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A typically whacked-out Katamari intro (flashing stars, geese, dancing ultramen) sets up the story for this HD’d up half-remake, half-sequel. The king has lost his memory, and a giant robo-king has been made to take his place. Only the robo-king has gone crackers and destroyed all the stars in the galaxy.
In the four years that we’ve known about it, Killzone 2 has been all but defined by one incident, so let’s get this out of the way right off the bat: yes, Killzone 2 lives up to the infamous “target footage” clip that roused legions of skeptics at the 2005 Electronic Entertainment Expo. It even surpasses it, although if you’ve been following the game over the last few months, you probably know that already
Killzone 2 may be one of the most divisive games of its generation. Even discounting the weird furor leading up to its release, a lot of gamers seem just as likely to decry its shortcomings (dull-looking environments, shaky enemy AI, etc.) as they are gush about how fantastic it is. Killzone 3 should be a hell of a lot easier to agree on, though, because while it delivers more or less the same gritty shooter action in the same bleak, blasted city ruins, it also delivers a ton of improvements that make it a hugely entertaining game...
For a lot of us, SNK’s fighting games were usually followed up with a slice of pizza and a romp in the ball pit, mostly because our cheap-o parents weren’t interested in spending thousands on a Neo Geo and games. Jerks. While the SNK of old has dissolved, their fighting games have carried on, getting a little better with every incarnation. Their latest King of Fighters won’t set the gaming world on fire, but if you’re looking for a vintage taste of the old-school, look no further.
As far as generic names that videogames call the protagonist so they don't need to give the main character an actual name, Kingdoms of Amalur: Reckoning's "The Fateless" might be the best. Thankfully, that's only one of the great things about Reckoning, a game that proves there's room to grow in the action RPG genre...
Rarely has an idea so flagrantly, joyfully batshit crazy-awesome been turned into a game containing such an inverse level of excitement. You play as a kung fu kicking private eye escaping a cartoon Yakuza through the winding streets of a Japanese city, with only the likes of wheelie office chairs and shopping carts as transport. It’s one of those ideas that should be resolutely unable to fail as a game, but alas, thanks to fairly dull level design and stilted gameplay, it never lives up to the glorious array of images that the above synopsis has just put in your head.
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