CVG: CEO Bobby Kotick tells us what we've suspected for years...
Celebrating the release of Call of Duty: World at War (released 14th November), the partnership will see LOVEFiLM launch an exclusively tailored marketing drive for this highly anticipated title. For the first time ever for a games publisher, the title will benefit from...
dailygamesnews.com - We mentioned earlier October was going to be a killer month for videogame releases, this is what's going out this week across Europe...
Speaking to VideoGamer.com during a recent presentation of the game, associate producer Brian Morrison said that the publisher has no plans to introduce PS3 Trophies after the game's release, unlike some publishers who have added Trophy support retroactively to their games. Morrison also confirmed that there won't be any downloadable content or a demo made available for the game. He said: There are no Trophies in the PS3 because during our development cycle the SDK for the Trophies came in late from Sony and we didn't want to chuck them in at the last minute without a lot of thought going into them. So the team was more confident just focusing on the Achievement side for the 360 which we planned for all along. He added: I think going forward Trophies will be a big part of the future of a lot of games Activision is delivering on now that we're in development further.
Last week we got the chance to sit down and talk with the head-hauncho over at Shaba Games about the upcoming action/adventure game Spider-Man: Web of Shadows. During the interview Chris Scholz discussed a bunch of different aspects of his new Spidey game and what will help it stand out from the crowded market of mediocre superhero titles to hit store shelves recently. We were also surprised to find out the most difficult part of creating a game based around the web slinger is actually the camera system, not the graphics or story line. Anyhow check out the full interview below (with trailer) and stay tuned right here to PlanetXbox360 for a hands-on preview of Spider-Man: Web of Shadows very soon; the game hits store shelves on October 21, 2008.
Kotaku: Activision revealed more of the voice cast for the upcoming Spider-Man: Web of Shadows today, announcing that Tricia Helfer, who is pretty and best known for her work on Battlestar Galatica, will perform voiceover duties for the Black Cat. Helfer, seen being attractive in the above headshot, had previously played the role of Black Cat on the animated series The Spectacular Spider-Man.
Starting today, fans of the much awaited Spiderman: Web of Shadows can now pre-order the game and get the exclusive artbook from Best Buy. Set to release this October 21st, be the first to unleash the power of Spiderman in all new game.
The votes have been tallied, and to [Fahey's] great surprise and dismay, the Spider-Man: Web of Shadows box art has been chosen by the fans themselves, and they chose...poorly. The choices were either Spider-Man holding a dome-less snow globe or Spider-Man with concept art for arms.
Ex-God of War director David Jaffe has updated his personal blog with a post about the new Spider-Man game intended for the people who are making it. Come and read this...
"Please stop putting Spiderman games in big open sandbox environments where you swing around and do oh so slight variations on 4 pretty dull mission types (chase/race/collect/etc) and then once in a while toss in a boss fight and/or a somewhat unique mission," begins
TVGB: The new Spider-Man game, Web of Shadows, is all about seizing control¿or we guess it's all about seizing control since the website for the game is SeizeControl.com. Really, we don't know that much about it yet other than the info we gleaned from our interview on the game and the whole seizing control theme. To uphold this theme the good people at Activision are letting the fans make many decisions on how the marketing for the product will go.