Force Grip, and pull it up with the Right Analog Stick. That will do it. Now get out of the room and let's get started. Outside you'll find the first Holocron, floating right there. It grants you the Blue Lightsaber Crystal (1/5). Schwing! In the first hallway, a legion of Stormtroopers await you. No problem. Dispatch them with a Force Push or what have you. Proceed down the hall when they're dead. Enter the door on the right and continue into the following room. Ah yes, this room. Engrave it well in your memory, because this is the exact turning point to where things potentially become annoying beyond all measure. I'm exaggerating, but indeed, you will be introduced to a lot of new enemies from here on out. They each vary in special resistances to some of your abilities. Case in point, meet the Imperial Evo Trooper. He has a new gun that not only hurts, it can stun you for a short while. On top of that, these guys have special shields that render them immune to Force Lightning. Well fu*k me running. Lightning based Combo attacks may still work, but you're better off being more creative in dealing with these guys. The faster the better, since they can bring you down fast. Also watch out for the Imperial Interrogation Droids. Take out the enemies on the ground floor of this room first. Then, find the door down here which is directly under the door you entered from on the upper walkway. It's hard to see but go toward the wall and it will open. Inside is another Holocron, this one giving you a Force Talent Sphere (2/5). Now, facing the room again, you'll surely notice these glass cells, much like the one used to hold you not too long ago. The fourth one of these has another Holocron inside. Bust it open like a piggy bank and retrieve it for a Force Combo Sphere (3/5). Now, get on the upper walkway again, deal with any remaining foes, then approach the flashing blue door and blow it open with Push. Proceed down the next few corridors and you'll reach the room with the escape pods. A group of new foes are waiting, including Shadow Troopers, who merely vanish from sight suddenly. Start things off with Force Push to get most of them off their feet and not shooting you at once. Make sure you go after foes unrelentingly to get health you might need to stay alive. Continue trusting Force Repulse and still avoid Force Lightning for now, although Lightning Grenade will still work for some of these enemies. When they're all down, look to the left at the escape pods themselves. Hit each with Force Lightning to start them up and get them to explode. Getting each will fulfill your requirement for a Bonus Objective, netting you a Force Talent Sphere. Also, under the rightmost escape pod is another Holocron, this one giving you a Force Power Sphere (4/5). If you're done here, move into the next hall. Take out the troopers, grabbing the nearby Sith Holocron if you need health. At the very end of this hallway, you'll find the last Holocron, which hands you a new crystal, Power Crystal Lorrdian (5/5). You'll also get a Force Power Sphere for getting all of them. This is where things get a trifle frustrating. The flashing blue door on your left marks your next target. Open it up and you'll see a new enemy, the Purge Trooper. Without a doubt, one of the more aggravating foes you'll encounter. He's not easily stunned by Saber attacks. He has a short range melee attack, a grapple attack that he'll use often if you let him get close, and a REALLY annoying long range blaster attack that attempts to home in on you to some degree. You'll learn just how vexing these guys can be soon enough. For now, use Force Repulse to knock everybody back, and then try to take out the Evo Troopers first, so you can focus on big blue. You can keep him pinned for a while with Force Lightning, and he'll remained stunned for about a second more, letting you get a Saber slash or two in. Just beware his close range grapple and other moves. Keep him honest with other Force Powers. Try to make it through with most of your health intact. The next room is the last one, but it is no walk in the park. Let's level up our skills and whatnot. I had eight Force Power spheres. If you have enough, you might want to consider Force Lightning Rank 3, but it will cost you 6 Power Spheres. It will help in the next room however so it's up to you. I personally went with Push Rank 3, and saved my remaining four since I couldn't get anything else. For Force Talents, I had five and purchased Force Focus Rank 2, Vitality Rank 1, and Defense Mastery Rank 2. Finally, for Combos, I bought Sith Throw and Lightning Bomb, another move that may help shortly. When you're confident you have what you want, go on and enter the next room. x---ESCAPE THE ISS EMPIRICAL---x In this last room, you've got quite a mountain to climb. Two hordes of troopers await you on the left and right but are easily taken care of. It's what awaits you below that makes your head ache. Two Purge Troopers, along with anybody else who is left over. You've got to make room so you can lift the two objects below to release the energy field in front of you. For the Purge Troopers, try to stay in a corner and line them up so you can Force Lightning them both. Use Force Push if possible and stab them when they are knocked down. If any other troopers are alive, keep them as safety nets in case you lose too much health, so you can get it back. If you die here, you have to do the last room and the last hallway over again. Lightning definitely helps, and if you got Rank 3 it will hit both Purge Troopers more easily. The Lightning Bomb also works as well. If you want, you can try to avoid the Purge Troopers all together and stay on the walkways above. You can position yourself here and using the camera, you might be able to Grip the two objects you need to lift to release the energy field. Not a bad idea if things just get too tough. Be warned however, this plan does not work very often, because the Purge Troopers will often be in a position still, to shoot you from below (thanks to GEyre for making note of this). When they're all dead, focus on the two devices down here. Grip them and lift them up to release the energy field above. Take out all the wimpy Imperial Officers and you'll rescue Juno and end the mission. Scenes play and so forth. You'll eventually wind up in a familiar locale, on a new mission. _____________ __________________________________________________ Mission Five \______________/ I am a slow learner... _____________/ Cloud City \__________________________________________________ [wk05] Objectives -Protect General Kota! -Escort General Kota to the landing platform -Eliminate all enemy forces x--------------------------------------------------x Bonus Objectives -Freeze 10 Imperials in carbonite (Talent Sphere) -200,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene you'll already be under some fire. Luckily, you have a guest. Well, perhaps not so lucky. In his state, General Kota isn't exactly a prized companion. He'll attack nearby enemies, but he's slow and on top of that, he does not follow you around easily. You'll often be leaving him behind for long periods of time, only to have him catch up by the time all the fighting is over it seems. Of course, you can remedy this yourself by using Force Grip on the General and "carrying" him with you to place him near enemies. Just be sure if you do that, you DROP him, and do not throw him, otherwise you'll most likely kill him and fail. x---ESCORT GENERAL KOTA TO THE LANDING PLATFORM---x From the start, go down the walkway to the next bar area and a few Stormtroopers will open fire. Take care of them easily. You'll be notified of your new Force Power. You can now throw your Lightsaber by holding L2 and pressing Square. Schwing! That's not all though, you can now unlock a new Combo, but more on that soon. Also near here, you'll encounter another new face, the Imperial Senate Guard. The first thing you'll likely notice is the weapon this guy has. You're probably thinking, how can this guy wield a Lightsaber? Well, the Databank reveals all. The Imperial Senate Guards actually have pikes (staff/spear like weapons) with a blade forged of Cortosis, that nasty mineral that resists Lightsabers. Great... These guys aren't too hard though. They're vulnerable to most of your Force Powers, but also a lot of Combo attacks, particularly your grapple moves like Sith Flurry and Sith Throw. When he's gone, take the time to find a Holocron. It's on top of the bar, so jump to the very top of it and you'll find it here. Grab it for Power Crystal Ruusan (1/5). Now, go across the next walkway to the exit. Turn right though and enter this little parlor here with what at first glance looks like a table but is actually a small carbonite freezing pod. Inside this pod is another Holocron, giving you the Unstable Gold Lightsaber Crystal (2/5). Grab it and then go into the corridor. Another Senate Guard may attack. Take care of him, then enter the next room. Down ramps from the left and right come two more Senate Guards. Hopefully General Kota will keep one busy for you as you attend to the other. Either way, when they're both down, head up the ramp. You'll encounter some nearby Stormtroopers, and some more Imperial Senate Guards will be rushing to meet you. You should see some canisters near you; there are more of them in this open area. They contain carbonite materials. Throw them at enemies or throw the enemies into the canisters to freeze them in carbonite. Do this 10 times for a Bonus Objective and a Talent Sphere. Take out as many enemies like this as you can. Now, from the ramp that led to this lower area, go to the very right of this platform. There should be a bunch of canisters. Hiding behind them is a Holocron for 10,000 Force Points (3/5). There's a new problem however, in the form of yet another new enemy. You'll surely see the yellow laser sights floating about. Scout Troopers can shoot you from afar, and while not much of an a threat on their own, accompanied by other enemies they are a real pain. Go after these guys and cut them down. Find the ramp on the right side, leading to a walkway going up. Follow this path to meet more Scout Troopers. Yet another new guest drops in on you however. This time it's the Jumptrooper. These guys are like annoying flies, but easy to swat. Just use Force Lightning and their jetpacks will malfunction, sending them flying. If you take out at least 3/4 of their health with lightning, the collision/fall should kill them, but it's possible they survive and come after you still, so be aware of that. Now, when you reach that second pillar on the walkway, turn left, looking back toward the open area you were just in. You'll see a Holocron floating in mid-air. Leap from the walkway and double jump and then Dash, all in quick succession to try to land on it. It might take a few tries, but eventually you should nab it for a Force Combo Sphere (4/5). Get back on the walkway and continue on your way. After leaving the second pillar, you'll hit a checkpoint. This is important because the last Holocron is extremely close. Notice the large overhead pillar going across. Jump on top of this and run down it to the left to find the Holocron. It rewards you with the Unstable Yellow Lightsaber Crystal, and the Force Power Sphere if you got all the others (5/5). Head to the next pillar and fight some more troopers, including more devious Scout Troopers. Finish them off then find the nearby ramp leading down to another open area. This area is a bit notorious for the plethora of enemies thrown at you. There are two Ugnaught piloted mechs with grav guns that will just continually toss things at you. There are Jumptroopers, Imperial Senate Guards, Scout Troopers and more. You'll be fending off many a nasty attack from every side. Grab the nearby Sith Holocron for Unlimited Force Energy and make the most of it, because this part is not easy. Take out easier enemies for health, but don't ignore enemies like the Ugnaught mechs and the Scout Troopers. x---ELIMINATE ALL ENEMY FORCES---x Eventually it will cool down, but only for a moment. You'll see a scene of a shuttle unloading a new fierce competitor. Seems like we're meeting newer enemies by the minute! The Shadow Guard has Force Powers apparently and he'll try Gripping you and using Lightning. Try ignoring him and go after the Jumptroopers and the Scout Troopers first because they will be more of a pain. Once they're taken care of, deal with our Saber slinging friend here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - SHADOW GUARD_> Compared to what you've fought so far, this guy is a pushover. He'll assume Mini-boss status soon enough. For now, know his attacks which are pretty simple. He has a similar melee attack to the Senate Guards. The key difference is that this guy has some use of Force Powers, including Lightning and Push. Lightning will hurt but not much. He'll also use Grip and if he gets you, you need to tap Circle repeatedly to escape. Both Grip and Push can be blocked though. The Shadow Guard advertises his Force Power usage well enough that you can block beforehand with L2 and prevent the attacks. For damaging him, you can go toe to toe with him, trying to time your blocks with his strikes so you can counter effectively. Tossing objects at him works very well too. He wards off some Force Powers like Repulse and Push unless you catch him off guard which is rare. He's vulnerable to the Aerial combos, as long as he doesn't block the strikes before you get him into the air. Try experimenting and you'll bring this guy down fast enough. A prompt will appear for a pretty quick finisher. FINISHER - Square, Triangle Thus the mission ends. A cutscene plays and then your progress will appear. On to the next job. We're getting ever closer to fulfilling that so called destiny... ____________ ____________________________________________ Mission Six \_____________________/ So be it... Jedi. ____________/ Imperial Kashyyyk \____________________________________________ [wk06] Objectives -Make your way to the commander's retreat -Disable the Comm Tower and containment field -Fight your way through the Wookie hunting grounds -Disable the prison containment fields -Destroy the Skyhook and kill Ozzik Sturn x--------------------------------------------------x Bonus Objectives -Destroy the Imperial Comm Tower (Talent Sphere) -360,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene you'll be dropped off on Kashyyyk. It's not overrun by Imperials after Darth Vader spearheaded the invasion. The game will notify you of your new Force Power, Lightning Shield. It gives you extra protection and also boosts your attack temporarily. I don't find it particularly helpful but you might, and I did actually find it handy one instance later on. x---MAKE YOUR WAY TO THE COMMANDER'S RETREAT---x First thing to do is collect a nearby Holocron. From your immediate starting position, turn left. You can see on the mini-map there is a little niche there. Find the first Holocron here, granting you the Compressed Blue Lightsaber Crystal (1/15). Now head down a short ways and a scene will take over as the Apprentice investigates the familiar hut. The dialogue and the scene itself reminded me of Empire Strikes Back. "What's in there?" "Only what you take with you." In any case, after the scene is over you'll be in a new location. Immediately behind you is a destroyed piece of wood or something. Get behind it and find another Holocron, this one giving you the Kento's Robe costume (2/15). Now go down the next path. Some Incinerator Troopers are waiting and at least two will approach you. They have shields which will protect them from Lightning and their flamethrowers are pretty strong. Start by using Force Push to knock their shields off, then using any other methods to kill them. Just beware that the Incinerator Troopers explode when you finish them so you might want to use moves that will give you some distance. Remember if you have unlocked the aerial combos, those work well for a lot of foes here on out. The third trooper will probably approach when you get closer so dispatch him as well. After that, you'll see the base entrance up ahead and an AT-KT guarding it. Try not to draw it close to you and look for another Holocron. There is a large tree stump to your right. Get on top of it, then face south (or the way you came from really). Floating in front of a giant branch is the Holocron. Jump up and grab it for 10,000 Force Points (3/15). This isn't a terrible time to upgrade either. From this point on, I'm not going to make a whole lot of suggestions, and more or less leave it up to you on what to choose. As for now, you can pick whatever you want, but I do recommend the Impale move. Approach the base and the AT-KT will attack. Try knocking its health down from afar with rocks and other objects. Then get close and while ignoring the turret gunfire, take it down with some Lightning and Saber attacks, then finish it when the prompt appears. After that, take out the gunners on the towers. Open the gates to the base with Grip, then enter. Easily blow the first few troopers away, then take cover behind one of these energy barriers as a Scout Trooper will start trying to line you up. Use the wall to block his sight as you deal with any other enemies. Then go ahead and throw something at him or go over there yourself. There's a Holocron to your left on the ledge. Grab it for 10,000 Force Points (4/15). Continue until you reach two walkways. x---DISABLE THE COMM TOWER AND CONTAINMENT FIELD---x Start with the one going downward. See that big brown metal rafter above you? Jump on that and then onto the nearby ledge. Follow this path using these precarious steppings to find a Holocron with the value of another 10k Force Points (5/15). Now go back to the fork. Take the upper walkway this time. More troopers are waiting. Resist the urge to grab these box shaped objects on the walkway. They're some sort of machine that processes heat and pulling them off unleashes a blast of steam which hurts a tiny bit. Instead, just cut yourself a path. After you pass the third steam box however, turn around and look up. Floating in front of the giant pipe is a Holocron. Get up there and grab it for 10,000 Force Points (6/15). Now take out the next group of troopers that are no doubt firing at you already up ahead. There's a Sith Holocron nearby for Invincibility, so use it if you'd like. After the immediate threat is over, look to the large tower in front of you. Use Force Grip to pry open the vent on the side closest to you. Then use Force Lightning on the generator inside. That's one. Head down the walkway now and go all the way down until you reach another energy barrier. Turn left at this point, facing the large pipe. Another Holocron is floating, waiting. Double Jump and Dash to reach it for a Force Combo Sphere (7/15). Now go ahead and drop to the ground and deal with those turret gunners. Once that's taken care of, turn around and face the walkways again. There's one on the right leading from the ground level. Take this path to find the second vent and generator on the tower. Blast it with Lightning to complete a Bonus Objective, netting you a Talent Sphere. A lot of enemies may be popping up from behind at this point, so deal with them as you see fit, then open the gates to proceed. Deal with a small swarm of Stormtroopers, then enter the next hallway. It leads to a big trophy room of sorts. A guest comes running to welcome you. The Imperial Royal Guard is like the other of his ilk. Grabs like Sith Flurry and the like do well, as well as certain Force Powers. I still love aerial combos though so use that too. You can also free the caged Wookie and he'll help you out, but it's not necessary. Once he's done, take the nearby Holocron which is sitting on one of the mantles here. It awards you another 10k Force Points (8/15). Go through the next door indicated by your objective marker. A cutscene takes over. After that, you've got more to do. Proceed down the next path. x---FIGHT YOUR WAY THROUGH THE WOOKIE HUNTING GROUNDS---x Juno will warn you of more Scout Troopers so be aware of that. Luckily, there is a Sith Holocron to your right that will grant you Invincibility. Use it and take out all the surrounding troopers, including the first Scout Trooper you see. There are two Wookie cages nearby. Open them with Lightning or a slash of your Saber. The Wookies aren't bad fighting companions, being able to take out some of the imperials with ease so keep your eye out. Use one of these to get onto the platform the Scout Trooper was using. Jump to the Holocron in here for a Force Power Sphere (9/15). Continue forward and more enemies will be lying in wait. There are more cage devices with Wookies inside so free them. Lead your new army to the enemy and they will provide some help. Dispatch the Scout Trooper on the tower to the left and then the rest of the enemies. Eventually a Shadow Guard will appear and join the fray. Your Wookie pals can almost take him on their own but help them out. Finish off the Shadow Guard then approach the tower on the left. Jump into the basket like part of the tower, then from there, jump up and grab the Holocron there for 10,000 Force Points (10/15). Drop down and then find a Wookie cage device to the right in a little nook, almost exactly across from the tower. Inside are more Wookie captives and a Holocron. This one has another 10k Force Points (11/15). Now proceed inside the door. Inside the prison complex, the Imperial Captain, Captain Sturn will contact you and issue a challenge. Your next objective also pops up. x---DISABLE THE PRISON CONTAINMENT FIELDS---x The field is quite obviously powered by that cable above and to the left. Use Grip to pry it off and the field will dissipate. Also free the caged Wookie on the left in the small cell by using Grip to bend the doorway up. They might not be able to actually get out due to some faulty hit detection programming so help them with Grip if you're so inclined but be careful not to throw them. Proceed down the hall and unlock the next two fields, freeing Wookies along the way and dealing with the troopers. Some Imperial Interrogation Droids will come from around the corner and attack. Deal with them, then turn the corner and there will be more containment fields and more cells. Notably, there is a cell on the left now in this part of the corridor that has a Holocron inside. Open it up and grab it for a Force Talent Sphere (12/15). Now continue on and take out the troopers. Remember that the Evo troopers are immune to Lightning, but luckily there are a lot of objects to throw around so use those. Open the containment field and you're greeted with a Purge Trooper and a gunner behind one of those flame mortar turrets. The turret gunner is your first priority so take him out. Then grab the nearby Sith Holocron for Unlimited Energy. You can go ahead and use this to just merely zap the Purge Trooper the whole time with Lightning until he's dead. Also keep in mind now that you have Lightsaber Throw, you also have one of the Purge Trooper's main weaknesses. Surely you've noticed how well armored they are and how painfully difficult (literally) they can be to defeat. Although Lightning works very well and holds them in place (and if you upgrade it to Rank 3 I still highly recommend it for all your Purge Trooper needs), another key move is Lightsaber Throw. If you get Rank 2 Lightsaber Throw, it will do a lot of damage to them. There is another Wookie in a cell here, so free him if you want. Also, the cell next to the containment field has another Holocron inside. Open it up and get it for 10,000 more Force Points (13/15). Now take the cable down to shut down the next containment field. A second Purge Trooper is standing there. Use moves like Lightning Bomb to knock him down so you can stab him, or try Lightsaber Throw. Head out the door when the coast is clear. Approach the Skyhook and you'll hear some messages from a few people. Next, go forward and as the area begins to open up, look to the right for a large tree. Floating on one of the branches is the next Holocron. Grab it to get the Purple Lightsaber Crystal (14/15). Now it's time to learn what pain is. x---DESTROY THE SKYHOOK AND KILL OZZIK STURN---x Your task is to disrupt the devices of the Skyhook by circling around its base and Gripping each one. The path is trodden with a lot of enemies, including Purge Troopers and that makes it all the more frustrating. Start by taking out the enemy behind the nearest turret, then start going clockwise. Ignore all the Skyhook pins for now. The first Purge Trooper is waiting, as well as another turret gunner. A Scout Trooper near the next Skyhook pin may also get involved and if so, make him your first priority. Deal with the Purge Trooper next, again using Lightning Bomb, Force Lightning and some hit and run Saber attacks. Throwing objects also works but it usually gives the Purge Trooper a chance to fire at you with its annoying cannon. After that, continue to move clockwise. Again, ignore the Skyhook pins for now. The reason is that once you take out two of them, Ozzik Sturn, your Boss battle this evening will emerge and that's another giant vexation on top of what is already going to be a painstaking process. So for your own sake, don't touch the Skyhook pins yet. Make your immediate priority that of clearing the path around the Skyhook so that it is free of enemies. At the next Skyhook pin, you'll see a cage of Wookies on the left. Free them if you want, but they'll make more use as target practice than they will as help. Take out the next Purge Trooper, trying to avoid the watchful eye of the next Scout Trooper. Kill them both then grab the Sith Holocron for Damage Increase. At the next Skyhook is where Ozzik Sturn will appear. If you triggered his appearance already, you'll have to deal with it now, but with the Damage Increase bonus of the Sith Holocron available (assuming it is available) will make the task a little easier. We're going to assume you didn't trigger it yet though and wait. Take out the Purge Trooper, the gunner, and the Scout Trooper and proceed to the next pin. On the left is a large platform with a Sith Holocron for Health Drain Aura. Definitely helpful. Free the nearby Wookies and take on the next Purge Trooper and turret gunner pair. Proceed forward and another Sith Holocron is near the ledge. Grab it for Unlimited Energy. Now, from the location of this Sith Holocron, face the Skyhook. Up against the wall is a Holocron, the last one for this level. Grab it for 10,000 Force Points (15/15) and a Force Power Sphere if you got them all. The path should be clear, so go ahead and start using Force Grip on the Skyhook pins and lifting them up. After two, Ozzik Sturn will appear in his personal AT-ST model. Work out all the pins until you reach him. Time to showdown. _ _ _ _ _ _ _ _ _ _ _ _ __ <_BOSS FIGHT - OZZIK STURN_> This isn't much of a fight honestly. He fights like any normal walker enemy. Just use nearby objects to throw if you can, but beware his heavy firepower. If there are any Sith Holocrons left over, feel free to use them now. Otherwise just use normal walker tactics. Use Force Lightning and close range Saber attacks. Try to focus on Lightning and Gripped objects though if you can. Just bring his health down enough and the prompt will appear. FINISHER - Square, X, Triangle, Circle Done deal. Finish taking out the Skyhook pins and the job is done. Watch the scene and you're off as usual. ______________ ___________________________________________ Mission Seven \____________________/ Only a Sith deals in absolutes... ______________/ Imperial Felucia \___________________________________________ [wk07] Objectives -Fight your way through the Imperial base camp -Activate the Stabilizer Nexus Power Generators -Search for Senator Organa in the stomach of the Sarlaac -Make your way to the Rancor Graveyard -Defeat the Bull Rancor -Defeat Maris Brood x--------------------------------------------------x Bonus Objectives -Release the Sarlaac (Talent Sphere) -425,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) From the start, you can see there's already some action going on. The Felucians are battling the Imperials, and the Felucians are as annoying as ever. They're now tainted by the Dark Side so they go by the moniker of Dark Felucian Warriors. In any case, drop down and start the bloodbath. x---FIGHT YOUR WAY THROUGH THE IMPERIAL BASE CAMP---x Only a few Felucians will be nearby at the start. You'll probably end up taking out all the Imperials before the backup arrives and then you've got a mess of Felucians with no outside assistance. The Felucians hit hard now so don't hold back on them. They'll continue to come after you for a while so hold your ground until each one is slain. At that point, look for the giant tooth rock thing. It's one that you can't do anything with and coincidentally enough, a Holocron is floating near the tip. Now I'm not sure if there's any easy way to get this one. You can reach it however by grabbing a few containers near the beginning and stacking them on top of each other. From there, double jump and you can reach it. It will award your efforts with a Force Talent Sphere (1/15). It's kind of tedious so you can also try something else. The lip of the rock, that is, the growth from which this rock is sprouting from is very thin. It is possible however to stand on this lip, and from there reach the Holocron with a double jump. It's hard to stand on it though, because you fall off easily (thanks to MikeH for this). Now make your way to the right. A somewhat difficult to see cave entrance is covered partially by large plants. Enter and at the very end you'll find an Incinerator Trooper guarding a Holocron. Kill him and claim the Holocron to get the Green Lightsaber Crystal. (2/15). Exit and then continue along the main path. You'll find a path leading to the left with some Imperials waiting. Do not go that way just yet. You can see on your mini-map there is a small area to the right and for good reason. Find one of those smaller tooth shaped rocks and pull it out to find a Holocron nestled underneath. Grab it for 10,000 Force Points (3/15). On the walkway, take out the two gunners, then start to make your way across. More troopers attack, including a Purge Trooper, and then another one at the end of the walkway beside a turret gunner. If you draw the attention of both Purge Troopers try to use the many energy barriers to keep them separated. Use Lightning Bomb and other Lightning combo attacks to deal with them. When the danger is over, proceed. Immediately after you get off the walkway, look to your right. The mushrooms on the tree act as platforms for you to reach another Holocron. This one gives you the Compressed Purple Lightsaber Crystal (4/15). Now proceed into the next valley. A group of troopers engage you. Two gunners on the high ledge to your right will also start firing. Use some of the troopers in front of you as weapons with Grip and Lightning Grenade to throw them at the gunners. Then deal with the rest and watch out for the Incinerator Trooper. Move forward and an AT-ST will drop in on you from behind, causing a rockslide that traps you in the valley. Deal with the AT-ST with Force Lightning and any nearby throwable objects that you want to use. Finish it off then work on getting out of here. Start by finding the ledge on the left right in front of the rockslide. From here, jump across the valley to the other ledge. A Holocron rests here. Grab it for 10,000 Force Points (5/15). Now go through this tunnel all the way until you reach the Holocron you might have seen earlier. This one gives you a Force Power Sphere (6/15). Now retrace your steps until you get to the tunnel entrance. From here, try to jump over the rockslide. On the other side you'll find a few Imperials and Felucians. Another AT-ST will drop in so focus on that. Destroy it, then do away with the other foes. After that, move out of this area and you'll approach a new landscape. Cross the trench and you'll drop down to the area before a large piece of machinery. x---ACTIVATE THE STABILIZER NEXUS POWER GENERATORS---x Approach this first large machine and dispatch all the Imperials. The gunners will probably be the most vexing so go up and deal with them. Kill the others as well and then look for a Holocron. It's above you near the shaft of this crane machine. You can reach it by jumping or you can try and walk across one of the narrow wires leading to it, which is surprisingly doable. Grab this Holocron to earn the Power Crystal Vexxtal (7/15). Now there's a machine near where the two cables are coming from. Use Force Lightning on this to activate it. Two more await on similar structures surrounding this area. Next, drop down to the opposite side of this large machine and you'll find another Holocron. You'll get 10,000 Force Points from this one (8/15). Now before you leave, stand either at the far end of the ledge that points toward the center of the chasm or drop down the left side of the machine and stand near the edge of the chasm. From here hold R1 to target the chain that holds the Sarlaac's tentacle. Hold L2 and press Square to toss your saber and cut it down, releasing it. You'll have to do this two more times to get your Bonus Objective. Climb back up and return to where you entered this large chasm area. Now go the other way around the chasm, to the left. A bridge is extended to the center area where an elevator is waiting. It won't work until you activate the last two generators however. Across the bridge, a whole mess of enemies await, including a Purge Trooper. A Force Push will tackle most of the normal foes. Use the usual Lightning methods for the Purge Trooper. After they're all down, go down the walkway on your left from the center. As you cross the bridge, turn around and jump on top of the small roof. A Holocron is waiting here to grant you another 10,000 Force Points (9/15). Continue across the bridge, then head to the left. Another squadron of Imperials is assembled here. Deal with them all, then climb atop the machine to find the generator. Zap it and you'll have one more to go. Stand next near the edge of this large structure and target the chain. Throw your saber over to sever it, leaving only one left. Head back to the bridge and cross. Go left from the center to the last area and the last generator. Climb the structure, deal with the troopers, and then activate the last generator. x---SEARCH FOR SENATOR ORGANA IN THE STOMACH OF THE SARLAAC---x Yes, that's your next objective, as disgusting as it sounds. Again, before you depart, stand near the edge of this structure that faces the chasm, target the chain and cut it down with a saber throw. That released the last of the Sarlaac's appendages and awards you with a Force Talent Sphere. Now go all the way back to the center of the three bridges. The elevator is now working. Take it down into the Sarlaac's insides. Once you are inside, there is a Holocron on the right for you to obtain. This one gives you 10,000 Force Points (10/15). Continue further inside. You'll see an unlucky trooper get sucked in by a vacuum. The small little generator you see there is able to prevent this from happening to you. As long as it's powered, the vacuum won't pull you in. Proceed to the end of this corridor into the next room and then to the next open area. Before you drop down, you can see straight across there is a Holocron. It's very far out though and a normal double jump and Dash combo will not suffice. To get this one, you've got to do both the double jump and Dash, and follow them with a Dashing Blast. Dashing Blast is L1 + Circle. If you do it right after you Dash, it will give you the extra oomph needed to reach this Holocron (thanks to Brad for this). Your efforts will be rewarded with 10k Force Points (11/15) Enter the next tunnel. Every time you see one of those small generators, hit it with Lightning to turn the light on which will close the vacuum. Do this and traverse this tunnel to come to a large wind tunnel. Every time the air blows take cover behind a pillar or else you'll be thrown back to the wall. Felucians will also blow by. Carefully proceed forward and grab the Holocron on the right as you go for 10,000 Force Points (12/15). Reach the end and enter this room and just sit tight for a few moments until a cutscene takes over. x---MAKE YOUR WAY TO THE RANCOR GRAVEYARD---x Back on the outside, your first order of business is grabbing another Holocron. It's directly above where you start this new area. Use the nearby overturned mushrooms as platforms and jump and dash to the Holocron for a Force Combo Sphere (13/15). Enter the current fray going on with the Imperials and Felucians. Don't pick a side and just slaughter them all. A Rancor is nearby though, so carefully damage it and bring it down until you can finish it off. Two Imperials will also fire on you from a distant ledge with turrets. Throw some nearby plant pods at them, then approach the ledges they were on. Climb up and you can see a Holocron high above. Once you reach the very top, turn around and then jump and dash to the Holocron. It will get you the Unstable Blue Lightsaber Crystal (14/15). Along the next path, two Dark Felucian Chieftains will attack. They're pretty durable so keep them off balance with a variety of attacks like grabs, Lightning based Combos and Grip moves (Impale, Cannonball, etc). When they're gone, you can only go so far before you find another Rancor! Deal with this big lug and just be careful. When it's dead, don't breathe easy because the next part is strangely difficult. When the Rancor falls, and the path opens up a little more, a large group of Felucians spring seemingly from nowhere and rush you. Try to stay back near the pathway and lure them to you. Poison Spitters ahead seem to be able to pick you off from afar if you go in too close and the Felucians themselves are just really aggressive and do a lot of damage. Use moves like Force Repulse and Lightning Grenade and keep them all away. When they're all dead, proceed forward just a ways and then look to the left for a Holocron. This one is good for 10,000 Force Points and should be the 15th, but the earlier one in the Sarlaac is tough to reach (15/15). After this just go down this path until you get a scene. Drop down the ledge and you'll get another quick one. x---DEFEAT THE BULL RANCOR---x Well, you've got quite a fight on your hands. _ _ _ _ _ _ _ _ _ _ _ _ __ <_BOSS FIGHT - BULL RANCOR_> This guy's bark is definitely worse than his bite. Well, maybe. The point is he's easier than he looks, and seems at first. You're definitely gonna wanna stay as far away as possible. This is to avoid his attacks, and also to get you in position to hurt him. There are no objects to throw around so you've got only your trusty Saber and Force Powers. If there's enough distance between you and the Bull Rancor, it will charge you, hence its name I suppose. Do an olé and let it pass by you by jumping or dashing out of the way. It will stop for a few moments. This is your opportunity to damage it. Go with standard Saber combos, using the Lightning based ones of the Sith Saber Smash. Honestly, your Saber is the best way to go, because Force Lightning on its own does very, very little to this beast. It may be a little tedious, but go with this strategy. Let the Rancor charge you, dodge, then strike it with your Saber for a few moments before retreating to do the whole process over again. One thing to watch out for is Maris who will appear out of nowhere at times to attack you. She won't be a huge threat but she might surprise you every now and then so watch out. You can also dodge his charges and fire back with Lightsaber Throw. You might be able to get in a few of these for a good amount of damage (thanks to ArcticBlaze for this). Just keep up your attacks and if you're any good at dodging, you'll probably come out unscathed. The prompt will appear in due time. FINISHER - Square, Triangle, Square, Circle, X But don't celebrate just yet, because now the fiery Maris wants to tussle. x---DEFEAT MARIS BROOD---x I would of gotten away with it if it weren't for you meddling... wait, scratch that. _ _ _ _ _ _ _ _ _ _ _ _ __ <_BOSS FIGHT - MARIS BROOD_> Maris isn't too hard. She has some sort of invisibility power, but it's more gimmicky than anything else. You can still get a feel for which way she's attacking more or less, and if nothing else, you can always use lock on. She isn't the best defensive fighter, so you can sometimes get her with a combo or two. She'll attack with Force Push and also throw her Sabers at you. Like Kazdan Paratus, you can get her with Force Lightning, usually when she's invisible it will work. Zap her and then you can often get her with a quick combo. You may also use Lightning Shield and it will have a pretty strange effect, rendering her invisibility useless. This will only work if you've leveled up Lightning Shield to the 2nd rank (thanks to ArcticBlaze for this). Dodge her Force Push attacks and her Sabers and use Lightning or Lightning Shield and if she's getting close, you can also use Force Repulse. Force Push seems to work sometimes as well to knock her down. Always try to get close to her downed body and stab her for extra damage. Continue to use these methods and the fight will go pretty smoothly. Any Saber locks can be won by tapping Square as usual. Just continue to hit her with Lightning, then follow it up with a combo. FINISHER - Square, X, Circle, Square, Square A scene plays as per usual and then after that, you get your results. Look over your work, then continue to the next. ______________ _______________________________________ Mission Eight \________________________/ I won't fail you. I'm not afraid. ______________/ Imperial Raxus Prime \_______________________________________ [wk08] Objectives -Find the Imperial dropship -Fight your way to the dropship roof -Infiltrate the Imperial Ore Collection Facility -Make your way to the central ring of the facility -Defeat Proxy -Overload the Accelerator Towers to destroy the shipyard -Bring down the Imperial Star Destroyer! x--------------------------------------------------x Bonus Objectives -Destroy the Imperial Tractor Beam tower (Talent Sphere) -500,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) Seems like ages since we were last here. Well, not really, it wasn't very long ago at all actually. In any case, head to the ledge before you, then drop down. Ahh, the good old Rodians. Luckily, they're not more annoying than they used to be so it's almost a welcome sight. Take care of the first few enemies, then continue into this chasm. x---FIND THE IMPERIAL DROPSHIP---x Before the valley sort of makes a turn to the right, find the high ledge on the back wall. There is a giant dome shaped object inside the junk. Get on this ledge, and go to the right. There is a dark corridor inside, and to the left is a doorway. Enter and drop inside, then go into a room for the first Holocron. This one gives you Power Crystal Sigil (1/15). Now climb your way back out, and then go further into the canyon. Continue further in and you'll eventually find more Rodians and even a Jawa. Grab the Sith Holocron here for Health Drain Aura and dispatch these foes. From the left of this small junk pile you'll see here is a path carved out into the wall. Enter here to find an easy Holocron for 10,000 Force Points (2/15). Now go back and then up the path. A bunch of metal scraps block your way. Blast them open with Force Push. A few more Rodians will attack here. Go across the edge of this chasm, gutting the enemies you find along the way. You'll come to a walkway. Jump across the gap and continue the s