Oct 24, 2007
In lieu of a proper sequel to their classic PSP puzzler, Sony have released this spin-off that you can buy from the PlayStation Network for less than the price of a sandwich. Rather than tilt the world to control your LocoRoco pals, as the PSP game, in Cocoreccho you guide a butterfly around the screen with the right analogue stick and lead them through the level. At certain points you can tilt or shake the controller to get past obstacles, and “call” the LocoRocos and
It's no secret that the PS3's been hurting for good exclusives lately. Lair was a flaming wreck, and Warhawk and Heavenly Sword - while mostly excellent - were greeted with what seemed like a collective shrug from critics. A lot of heavy expectations are riding on the shoulders of Ratchet & Clank Future: Tools of Destruction, and although the game can't possibly meet them all, it certainly doesn't disappoint.
First off, here's what Ratchet & Clank Future isn't: it's not a revolutionary
Oct 23, 2007
Those who play fantasy card games need big imaginations. To normal folk theyre just people sitting round their kitchen table flipping cards at one another, but in their minds theyre mighty goblins and sexy elves taking part in epic mythical battles. But in The Eye of Judgment you dont have to imagine your cards coming to life, because they do, in hi-def. How? Magic. Except by “magic” we mean “a small plastic camera attached to a stand that reads barcodes on
Finally. After two years and a lineup of wannabes as long as Tommy Lees… list of sexual partners, theres finally a top-down arcade shooter worthy of being compared to the 360s amazingly compelling neon-and-techno laserathon, Geometry Wars Evolved. Its just as colorful, just as fresh, just as likely to infect you with the “just one more game” fever, and even more unique despite a charmingly humble, wildly inaccurate name: Everyday Shooter.
On paper, Everyday Shooter seems
Oct 4, 2007
Given that the Playstation 2 was once the mighty home to all things RPG, the PS3 is going through a bit of a dry spell. But we understand, the system's still in its salad days and probably doesn't want to embarrass itself by porting something unworthy of it's $600 prowess. So is Folklore going to ease the agonizing wait between infinity and a Final Fantasy game? Well the answer is: sorta, kinda, maybe and for the most part, not really.
The best thing up Folklore's sleeve is the
Sept 27, 2007
This is one odd ride. When you first see PixelJunk Racers, its top-down view might remind you of old arcade racing games like Championship Sprint, Super Off Road, or even Death Race. (Want these games? Click here!) But it's actually based upon even older source material: those toy slot car race tracks so many of us used to thrash when we were kids. But then you notice that the 10 or so tracks here each have five lanes and as many as 70-80 cars on them at a given time, and realize
Sept 27, 2007
Sometimes, less is more. Other times, less is, well, just less. And in the case of NBA 08, less is definitely not everything we were hoping for. While Sony's PlayStation brand-exclusive series has historically trailed its counterparts on the court, the PS2 versions have sported a detailed career mode called The Life for two years running. These basketball soap operas have easily become some of our favorite guilty pleasures. Unfortunately, the PS3's NBA 08 still has no Life, nor
Sept 5, 2007
Two E3s ago, when we got our first real look at Warhawk, it was intended to be an earth-shattering launch title for the PS3. Featuring a persistent, constantly ongoing war spread across a fully explorable landscape, it was going to be Grand Theft Auto in a futuristic warzone, with players able to jump into any vehicle, take on missions and fight however they saw fit. Somewhere along the way, though, it was decided that those grandiose visions wouldn't really work. In fact, any
Sept 4, 2007
We've been looking forward to Lair for more than a year. Originally slated to be one of the crown jewels of the PS3's launch lineup, it was delayed repeatedly so that Factor 5 - the developer behind the legendary Star Wars: Rogue Squadron series - could finish it properly. Even now, this dragon-combat sim is one of the prettiest games on the PS3, sporting vast battlefields filled with dozens of airborne monsters and hundreds of armored ground troops at once. But after playing it
Aug 28, 2007
Four years in the making at Sonys Cambridge studios, Heavenly Sword is unashamedly the bi-product of Ninja Theorys obsession/adoration for the chop-socky, swordplay-filled flicks of yesteryear. Part Shaw Brothers flick, part Red Sonja with a peppering of Wushu, the developer even went as far as hiring the same sound masters who provided the battle sound effects on Ang Lees Oscar-nabbing Crouching Tiger, Hidden Dragon to supply the noise of steel clashing with steel in one-to-one