Controls play a massive part in the game's success. Advanced Warfighter is all about how you interact with and utilise all your wish-fulfillment war toys, and a balanced, manageable interface is crucial. As such control of your character - the hard-bitten Captain Scott Mitchell - is kept smart and simple. The sticks manage moving and aiming, with Mitchell automatically assuming a cover position when you press him up against any object or surface. The fiddle-free system is a blessing, as this is where you'll spend much of your time - leaning out or over walls and obstacles to fire, tapping R3 for close targeting and another button to hold your breath and steady your aim. Selecting from your four available weapons - long and short range, two types of grenade - is similarly easy, with each option mapped onto the D-pad.
Adding more complexity are the additional controls for issuing instructions to your three-man Ghost team. Before each mission you're given a very short briefing about what you'll encounter - type of terrain, strength of opposition - and you can then balance your squad accordingly by selecting soldiers with medical knowledge or specialist weapons expertise. Once deployed, your boys rely on you for commands entirely, and they won't even move without your say so.


Facebook
N4G



