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  • Telltale Games' episodic installments of The Walking Dead are finally all here. Find out why this is a game that should not be missed...

  • The screen is ablaze with chaotic action. Our two heroes are on a barge, floating on a river surrounded by enemies. Massive apes swoop in from above, exact a toll, then quickly jump back to safety; meanwhile, ancient Asian wizards launch magical missiles straight at us and miniature mechs keep firing their lasers. Ruined debris blocks our path, so we desperately make our heavy gunner blast away at it while the telepathic heroine attempts to fend off the foes by dispensing lightning. Whether or not we make it to our destination will depend on cat-like reflexes, our partner’s battle awareness, and a little bit of luck. We don’t exactly love our chances...

  • Wanted: Weapons of Fate is like a cheeseburger. Okay. Bear with us. There’s nothing clever about it; no technical genius; and certainly nothing especially well-crafted. It’s a game you’ll blaze through in under four hours, with no multiplayer modes to bring you back for more.

  • Don’t be surprised if playing Warhammer 40,000: Space Marine causes a huge wave of Déjà vu to wash over you. Surly, grunting muscle men in huge armor with chainsaw melee attacks and big guns run down narrow corridors fighting off an invading alien horde in a 3rd person perspective. The sad reality of it is that Games Workshop’s Warhammer 40K invented many of the cornerstones that have come to define these games, but they’ve shown up rather late to the party. Even so, what it lacks in originality, Space Marine makes up for in dumb fun, tight gameplay and overall competence.

  • Sept 5, 2007 Two E3s ago, when we got our first real look at Warhawk, it was intended to be an earth-shattering launch title for the PS3. Featuring a persistent, constantly ongoing war spread across a fully explorable landscape, it was going to be Grand Theft Auto in a futuristic warzone, with players able to jump into any vehicle, take on missions and fight however they saw fit. Somewhere along the way, though, it was decided that those grandiose visions wouldn't really work. In fact, any
  • Watchmen - the comic book - is one of the artistic high points of the form. Watchmen - the movie based on the comic book - is a fairly close reproduction of the graphic novel, with some mostly forgivable divergences. Watchmen: The End is Nigh - the videogame based on the movie based on the comic - is, despite grand production values, the shameless cash-in that fans feared the film would be.

  • Way of the Samurai made big waves during the PlayStation 2 era with its branching storylines and multiple endings. With the fourth game bowing on PlayStation Network (in North America), is Way of the Samurai 4 as sharp as its predecessors? Our full review reveals all...

  • About eight hours in, hero Leonard punches a dragon in the face. It’s the only bit of fun in the entire game. This long delayed JRPG doesn’t live up to the high expectations it set at E3 2009. The problem is that it’s dated. From the poorly dubbed voices to the menu-heavy battle system, this feels like you’re playing a ten-year-old game.

  • Japanese roleplaying games aren’t often noted for their excessive handholding, and White Knight Chronicles II is certainly no exception. This is a sequel that fully expects you to have played the original, dropping you directly into the action without so much as a controller map. Luckily for newbs, Level-5 has included the complete original game on the disc, polished up with some of the sequel’s improvements to gameplay and combat. While getting a free game is a great bonus, new players eager to dive directly into the sequel are inevitably going to be frustrated and disoriented...

  • Let’s face it: there are no surprises here. The title alone should tell you all you need to know about this: namely, the pinnacle of “love it or hate it” racing games running at 60 frames per second in 1080p.


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