Hey guys, a Dance Dance Revolution game came out for PS3 last month that features new-fangled PlayStation®Move support. Pretty much nobody reviewed it, so in case you were wondering, here's the first and probably last word on it.
It's officially called DanceDanceRevolution, in one grotesque wordform (I'm not going to dignify it by calling it a "word"), so maybe people got confused because it wasn't called DDR SuperNOVA Dance Party Universe 4thMix or something like that. At any rate, it doesn't offer any surprises, other than that the Move support actually functions completely as intended...
Don’t let the fact that this is from the developers of maligned PS3 launch title Genji put you off; it’s actually one of the better PSN games to date. If you remember the dungeon crawls from the old Zelda games, this will be familiar - a top-down view, enemies to defeat, bosses to battle and items to collect. The unique thing, however, is that each room of the dungeons is filled with black fog.
Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience...
In the years since his first brush with the demonic entity known as The Darkness, Jackie Estacado has regained control, suppressed the monster and become head of his own crime family. Of course, nothing good ever lasts for long...
comes in the sequel to 2007’s Darksiders as players take control of the second
of the Four Horsemen on a quest to redeem his fallen brother. Find out how
Darksiders II compares in our full review…
Datura is another surreal downloadable experience from the team behind Linger in Shadows. With its Move-centric approach to interactive art, how does it fare? Read on to find out...
Why should you care about Daytona USA? Firstly, it’s by Yu Suzuki and
AM#2, creators of Virtua Fighter, OutRun and Shenmue. It’s also the
highest-grossing arcade game of all time. Fact. Being so ace and so
popular, you'd think it would be a top priority to bring it to home
consoles in a decent state. Well, you're looking at the FOURTH attempt
to do so, after two mis-steps on Saturn and a great-but-different
version on Dreamcast. But this PSN/XBLA version is finally a conversion
of the coin-op classic it was meant to be played – and it's incredible.
Is it a bird? Is it a plane? Nah, it's just our hopes for DC Universe Online falling a bit from the heights we envisioned during our hands-on last month. The final product still packs a super-powered punch, but the thrill is fleeting. The quests quickly get repetitive. The content may not warrant playing beyond the first free month. And horror of horrors, the button-mashing quality of the gameplay occasionally makes playing World of Warcraft seem like performing a Rachmaninoff piano concerto on a banjo by comparison...
What a strange, difficult to classify game Dead Island
is. It’s a zombie game. It’s first-person melee-focused. It’s in a tropical
setting. It’s an RPG. Wait, what? Yes, I would classify Dead Island as an RPG.
A first-person melee zombie survival-horror RPG, but an RPG nonetheless. You
earn XP, build up skill trees, take quests from NPCs, and can even grind
zombies to level up if you want. It’s enormous and lengthy – it took me over twenty-eight
hours to complete and I didn’t even explore the entire world or...
Is the Dead Island sequel a zombie worth killing? Find out in our review...