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Sackboy isn't the most established mascot in Sony's roster, but when paired with Media Molecule's brilliantly designed worlds he's certainly one of the most fun to fling around. Now, with less than a month before his next big gig in LittleBigPlanet 2, Sony has seen fit to cast Sackboy as the leading doll in his own LittleBigPlanet spin-off, Sackboy's Prehistoric Moves. Unfortunately for his career (and our wallets), his latest appearance feels more like a walk-on cameo than a full performance...
Sacred Citadel takes the long-running action RPG franchise in a new direction, to good effect...
Is Saints Row IV the ultimate superhero open-world game or a super dud? Find out in our review...
One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.
Things are very peculiar at the beginning of this third series of dog and rabbit freelance police escapades. The story begins smack-bang in the middle of a bemusing plot, where you’re aboard a spaceship, held captive by a space gorilla, talked to by a brain in a jar. Your rabbit buddy Max is now a playable first-person character with psychic powers. It seems things aren’t happening in order. Thankfully there’s a Rod Serling-esque narrator on hand to guide us through this muddle. More thankfully, it’s really funny...
After the superb first episode, the follow-up was always going to struggle to match it for quality. The first episode ended with a gruesome discovery in the basement of our heroes’ building, which leads the plot of the second to descend into a Day of the Tentacle-style time-bending farce...
PixelJunk Monsters got there first in bringing the classic tower-defense genre to the PSN, yet Savage Moon just about edges out in front to take the lead with its utterly bleak setting and screeching, scuttling creepy crawlies. The aim of the game is really incredibly simple: players must prevent waves of bugs from destroying their vulnerable moon base by building automatic weapons defenses around the map.
Remember drawing ridiculous monsters in the margins of your school notebooks? Sometimes you came up with some pretty cool stuff; other times, you scribbled them out so no one would look at you like you were nuts. No matter what, all of us have had bizarre creations spring from our pens and pencils while our minds drifted during an interminable lecture...
If you’ve never played a Sengoku Basara game, about two minutes in, you might come to the revelation that SB: Samurai Heroes is not just stupid, but offensively and unapologetically stupid. Sengoku’s got dangerous levels of cranial-injections-of-Novocain-type brain-numbing stupidity: stupid characters, stupid plots, dialogue, and repetitive gameplay...
Shank was a downloadable revelation when it dropped nearly 18 months ago. Combining the crisp cel-shaded animation of 16-bit era classics like Disney's Aladdin with the gut-wrenching ultraviolence of the last Rambo movie, it charmed the hell out of gamers. How does its sequel stack up? Funny you ask that...
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