Resistance feels like a mix of Call of Duty and Halo, with lots of sighting down rifles, running for cover and tossing grenades. While not as amazingly realistic as the special-ops guys in FEAR, the Chimeran enemies are reasonably sharp and do a good job of putting up a fun fight.
The difficulty curve is excellent; on medium, we were pleasantly challenged throughout and really had to fight hard toward the end of the 13-hour campaign. There are also two additional difficulty modes, so those looking for a challenge akin to Call of Duty 2's infamous Veteran campaign should be more than satisfied.
The gorgeous levels are decidedly linear, which is a bit of a drag, but they're so well designed that a lot of times you won't care. That said, the handful of wide-open maps were our favourites, as they give you a chance to improvise a bit and really test your monstrous opponents' considerable mettle.


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