So what if the shooting’s often spongy, the health system frustratingly archaic and the visuals dated and uneven? Terrific weapons, powers and boss scraps mean the good times come thick and fast with this cult classic.
Available on:
Xbox 360
,
PS3,
PC
Genre: Shooter Release date: June 29, 2010 Published by: Activision Developed by: Raven Software
GAMESRADAR!!!!! WHEN THE FRIK ARE YOU GOING TO REVIEW THIS GAME?!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!?!?!?!!??! PLEASE REPLY AND GIVE ME WHEN AND WHY YOU HAVEN'T YET! PLEASE!
Singularity`s story was average, but unfortunatly, not much more than that. It took me about 8-hours to finish. If it were a book it probably would not entertain. Fortunately video games, when made well, can turn even the dullest story into hours of fun. The game was well made, and is incredibly satisfying. Making things old and new, and then doing it again will forever be entertaining. What the designers of Singularity have done is taken something old(like a style of gameplay, or a staircase) and made it new again.
The weapons of Singularity were your standard FPS line-up, with a twist. For one, the sniper rifle had the added bonus of slowing down time, making enemies move at a much slower speed. Another weapon allowed you to not only slow time but completely control the flight of the bullet. Which EXPLODES on impact. Suffice to say, loss of limbs resulted. Overall there was a large selection, and all weapons were upgradeable. There was something for everybody.
The TMD`s other uses included gravity manipulation (only for moving realatively small objects. A plus was being able to throw said objects at enemies), Deadlock "grenades" that slow time in a small area, and Impulse. Impulse took the place of a melee attack but with medium range. At the press of my trigger button, it unleashed a shockwave that knocked foes backwards, flying across the room, in the most brutal, limb-and-body-tearing fashion imaginable.
As everybody knows how Singularity’s single-player is going to work (turn enemies into dust, fix collapsed staircases, send busted crates back in time and break them open for ammo) we’re not going to recap everything we’ve said in previews past. Multiplayer, however, is an entirely different beast, and one that up until now has been a complete mystery. Wondering how Raven intends to set their game apart from bandwidth-guzzling Activision stablemate Call of Duty? Step forward Lead Game Designer Dan Vondrak...
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Nowadays it takes an incredibly honest developer to stand up and admit the game they’re working on takes fewer than eight hours to complete. It’s been a long time since we’ve heard predictions below twice that number. Applying normal PR logic (half the stated game time, then add a quarter), Singularity will actually clock in at around five hours.
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Making a first-person shooter that stands out from the crowd must be tough these days. Particularly if it’s being published by Activision who, with Modern Warfare 2, is set to unleash the sequel to one of the most successful first-person shooters of all time.
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This time-twisting shooter set in 50s Russia has a few temporal tricks up its sleeve
Feb 02, 2009
A game revolving around the manipulation of time, eh? You’ve probably already dismissed it as something like TimeShift or Prince of Persia, where you’ll use a magical wristwatch to slow down a whirling propeller blade to use as a bridge, or reverse time to stop yourself falling down that ruddy great pit. We certainly did. Great, we thought.
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ESRB Rating
Singularity is rated: Mature
Blood and Gore,
Intense Violence,
Strong Language
PLEASE REPLY AND GIVE ME WHEN AND WHY YOU HAVEN'T YET! PLEASE!