Spidey, a handful of textures and the bosses look friggin fantastic, but most everything else is bland and washed out. Sure, the city feels immense and the skyscrapers are quite daunting, but nothing screams "PlayStation 3". The game also suffers from chronic pop-in, so you'll be swinging through the city when major details will suddenly appear right in front of you. Certain areas, like Central Park, look like a joke. We're not out of line to say at times the visuals look like a first-gen PS2 game. Yes, it does get that bad - not very often, but it does indeed happen.
Thus, it makes no sense why Spider-Man 3 moves along so jerkily slow. It's definitely not because the graphics are pushing the system. Everything was nice and clean in 2004, so what happened? Are the bloom effects too much for the system to handle?











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