Sept 27, 2007
This is one odd ride. When you first see PixelJunk Racers, its top-down view might remind you of old arcade racing games like Championship Sprint, Super Off Road, or even Death Race. (Want these games? Click here!) But it's actually based upon even older source material: those toy slot car race tracks so many of us used to thrash when we were kids. But then you notice that the 10 or so tracks here each have five lanes and as many as 70-80 cars on them at a given time, and realize
How many brain cells does it take to shoot an explosive barrel? Considerably less than you’ll spill with a well-aimed headshot. That’s the trouble with shooters - melon-splatting aside - they’re just not that cerebral. Quite why this game is called PixelJunk: Shooter is a mystery. There’s no over the shoulder viewpoint, sniper rifles or those ubiquitous explosive barrels.
Any pretense of a relaxing experience akin to the original PixelJunk Shooter gets dispelled immediately at the beginning of the first level. Sure, the first game had its hectic moments, but PixelJunk Shooter 2 is less a sequel and more a series of levels extending logically from where the first game left off. Indeed, Shooter 2 even starts literally seconds after the end of Shooter 1: after defeating the giant mech deep inside the planet, you're swallowed by a giant beast. The first level of Shooter 2 starts off inside the beast's guts...
to capture old-fashioned, challenging gameplay in this day and age hasn’t been
easy for a lot of small developers working on downloadable nostalgia games.
Simply making your game difficult isn’t enough – a game can be difficult for
the wrong reasons, like bad controls, unintuitive dangers, and unnecessarily
punishing checkpoints. PixelJunk understands how to do it right...
Dec 7, 2007
As a boxed game found on shop shelves we doubt Piyotama would have much success, but this quirky and intelligent puzzler is perfect material for the Network. Its another ‘organise a bunch of coloured balls puzzler, but one that holds your interest due to the exquisite design and the sheer scale of
Sony's star-studded franchise crossover is finally here--but after months of hype, how does it actually play? Find out in our review...
Ratchet and Clank, Jak and Daxter, and Sly and Bentley are all busy doing their respective things when their worlds all get paused and they get pulled into some far away universe to battle for the fate of recently imprisoned cute looking aliens. It’s a thin premise to bring all these characters together, but it is a premise, which is more than can be said for similar mascot gathering adventures. The whole game is billed as a sort of competition among the heroes, but it really doesn’t matter who you play as, nor is there a score kept among the competitors. Every time you start a game, you start with whoever you want and statistics do not carry over. Your goals are the ones immediately presented to you, and they expire when you have completed them...
It’s not even remotely difficult to imagine how the idea for PowerUp Forever came about. Somebody played the hypnotic, 2D game flOw (try the demo here and buy it on PSN) and said, “Hey! Wouldn’t this be fun if your onscreen avatar had a gun?”
Prince of Persia Classic gives the original 2D adventure an extremely likeable modern twist. Gameloft has done a stunning job of giving the old backgrounds an exotic 3D makeover. Sometimes this kind of thing falls flat on its face, but with such an iconic game, it’s brilliant that the makeover has been so successful.
With Pro Evolution Soccer 2013, Konami aims to deliver a stout footballing experience with a variety of completely revamped gameplay features. Does it hoist the cup? You'll have to read our review to find out...