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Soulcalibur IV


Swashbuckling scrapper returns to form with partial nudity and a master of the Force

And then there’s Vader. We’ve no idea why the dark lord of the Sith is here - but there’s no denying that he’s well done. His voice sounds right, his Star Destroyer stage is excellent and his moves are the perfect blend of vicious lightsaber ‘vwooming’ and long-range Force moves. His Apprentice is pretty good as well, and if you can ignore the fact that they shouldn’t be in a game about sixteenth-century swordfighting then they’re worthwhile additions.

Once you’ve fiddled with all the characters and your friends have gone home, you’ll probably turn to the game’s new modes, and here Soulcalibur’s swapped the usual battle-across-the-world Story mode for a more conventional fight-loads-of-enemies option. Known as The Tower of Lost Souls, the premise is simple: you pick one, two or three fighters and use them to tackle a gang of custom-designed AI opponents with unique characteristics. You can instantly tag your characters in and out and tactical thinking is critical. The Tower is also a handy introduction to the game’s new ability system, enabling characters to specialise in different abilities. These vary from the almost useless – Appeal makes you better at fighting characters of the opposite gender, but worse against same-sex opponents – to game-winningly helpful. In the upper stages of the Tower it’s taken to the extreme: on level 20 you’re up against a character who can’t be thrown, dishes out damage and recovers her own health with every parry… and who parries automatically.

Alternatively, you might fight a character who dishes out a lot of hurt with every strike and has an increased chance of blocking strong attacks. This is the sort of thing you’ll need to bear in mind while you’re creating characters to use in Special Versus mode. Calibur’s got beautifully balanced fighting, astonishing graphics, swathes of stuff to tinker with and the best clothes-smashing physics ever. Is that enough to secure top beat-‘em-up status? Well, yes. Purists will explain that Virtua Fighter offers greater tactical possibilities, but they’re missing the point: Pai Chan isn’t as cute as Talim, beaches aren’t as exciting as pirate ships and being a bloke in pajamas can’t compete with playing a patricidal knight with a living sword that’s the embodiment of evil. Enjoy your time in the limelight, Soulcalibur – soon you’ll have to defend your title against Tekken 6 and Street Fighter IV.

Jul 29, 2008

You'll love
  • The meatiest impacts in games
  • Outfits bordering on the illegal
  • Beautifully balanced fighting
You'll hate
  • Slightly disappointing roster
  • No creation-based fighting styles
  • Star Wars fighters out of place

 
2 Comments
Order Comments: Newest First | Oldest First
Wizrai  - 10 months 17 days ago 
The only fighting game I'm great at. The only fighting game I love.
sofaku  - 6 months 16 days ago 
the only thing that is wrong with this game is that the apprentice is to ultimate. all characters have a weekness. nightmare, astaroth, a sigfried are all slow but do insane damage. talim, cassandra, sophitia are all fast and don;t do to much dammage but they string together good combos. the aprentice just does to much dammage and has combos that are to long.
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The Knowledge
Soulcalibur IV
Soulcalibur IV

Genre: Fighting
Release date: Jul 29, 2008
Published by: Namco Bandai
Developed by: Namco
Multiplayer Modes:
Offline
2 player VS
1 player SOLO
Online
2 player VS
9 AWESOME
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