Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...
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You know the only real problem with downloadable content? It’s typically designed by the same people who made the original game. That’s boring. Why not give other folks, who don’t necessarily worry about whether something is “a good idea” or “sensible” or “legal,” a shot? Sure our ideas might be a little unusual at times, and a couple of them could conceivably land someone in jail. ...
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Before we dunk our collective heads into the salty man-pool that is E3 2009, let’s take a moment to reflect on the events and images of E3 2004. Just five years ago Nintendo was struggling, Sony was unquestionably on top and Microsoft only had Halo 2 to keep fans attentive. Today… well, it’s a little different, but let’s not get ahead of ourselves ...
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Because we enjoy making graphs, looking at graphs, and talking about graphs so darn much, we decided to do a little research experiment. Our goal was to discover which numbered entry in a game series (not the number of games into the series, the actual number in the game’s title) is most often the best. Is it scientific? Not in the least, but it still might surprise you. ...
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When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’” ...
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A few months back we featured the most bloodcurdling games to be unleashed this fall. We then graded each fright fest depending on what we assumed would be the scariest. The big surprise though is that half of the games featured - including FEAR 2 - either won’t be released by year’s end or - like in GhostBusters and Fatal Frame’s case - don’t even have release dates. ...
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They can be creepy. They can be disturbing. They can obviously be gross, gory and gruesome. Are videogames, however, really that scary? Do they truly, honestly frighten you? We don't think so, and here are 13 reasons why. ...
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The new adventures of Silent Hill - subtitled Homecoming - have stuck very close to the winning formula of creepy dilapidated buildings, grotesque monsters, uncomfortable storyline, excellent music and a boatload of locked doors. Why plop us down in a semi-open world and then lock every door in the environment with the exception of a few? ...
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With Halloween around the corner, a handful of horrifying games are being prepped to leave their pants-wetting-induced mark on your couch this fall. Some of the titles listed don’t yet have US release dates (The Last Guy, Ghostbusters, Fatal Frame), but we’re confident they’ll be hitting our shores sooner rather than later. And like any great horror game, the ones listed below require you to rely on your noggin (and a small ...
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So many sequels, so much hype, so little time... Let our foolproof guide help you cut through the crap before it's even released ...
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After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God's burnt cookies. ...
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We all know that professional movies of videogames completely miss the point nine times out of ten. They're usually made by people who seemingly have no clue what makes the IP great or the faintest idea of what its fans want. But gamers haven't got that excuse, so why do our fan films so frequently incite the urge to explode oneself to death? ...
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