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Ratchet & Clank Future: Tools of Destruction PlayStation 3 FAQ/Walkthrough by Darren Kuzela Final Version E-mail: hellviper69@hotmail.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal Information: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This walkthrough is authorized to be hosted on the following websites: www.gamefaqs.com www.gamesradar.com www.cheatplanet.com www.neoseeker.com www.psxextreme.com www.ign.com www.gamerdatabase.com www.supercheats.com www.cheathappens.com www.gamerstemple.com www.gamerevolution.com www.cheatcc.com If you see this walkthrough on a site other than those listed, please notify me of any such sites by E-mail. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contact Information: I can be contacted by E-mail at hellviper69@hotmail.com. Check all the way through my walkthrough for the information you need before writing me with a query. Although as I am a bit anal retentive and yet lazy, typos tick me off but I don't really feel like running spell checker every planet so if you happen to notice one (or more) typos, do me a favor and e-mail me. Copyright (c) 2007 by Darren Kuzela Version History Ver 1.0--Second attempt ever at a walkthrough (also Taz: Wanted) Every skill point explained Cheats listed Ver 2.0--Gold Bolts added Began game walkthrough Weapons listed Ver 3.0--Continued walkthrough Started listing Holo-Plans Ver 4.0--Listed more cheat costs Added more planet walkthrough Listed more Holo-Plans Ver 5.0--Finished planet walkthrough Listed remaining Holo-Plans Celebrated my fifth time beating the game Finally able to begin playing Star Wars: Complete Saga Ver 6.0--Got bored and wanted to try making an ASCII header (If I end up updating this to Version 7, it will merely be for grammatical purposes or if I receive e-mails regarding any misprints/wrong info. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents: I. Game Controls.............................(GCS12) II. Devices used throughout the game..........(DEV12) III. Gadgets used throughout the game..........(GAD12) IV. Items under the "INVENTORY" listing.......(INV12) V. Weapons used throughout the game..........(WEA12) VI. Planetary Walkthrough A-Planet Kerwan.........................(PKW12) B-Planet Cobalia........................(PCB12) C-Planet Kortog.........................(PKT12) D-Planet Fastoon........................(PFT12) E-Voron Asteroid Belt...................(VAB12) F-Planet Mukow..........................(PMK12) G-Nundac Asteroid Ring..................(NAR12) H-Planet Ardolis........................(PAD12) I-Rakar Star Cluster....................(RSC12) J-Rykan V...............................(RKV12) K-Planet Sargasso.......................(PSG12) F-Planet Mukow (revisited)..............(PMKX2) L-Kreeli Comet..........................(KRC12) M-Planet Viceron........................(PVR12) N-Verdigris Black Hole..................(VBH12) O-Planet Jasindu........................(PJS12) P-Ublik Passage.........................(UPS12) Q-Planet Reepor.........................(PRP12) R-Planet Igliak.........................(PIL12) S-Planet Fastoon (revisited)............(PFR12) VII. Skill Points..............................(SKIL1) VIII. Gold Bolts................................(GOLD1) IX. Holo-Plan Locations.......................(HPL12) X. Cheats and Skins..........................(C&S12) XI. Acknowledgments +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I. Game Controls (GCS12) **************** -Ratchet- START button: Pauses during gameplay and brings up menu SELECT button: Access the map of the level L1 button/X button: Jump/Twice-double jump/Hold down after to glide R1 button/CIRCLE button: Fires selected weapon/Uses Swingshot/Hydropack L2 button: Hold down to access Look Mode/First Person Targeting R2 button: Crouch/Drop down/Tap twice to use Charge boots Left Analog Stick: Walk/Run/Strafe Right Analog Stick: Rotate the camera TRIANGLE button: Access Quick Select pages (use w/ left stick or L1/R1) SQUARE button: Attack with wrench/Dive underwater (while swimming) -Clank- Left Analog Stick: Walk/Run Right Analog Stick: Rotate the camera R1 button: Slows time down (must hold down) X button: Jump/Glide (press and hold a second time) TRIANGLE button: Hold down to access Zuni command screen SQUARE button: Punch -Starship- Left Analog Stick: Steer ship Right Analog Stick: Aim the Targeting Reticule R1 button/CIRCLE button: Fire Gun Blasters L1 button/SQUARE button: Fire Missiles (Hold down then release to fire) L2 button/R2 button: Barrel Roll (left/right) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ II. Devices used throughout the game (DEV12) ************************************ I gotta say, the game is bought primarily to blow stuff up. It's the weapons that make this game great. That and the fact that I still don't understand how a little guy holds that many weapons on his person at one time. These devices add a little to the overall experience. There were a couple that would have been great to see as weapons in order to be able to upgrade them. Death Springs ============= Of all 8 devices, there were 4 that I got a lot of use from. These weren't any of them. Deploy one and red springs bounce across the ground killing/damaging any enemy they touch. Groovitron ========== A terrific addition to the R&C series IMO. Toss one and every enemy in the immediate vicinity stops attacking you cuz all they wanna do is dance. Upgradeable to the Golden Groovitron during Challenge Mode for infinite ammo. Leech Bomb ========== Good if you're low on life. Toss one and it will suck life from your enemy and give it back to you. Otherwise, of no use at all. Mega Leech Bomb =============== Again, good if you're low on life. Takes a much larger amount of life from your enemy and replenishes you with it. Otherwise, useless. Transmorpher ============ Turns enemies into penguins. Great if you are Skill Point hunting. Good if you're low on life since penguins don't attack. Similar to the Groovitron in that it disables enemies temporarily so you can beat on them without retaliation. Morph time is limited though. Visi-Copter =========== I used these twice. Once when I first got them and once for the Roflcopter skill point. Like the VisiBomb from 3&4 except now its a mini-copter that after a short while runs out of gas and falls. Mr. Zurkon ========== Seeing as how there were no Agents of Doom to assist you or your R&C GC robot aids, Mr. Zurkon is a nice addition. Activate him to have a little flying robot at your side to shoot things you may not have noticed sneaking up on you or even for additional firepower. Confuzzler Gas ============== Now I ain't everyone so if some of you liked using this, that's swell. Myself, I forgot I had them cuz I never ever once used one. Looks to be similar to the Infector from R&C3 I think it is. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ III. Gadgets used throughout the game (GAD12) ************************************* Swingshot ========= Returning from every single R&C game. Used to latch onto the familiar looking swing points and either swinging across ravines or pulling Ratchet towards them. Heli-Pods ========= Small helicopter blade items. When you locate a yellow glowing target, simply toss one of these at it and the Heli-Pod will deploy and lift whatever it is then attached to. Gelanator ========= Useful for boosting Ratchet up the sides of walls. Simply fill it up at any gel dispenser and you're good to go. Shoot a cube up to three times to increase it's size and ability to bounce Ratchet higher. Holo-Pirate Disguise ==================== Transforms Ratchet into a small pirate. Used to go by enemy pirates undetected and to also gain entry into forbidden pirate-only areas. Using any weapon will short circuit the device causing it to fail and Ratchet will again appear as himself. Heli-Pack ========= The first upgrade Clank ever gets back in the first R&C game. It's a helicopter attachment to allow for short heights gains or to glide further across gaps. Since they both come with Clank at the start of this game, I would recommend immediately switching to the... Thruster Pack ============= Does the same things as the Heli-Pack but does them better. Robo-Wings ========== Whenever you come to a green glowing wing-pad. Press TRIANGLE to deploy the Robo-Wings. Using the Sixaxis controller (or if disabled -the left analog stick) you can soar through the skies gaining access to areas normally not reachable by walking or gliding. Hydro Pack ========== Also returning from the previous games. While submerged underwater, pressing R1 will allow Ratchet to swim faster and with more control then by merely wading through the water. Grind Boots ========== When Ratchet approaches a grind rail, these boots allow him to grind without the fear of falling. Make sure to watch out for obstacles like fire and missiles and trains. Gravity Boots ============= When Ratchet steps onto a Gravity Ramp, these boots allow him to walk up walls or even across ceilings. Ratchet is limited to movement. No charging allowed and only a single jump is allowed. Charge Boots ============ Allows Ratchet to move across land in a short amount of time. Double tapping R2 will activate them and Ratchet will then blast across a short area of land. He cannot charge across very large gaps and the amount of time one charge lasts is quite limited. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ IV. Items under the "INVENTORY" listing (INV12) *************************************** O2 Mask ======= Used to submerge Ratchet underwater without depleting his Oxygen level. Basically allows him to breathe underwater. Geo-Laser ========= Clank upgrade. Get close enough to a certain wall and the Geo-Laser pops out. Similar to how the bolt detector worked from the previous game. The closer you get the more it beeps. Press TRIANGLE to activate it. Then use the Sixaxis to cut a hole in the wall. (I prefer disabling Sixaxis and using the stick myself, it's faster). InfoBot ======= (Appears in the same place as the washer. As I tend to skip through the cutscenes, I'm not completely positive what its true purpose is. If someone would let me know). 3 3/4 Centicubit Hexagonal Washer ================================= Not used until the very very end of the game after defeating the final boss Tachyon. It's used during a cutscene to fix the dimen- sionator. Decryptor ========= A neat little side game invention. Used to open or unlock different things through the game. You must roll a metal ball to connect to circuit points to allow the spark to travel from the green starting point to the red finishing point(s) to actually win. Gyro-Cycle ========== Used at any Gyro-cycle point in the game. Creates a glowing sphere around Ratchet for rolling and a type of General Grievous vehicle to travel. There are 3 courses in the game. Press X to cause the cycle to speed up. Treasure Mapper -3 ================== After you get this, viewing any map will be easier to locate missing gold bolts or other secret goodies to find. If you're short on Raritarium, this helps locate crates of that as well. Box Basher 2000 -3 ================== When you Hyper Strike the ground, any crates/breakable objects in the environment immediately surrounding Ratchet will blow up releasing bolts which are easier to grab with the... Armor Magnetizer ================ Polarizes Ratchet's armor which causes the magnetized bolts to just fly towards him making it easier to collect them. Tachyon Statues -6 ================== Only good on Planet Mukow. Collect all 6 to gain entrance to the obstacle course area of the planet. Lombax Flight Components -6 ========================================= This space is only occupied during your initial visit to Planet Fastoon when you are trying to repair the red ship that you will use for the rest of the game. Once all 6 pieces are collected, this space will re- main empty for the duration of the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ V. Weapons used throughout the game (WEA12) *********************************** To be honest, weapon stats just ain't my thing. Picking em up blowing stuff up is. I am going to give the honor to outsider90909's weapon FAQ at http://www.gamefaqs.com/console/ps3/file/932369/50639 I will however list each basic weapon and it's Level 5 upgrade. Of course Level 6-X just simply add the word "Omega" in front of the name. OmniWrench ========== The one weapon of Ratchet's that has never ever changed. Well...unless you count the whole upgrading thing from previous games. But anyway, it's always been there for Ratchet and has always been dependable. And you never have to worry about ammunition for it. Not upgradeable. Combuster ========= The "pistol" of the game. Upgrades to: Magma Combuster. Fusion Grenade ============== Bomb lobber. If there's a big group of enemies, lob one into the middle of them. Upgrades to: Fusion Bomb. Shock Ravager ============= "Whip" weapon. I was a fan of the previous R&C whip. This one seems to have better reach. Upgrades to: Lightning Ravager. Tornado Launcher ================ Nice use of the PS3's Sixaxis feature. We're not in Kansas anymore. OK that was lame but I got nothing. Upgrades to: Tempest Launcher. Buzz Blades =========== Throws out blades that can ricochet and hit enemies multiple times. Good for long distance attacks. Upgrades to: Doom Blades. Predator Launcher ================= "Lock-On" missile launcher. Decent but won't get used as often as some weapons except to obtain LX. Upgrades to: Raptor Launcher. Alpha Disruptor =============== Charge it up and let it go. Strong weapon. Upgraded it can take out multiple enemies with a single blast. Upgrades to: Alpha Cannon. Pyro Blaster ============ Flame thrower. Strafe back and forth against multiple enemies. Upgrades to: Incinerator. Plasma Beast ============ Always nice to have the "creature" weapon. Works like the Agents of Doom. Upgrades to: Plasma Stalker. Shard Reaper ============ Shoots out shrapnel like a shotgun. Good for close combat like the arena. Upgrades to: Nitro Reaper. Negotiator ========== Rocket launcher. Good for power and fighting large enemies/bosses. Upgrades to: Judicator. Nano-Swarmers ============= I love this weapon. Swarm of attacking insects for killing multiple enemies and a laser sight to direct the insects which upgrades to an ice beam to freeze enemies from doing anything. Upgrades to: Toxic Swarmers. Mag-Net Launcher ================ Launch an electro-net at enemies. Incapacitates them for a brief while as it continues to deplete their life with the shock. Even expands to cover larger enemies. Upgrades to: Mag-Net Cannon. Razor Claws =========== Hand-to-Hand fighting. When you got nothing else to do but upgrade, break these out. Using them increases your chances of getting hit so use them as long as there is no risk of dying soon. Upgrades to: Shredder Claws. RYNO IV ======= Yeah, ever since its not so humble origins in R&C 1, the RYNO has become one of the primary questions people ask of upcoming R&C titles. Is it gonna have the RYNO? It never disappoints and comes stocked with a lot of ammo. The Rip Ya a New One Class 4 is a must have this holiday season. And the best part is IT'S FREE THIS TIME!! Upgrades to: RYNO 4-Ever. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VI. Planetary Walkthrough Note that any Gold Bolts not explained during the initial walkthrough of the planet can be found at the end in the Gold Bolt section. The reason for this is because aside from going for the Gold Bolts, Holo- Plans, or Skill Points, there's no other reason to return to that particular planet from a walkthrough P.O.V. The one exception to that is returning to Mukow to complete the arena challenges. This walkthru is developed during the initial playthrough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A-Planet Kerwan (PKW12) =============== -Go to the Defense Center OK, let's begin this thing off. Starting off, there will be some breakable items. When you are done there, walk across the first bridge where you will en- counter your first enemy of the game, I'm gonna call him the mech-bot cuz I I don't have the strategy guide which from what I am told has the enemy's names listed. After you kill the first group, you'll notice the orange/red fish flopping around. Go ahead and whack those for more bolts. At the other end is a statue. Or partial statue. A new enemy the "cop bot." You get it? Cuz they're robots with sirens. Kill those and you can then proceed left from the statue for crates or just go right. For those that've beaten the game, it sucks start- ing all over again without the Box Smasher kinda blows. I couldn't for the life of me figure out why my hyper strike wasn't working. Anyway...confront the next group of mech-bots. When you make your way through them, you're gonna enter a small room with exits in all directions. The left and right are a couple crates and consumer bots. The center is the way out. You'll see a hovering mech-bot. Kill him and when you approach the bridge a dropship appears and drops a lot of bad guys for you to destroy. After you make your way across the bridge, you'll see a green tri- angle. That's the launch pad, or jump pad. Stand on it and press X to launch. Don't try killing this 4-legged robot walker. Just make your way to the other end of the platform where you will see another jump pad. Take it up. At the third section, kill the dropped mech-bots and after you are done in the area, approach the first grind rail. Jump onto it and remember to jump to the right at the end to make your way to the next rail. Avoid the electrical rings and gaps in the rail. Try not to die by getting too into what's going on in the background as you grind. At the end, take out the mech-bots and some cop bots come out of the hall on the left. If you go straight past the hallway there are more crates. Then enter the hall to get a brief lesson on aiming. At the other end is a hovership. One fusion grenade should do it. Go out the exit to the left and take the jump pad. When you land, destroy all. One gre- nade centrally placed will take out both hoverships. Careful crossing this next bridge. It will collapse. Have the grenades handy to take out the enemies that appear. Jump the gaps and at the other end is another room to enter. OK, um, I'm gonna stop saying smash crates and kill enemies cuz that's kinda redun- dant. We're gonna do that anyway. Any-way, before taking the next grind rail you come to, there is a small room off to the right with more crates and nano- tech crates. Make your way to the second grind rail when you're ready. -Escape on the Mag Rail Now that you're on the grind rail, let it take you around to where it becomes 3 rails. Jump to avoid the trains and make your way to the center rail to make sure you get to the next area. When you're done on the next platform, hit the jump pad. At the next platform, same thing, another launch pad. The next platform is kinda long and will collapse so grab your grenades ready. Run and jump the gaps and toss grenades at enemies that appear to clear them out. At the other end, there will be a large explosion introducing you to the first Sixaxis part of the game. There's no missiles so it's easy. Just avoid traffic and once you hit bottom, you'll go to the final grind rail. Jump to avoid the hovership laser blasts and trains. Make your way onto the right rail to continue on. Jump the gaps the ship creates and keep jumping to avoid the laser blasts. The rail will then curve around for 3 more blasts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B-Planet Cobalia (PCB12) ================ -Search Cobalia To begin make your way up the platforms encountering the new ankle biter enemy and the centipede. Keep working on the crates and enemies as you go. As you reach the gap in the walkway, you can drop down for some more crates. Ultimately you will need to make your way across the gap to continue. High jump to get on the cliff and you will meet your first Basilisk Leviathan of the game. Can't do anything with him yet. You're gonna come to a tunnel. Kill everything but before you enter the tunnel, turn to the left of the tunnel. Jump up the ledge and you will locate your first Raritarium crate. Go back into the tunnel and continue to the other end passing more centipedes. You will see your first wall jump section. Just jump to a wall and keep pressing jump as you land to make your way up to the next level. -Explore Cobalia At the top of the platform, you will see another Leviathan flying around. Not necessary to kill it for any skill points. I just let it go and instead just glide down to the large island in the center of the swamp. Jump across the small islands til you reach the mainland. Kill everything and make your way into the next tunnel. Go up the next wall jump area. You will see a crate with a question mark. This is a jackpot box. It multiplies the bolt counter there- fore doubling (or more in Challenge mode) the number of bolts you collect from each crate/enemy. Hit that first then smash all of the remaining crates. I miss my Box Smasher. Make your way out the hole and continue into the swamp area. -Defeat the Leviathan The Basilisk has 3 attacks: The blue electric balls, the blue spitfire, and the charge attack. Basically avoid contact with the big guy while firing your grenades and combuster at it. Once it dies, you will collect your first Leviathan Soul. You will get these from different creatures throughout the game. They're good for money. Leviathans also drop Raritarium for you. Once you're done here, continue onward and you'll come to Cobalia Spaceport. -Explore the Spaceport For anyone trying for the Smashing Good Time Skill Point, this is where it starts. Destroy all consumer bots, crates in this area, even the second level, as well as in the Gel Factory, which is a bit later. You will also meet your first weapons vendor. The weapons vendor always has 3 options: Buy new wea- pons/ammo for any weapon; the middle option just buys enough ammo to fill every weapon without having to select how much is needed, and the right option is to upgrade the weapons you possess. For this you need Raritarium. You also need Outsider90909's weapon FAQ as it will explain the different upgrades for every weapon. Anyway, make your way to the pimp with the (is that a Proto Pet on his shoulder?) Yeah this guy is the Smuggler. You'll find him on a few planets throughout the game. He is always willing to buy Souls from you as well as provide you with useless knowledge. Talk to him to obtain the Gelanator. You can smash the green containers of gel without losing life then either enter the Gel Factory now, or turn left and continue along the walkway to meet your first device vendor. Not a lot to offer now, just the Groovitron and the Leech Bomb. Anyway, now you must enter the Gel Factory. -Restore the Gelatonium Pumps Inside the factory, you will notice the cylindrical gel dispenser. Walk up to it and press TRIANGLE to fill your Gelanator. Anytime you see a dispenser like this, you can fill or empty your Gelanator. Red is empty, white is full. You can never enter a Gel factory without filling it and you can never leave a Gel factory without emptying the Gelanator. Once inside, you'll see a wall with green arrows. Shoot the Gelanator to make a cube. Shoot that cube two more times to increase its size and bounce ability. Once at the top, you will come to the river/waterfall. Toss a cube in and jump to it. another cube, jump again and it should carry you to safety at the other end. The creatures with the glowing green butts don't harm Ratchet but they love gel. If you drop a cube, they will run over and start eating it so jump fast if they're near. Instead of walking forward, turn left and walk to the large wall. Three cubes should jump you high enough for a secret area. Crates, then jump across the ledges to the far end. Continue on to find 2 Raritarium crates. Make your way back to where you originally landed but walk through the hall and bounce up this wall. Defeat the ankle biters here and then walk up the Gravity Ramp. Go to the bolt sticking in the container and press SQUARE to attach your wrench to turn the bolt. Walk through the open door to the second waterfall. Make your way to the small rivers to cross. Since these rivers are moving, you're gonna want to toss the cube at the wall to give more time to jump on then off it. You need 1 cube the first time, then either 2-3 for the second jump. For the large moving waterfall, do the same thing and toss cubes towards the wall and carefully jump across the river. Here there are more ankle biters and crates. Turn the bolt in the ground here then go up the Gravity Ramp. Turn the bolt at the top of this canister. This starts the Gel pumps again. -Hunt for Leviathan Souls Now to exit the factory, continue towards the end and empty your Gela- nator at the dispenser and walk onto the elevator. This takes you back to the device vendor. Speak to the Smuggler and trade your Soul. If you want to ask him for the ride to Stratus City, ok. But I wanna get the Gold Bolt. ***************************GOLD BOLT: COBALIA********************************** Starting at the armor vendor go up the ramp to the main platform and continue walking forward and up the ramp leading towards the circulating gel pump towers. Make your way across the rotating platforms and continue until you reach the exterior second level of the gel factory. Smash through the crates and when you reach the other end near the zipline, you'll see the Gold Bolt. ******************************************************************************* Behind the ship there is an armor vendor (with the silver cylinder next to it). There are 4 types of armor you can get. The first one being sold is called the BlackStar armor (sells for $30,000 bolts and absorbs 25% damage). Also behind the ship is the Cobalia wilderness. There are more Leviathans here to be hunted for their Souls. Just a little loop. When you return, walk up to the Smuggler again. -Hitch a Ride with the Smuggler Talk to Smuggler and ask for a ride to Stratus City after selling the Souls. **Until I'm told otherwise, and as long as you aren't strapped for bolts, don't sell the Souls to the Smuggler. Wait for one of the next 2 Soul planets to sell them for more then what you will get on Cobalia. They are also good to collect and save for the times in which you will need to trade Souls to the Smuggler for other goods. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C-Planet Kortog (PKT12) =============== -Escape Tachyon's Forces To begin, you're gonna be floating downward. This time, and for every- time from this point on in the game, when you are floating down, there will be missiles launched at you. Once you reach the bottom, there is a weapons vendor. For those of you trying to get Wrench Ninja 3 S.P., this is where it starts. You need to make it to the Robo-Wings launch pad with only your wrench. But to start off, there will be a jackpot box behind the cop bots. Some drop- ships appear and you will encounter a shielded mech-bot. There is a Raritarium crate just up the first flight of stairs to the left. When you approach the large wall of crates another new creature blows through them. All he does is rotate and fire his gun trying to lock on you. Once past him, you will get the Shock Ravager (new weapon). Continue along the busted bridge and then there'll be more shielded warriors. Now in the circular room, if you walk around to the right and approach the Tachyon TV, there is a red tunnel. Follow it for another Raritarium crate. Go back and up the stairs. There are cop bots and hoverships. Go towards the left and hit the zipline. Now we're gonna use the Swingshot twice. On the floating platform, watch for the cargo ships carrying the 4 canisters. There is a grapple point below the cab. Press and hold CIRCLE all the way to swing to the next area of the level. -Swing through the Docks For Wrench Ninjas, it may be a good idea to jump around the wheeled gunner and the hovership and just sling your Swingshot to the next platform. Turn left where the 2 hoverships are and you will see a wall with yellow broken lines. These are actually grapple ledges. Jump up and Ratchet will grab onto them. Continue jumping and Ratchet will reach the top. Now don't touch the blue pool. It will hurt you. Go around the pool to the wall jump area. At the top, Swingshot one of the moving grapple points and hold on til you can drop safely in front of the second electric pool. There is a gel dispenser here on your left behind the crates. For those that want the We Don’t Need No Stinkin Bridges S.P., fill up your Gelanator. Otherwise, it doesn't matter. You will see the gel cube wall. Use either the Swingshot or the gel cubes to go up the wall. Continue using the Swingshot to the circular platform with the 3 red pads. OK, for those looking for the W.D.N.N.S.B. S.P., avoid the red pads and make a large gel cube at the very edge of the platform facing the next area. Once it's built, jump on and bounce across holding X to make sure you glide across. Aim right if you're doing Wrench Ninja, or else you can land by the enemies and take them out. Otherwise, aim right towards the tall stacks of metal crates. Climb up and jump across to the adjacent tower with the zipline. Take it down. Swingshot across and you'll get the Robo-Wings. -Fly to the Hall of Knowledge Press TRIANGLE to deploy the Robo-Wings and fly through the path of rings the Zuni creates. When you make it to the Hall of Knowledge, make a mental note of where you are on the map. Now, IF you want to test the Robo-Wings out, you can explore the city. There's Raritarium crates, a Holo-Plan, and other goodies to be had. To complete every mission, you'll need to do it. But for now, I'm gonna direct you to the Hall of Knowledge so go ahead and explore but make sure to meet up back here with the rest of the tour group so we can continue on. -Explore Stratus City Not sure what you must do. I took off from the Robo-Wing pad near the ship and immediately fulfilled the mission. I will however explain how to get a Gold Bolt. ***************************GOLD BOLT: KORTOG 1********************************* OK, navigating with Robo-Wings is easy but explaining directions to the Bolt ain't as simple. And, since it didn't dawn on me til after I got flown to Fas- toon, I am uncertain as to if you can get this after reaching the Hall of Know- ledge through the Zuni rings or if you actually have to fly back after fixing your ship. But here it is: On the map is a large circular loop almost in the center of the city. It has 2 Robo-Wing launch pads in the lower left and one at the upper right. The building itself is just one big loop. If you land near the higher pad of the two in the lower left, you should see the Gold Bolt in the room next to the pad. ******************************************************************************* There is also a Holo-Plan to be had in the level. If you want to get it, just fly south of the large circular loop and you should come across a diamond- shaped area. In here, after defeating the enemies, you will locate a large stack of crates at the southmost point. Smash these crates to find the Holo- Plan. On with the tour, and we're walking... -Explore the Hall of Knowledge OK, for those that flew straight here after getting the Robo-Wings. And for those that just joined us after exploring the city, we will continue. In- side the Hall, hop in the water. SQUARE submerges you and R1 activates the Hydro Pack for faster swimming. Watch the mines. Eventually kill the wheeled gunner and you will come to a circular room with mines. Look around the room. There are 3 alcoves with touch pads. Swim around quickly and press all 3 to open the floor up in the center of the floor. Swim to it and through the tunnel. The Shock Ravager works well on the little cop bots. ***************************GOLD BOLT: KORTOG 2********************************* The next room has harmless jellyfish. If you look around there are 2 exits not including the one you came in from. One has yellow ladder rungs and the other is just a high balcony. That high balcony has a Gold Bolt. Go ahead get to the center platform with the bolt. Turn it to activate the high pitched sonar device to make the jellyfish rise up. Turn to face the jellyfish directly under the Gold Bolt alcove and toss a gel cube on its head. Bounce up for the bolt. ******************************************************************************* Return and use the circling jellyfish to reach the ladder rungs to leave the room. Now before you drop out of the duct, try to jump glide to the duct in front of you to find a Raritarium crate. Now drop down. This is where I got Surface-to-Air Plasma Beasts S.P. Go ahead and kill the mech-bots and shielded warriors. Eventually you will see 3 hoverships appear through the 3 windows. Just toss a plasma beast in front of each window and it will destroy its respective hovership. Level over for now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D-Planet Fastoon (PFT12) ================ -Explore the Lombax City Walk by the weapons vendor and jump onto the platform in front of you. Swingshot across and walk towards the junked red ship. Now we need to find all 6 pieces of the ship. There are new enemies here. Little red ones with clubs. If you notice the tall tower in the center, go ahead and climb up it. At the top, you will find your first Lombax Flight Component. Grab it then grab the jackpot crate then hit the Raritarium to double the amount and grab the zip- line and ride down. Smash all the crates here then jump back down to the main level. Turn immediately around and you will see a grayish circle with a small cut out circle towards the bottom. Walk to it and press TRIANGLE to send Clank into the Raritarium mines. -Search the Mine This is the first time in the game you get to play as Clank. And between the new slowing down of time and the levitation, it's a nice addition. Anyway, you will see 3 Zunis. To control them, press and hold TRIANGLE. Then press up and select FOLLOW. Now you can stand on the glowing circle on the ground. After the door in front of you raises, press and hold R1 to slow time down. Hold it until you make it through the door, then you can release it. Step onto the sec- ond circle and repeat through the second door. You don't need to worry about the Zuni, they teleport. Now you are officially in the mine. The crystal form- ations you see can be shattered for Moon Stones...no, silly, wrong game. Yes, the answer of course is Raritarium. Walk onto the red pad to activate it, then walk near the edge and press and hold TRIANGLE. Select down to Levitate and cross the gap. Walk over the other two pads and then go through the open door. In the next room there will be a series of smashing pistons, because as mine workers all know, you want dangerous smashing objects as you walk to your job daily. Anyway walk up to one and hold R1 to slow time down and walk safely through the pistons. One good thing about the Zuni is you don't need to tell them to attack. They will start lobbing projectiles at any enemy they encounter so that's good, one less thing. So continue on and Levitate across the gap that is right in front of another set of pistons this time above a large gap. Slow time down and when the first piston opens up all the way outward hold TRIANGLE and select Levitate and you should make it safely across without falling. The next section has a series of conveyor belts with spikes in certain sections. R1 and make sure to jump to each one as there are gaps to fall through in between. There will now be 3 green dots. Hold TRIANGLE and press left to MANIPULATE the Zuni. They will fix the elevator for you to ride up on. Repeat the process in next room after taking out the enemies. Again you need to select FOLLOW for the new Zuni. Cross by the next conveyor belts. On the third one, going down to up, you will need to Levitate really close to the end of it to make it to the last conveyor belt. Now you can hold R1 to slow time down and kick ass Matrix-style. Or just let the Zuni take em all out. After the room is clear, Manipulate them to raise the junk to reveal a red pad. Hit all three to open the next door and you will lose your Zuni. But you get the second flight component and you're done with the cave so it's ok. Jump down the elevator and exit back out to Ratchet. -Find the Lombax Ship Parts Back in control of Ratchet, walk to the right along the cliff edge and you will come to a Swingshot. Cross over it, kill everything and you can then walk up the stairs and enter the doorway. You will see the flight component in the middle of the dirt mound. Take the launch pad near the Swingshot back and turn right and proceed to the Gravity Ramp. On top, walk through the area and you'll get the next flight component at the end of the balcony. Now jump off and continue right. There will be a small platform you must jump to with a big group of crates to smash. When you're back on the main level, right to your right will be a raised platform to jump to and continue climbing the platforms. You will be above where the shuttle is that you took to get here. Continue walking around the second level and you will come to another flight component. One more to go. Zipline down to the main level and continue walking to the right and you will see the building with the doorway in the front. Enter it and you will see a pool of water. Jump in and make your way to the other side. Kill the two red creatures and jump into the second pool. Make your way to the left and when you round the first corner, pop up and you should see the last compo- nent on the left on a little ledge. Get it and continue swimming onward. You will get to a Raritarium crate and then hit the four columns with the wrench and jump in the water. Go left but follow the right wall til you make your way out of the water and go back to the junked red ship. -Repair the Lombax Ship After you repair the ship, it will talk to you. You are gonna want to have it play the cartridge to get access to Planet Mukow. But on the way... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E-Voron Asteroid Belt (VAB12) ===================== -Battle the Space Pirates Flying space level. R1 to fire guns. Hold L1 then release to launch missiles. The round blue rings restore health. If there is a large group of enemy ships, quickly hold L2 until they are all locked on then release to get them all at once. When you start off, just do me a favor and keep pressing L2 or R2 over and over til you get the Skill Point. OK, now I'm satisfied. Eventually you will make your way to the level boss. I hope they didn't just call him Poopy-Pants Wallace. Or maybe it's Poofy-Pants Wallace. Dodge around the red spinning blade. Circle around the screen to avoid the missiles he fires and then when the mouth opens, watch for the white laser. Just circle around the screen avoiding it and eventually you will defeat him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F-Planet Mukow (PMK12) ============== -Explore the Festival Make your way to the armor vendor and stop. Now, to proceed through the Trail of Turning Terror, you need 6 Tachyon statues. Spin the camera around from the armor vendor and you will see up on a platform to the right the first one. They float and emit a blue ring. Go to the right and jump up to get it. Now go onto the fountain and jump to the pillar in the center of it and grab the next statue. Continue forward and there will be a small landscaped area touching the fountain. Third statue. In front of you should be a group of consumer bots and beyond them a gap with a row of TNT crates lined along the edge. Take them out and jump the gap towards the statue surrounded by cop bots. Grab the statue and jump back to the main level. To the left you should see the weapons vendor and beyond him another statue next to the floating monitor. Stop right where you are when you get this statue and turn the camera right to the fountain. You should see a large yellow building with the ferris wheel behind it. Go towards the building and look to its right to see the Tachyon statue that emits a fire blast. In front of which you should see statue #6. Now, enter the yellow building to your left. -Trail of Turning Terror Proceed carefully through the rotating tunnel with the buzz saws to the other side. Swingshot to the rotating tower and again to the next platform in front of the ferris wheel. There are some crates and Raritarium crates to the right of the ferris wheel. Also this is where the Mukow Holo-Plan is located. Hop on the ferris wheel and ride it around to the platform on the left to con- tinue. Again, Swingshot this time past 2 rotating towers and onto another sec- tion of land. ***************************GOLD BOLT: MUKOW 1********************************** As you go down the steps, head left and walk along the cliff. You will come to a rocky structure. Jump around the structure and you will see a few Raritarium crates. The Gold Bolt is located in here. ******************************************************************************* Back in the main section, hop up to the walkway into the next section. Here's another rotating tunnel with more buzz saws. Carefully go through here and you will find the Charge Boots. Walk down the Gravity Ramp to the next area. Take the zipline at the end back to your ship. -Find Qwark Go back into the Festival and take the right path near the armor vendor. At the weapons vendor, take a sharp right and walk to the Swingshot to enter the Challenger's Entrance. Proceed through here avoiding the fire on the bridge and you will get to a wall jump. Go up there and be careful when you step on the floor pad because 2 (clapping) bots will attack. Through the door will be a launch pad. Now if you go left up here it will take you around a loop for crates and Raritarium but ultimately will take you back to the zipline. ***************************GOLD BOLT: MUKOW 2********************************** If you walk to the edge of the cliff near the zipline and look down-left, you will see a walkway. If you jump and glide down there, go through 2 Tachyon statues that shoot fire, you will come to the Gold Bolt. If you jump down here you will wind up at the main section. Just repeat your steps to get back up to the zipline and this time take the zipline down. ******************************************************************************* Taking the zipline down will put you at the next area. Cop bots and mech-bots. Go left and up the steps. Here you will see, just to the right of where the stairs are located that has a stream of fire shooting across it, there will be a green light above a section of wall. This is another Gold Bolt location. Patience, we can't get it yet. Proceed up the steps avoiding the fire and walk along the pathway avoiding the teleporting enemies and those that pop out from the side. You will approach a bridge. Cross it and try not to hit any of the 4 sets of Tachyon statues shooting fire. (Fast and Firey-ous S.P.) At the other end it the arena. Step on the warp pad and enter the arena. This consists of three rounds. Anyone working on the Everybody Dance Now should toss Groovitrons here as this is the only area of the game where some enemies appear. Anyway, good strategy is just exhaust your Plasma Beasts and Fusion Grenades into large areas of enemies and toss the wrench at single enemies. Then again, the ammo crates are there so it doesn't matter that much what you wanna use. After the three rounds, you will fight the boss Crushto. He has 3 attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-if you just run left or right, they won't hit you. And lastly he sucks and blows. (Stick to the walkthrough...) He will either try to suck you in and gnaw on you at which point, just push down to walk away and keep firing. Or he will try to blow you off the platform. Just push towards him and keep shooting. Not hard. Beating this first match will give you the Heli-Pods and also locate Qwark. -Win the Coliseum Battles To unlock these, you will first have to beat Crushto and see Qwark. (Noobius Maximus) Three rounds. Same battle that you fought to locate Qwark. Good strategy is just toss Plasma Beasts and Fusion Grenades into large areas of enemies and pick off individual enemies with the Combuster. No Crushto. (Deadlines are Brutal) You have 2 minutes to go through 5 rounds of enemies. I use the same strategy every time. Large explosions to take out many and pick off the stragglers that remain. (Flaming Cragmite) I don't know what the "firey wrath" means cuz I got hit with the fire blast and didn't lose. 5 rounds to go through with no time limit. (The Lightning Round) It says just use the Shock Avenger. But you can also use your wrench if you run out of ammo. Try to take the enemies out in groups to conserve ammo. 3 rounds of enemies. Third round seemed shorter then most. (Smackdown at the Disco) 4 rounds. This one is a bit tougher since you can only use the wrench. That means getting close and if you don't have much life, one hit could end it. So practice tossing your wrench for safety. Once per round in this fight, a Groovitron comes out for a limited time so take that time and kill off as many enemies as possible before the music stops. I try taking out the shooting enemies first since I can run from and dodge the blade-swinging ones. (Return of Crushto) Same fight as you did before against him except now there's a time limit of 1 minute. Good strategy is use the heavy hard hitting weapons til they're empty to take as much life as possible. Then whittle away at what's left. 10,000 bolts for beating him the first time at this challenge. (Get Your Dang Hands Off Me) For those unfamiliar with arena fighting in R&C, this one is more strategic. You can't get hit by anything or else you lose. That means keep your distance. Plasma Beasts, wrench tossing, Fusion Bombs, Swarmers, anything that will hit from a distance and keep you safe. 4 rounds. Afterwards, it's time to try out the Heli-pods. Walk forward and check out the yellow glowing target. Toss a Heli-pod at it to raise the door. Jump on the platform and toss a second heli-pod to raise yourself up. Step on the warp pad to return to your ship and get into your ship. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G-Nundac Asteroid Ring/Apogee Space Station (NAR12) =========================================== -Make a Trade with the Smuggler Walk up to the Smuggler to talk to him. We're gonna need to collect Souls to trade for the launch code. Now before heading to the left into the ring object. This is a teleport cannon. Not yet Daniel-san. There are also blue crystals. Yes Raritarium. So if you need it, break it. Walk around the right side of Asteroid Alpha. There are two floating smaller sections of aster- oid here. Jump to the larger one to fight your first Leviathan of the level. Heavy weapons then use what you got left. One Soul down. Locate the green launch pad on the smaller asteroid and take it. Crates and such. Now jump to the teleport cannon Alpha. Aim it towards Beta and fire. I need me one of these to get to work. On Beta, if you hyper strike 5 of the centipedes in the level, you can get a S.P. As you continue around Beta, you will come to a decision, launchpad or Swingshot. ***************************GOLD BOLT: NUNDAC*********************************** Take the Swingshot here twice to find the Gold Bolt. Swingshot back. ******************************************************************************* Otherwise, take the green launchpad up to the next level. There should be 2 Le- viathans to fight here for your 3 Souls needed for the Smuggler. You could go back from Beta to Alpha and sell them off for the launch code. but I figure, I'm already up here, might as well make my way across all the asteroids. If you don't wanna be like me, skip down to the "Sell Your Souls." Otherwise, let's continue on to Asteroid Gamma. Raritarium, centipedes, crates, the usual. Leviathan here. Use the green launch pad to find another Leviathan. Shard Reaper also a good weapon against them. Now make your way back down to the teleport cannon and fly to Delta. Delta has a weapon and device vendor if you need them. Navigate around the asteroid past the device vendor and you will come to a launch pad and Swingshot. Take the Swingshot for another Leviathan and another Swingshot will take you to the Nundac Holo-Plan. Grab it and use the green launch pad to fight another Leviathan. Jump down back to the teleport cannon and fly to Epsilon. We will be using the Gelanator here on Epsilon. To both the left and right of the dispenser are areas of the asteroid where you can use gel cubes to bounce and get some crates and Raritarium, To the middle, though, behind the dispenser you will see a hollowed out asteroid. Just in front of that, stand on the green pond and build a large gel cube and bounce up to the top. There will be a Leviathan here to fight. Before you jump back down, there is a small island off in the distance. If you want the Raritarium and crates on it, you will need to build a large gel cube and bounce/glide over to it and repeat to get back. Fly to Asteroid Zeta now. If you flew in the correct alphabetical order, you will get the Skill Point. On Zeta, walk through it to the green launch pad and use it. Leviathan again. Now since all the Leviathans should be dead, teleport back to Alpha and talk to the Smuggler. -Sell Your Souls After you retrieve every Leviathan Soul for the entire level. There are roughly 8 or 9 in all among the various asteroids. That includes the ones you trade for the launch code, not just for money. -Navigate the Gravity Cube After selling the Souls and getting the launch code, walk over to the round shuttle and get in to go to the Station. We will begin at the start of the Gravity Cube. Jump and walk across any platform or moving platform you come to. The blue see-through ones will drop after a real short time so hop fast. Also watch out for the yellow laser beams. They could knock you off the plat- form you're on. Starting at the Sigma-3 Maintenance Hub. Make your way through all the platforms and obstacles until you reach the Gravity Ramp that leads you up to the Apogee Space Station. There are some crates around the outside as well as a new teleport cannon Eta but to finish, you must enter the elevator. -Get to the Space Station Successfully navigate the Gravity Cube and then jump into the elevator at the end to go up to the Space Station. -Search the Station Take a right into the next room and collect everything, then head back to the left and you will hear the Station Commander talking over the intercom and then the door will open. Take out the laser arm bots and go all the way through til you reach the large door with the jackpot crate. Take out all the bots here and there will be one turret near the bolt you need to turn. When all is calm, turn the bolt and jump down into the pool. Swim through avoiding the mines and when you exit out the tunnel, swim to the top. Locate the large waterfall and then turn left to find the area you need to jump out at. When you get on land, a turret will immediately pop up so have a weapon ready. Go ahead and take out everything in this room. make your way up the stairs past the laser trap and go to the next room. Behind the right stack of crates will be a turret. Go up the stairs and maybe drop Plasma Beasts because roughly 8 turrets pop out of the ground and then one more as you are heading out the exit will pop out of the ceiling. Continue til you reach the outdoor area. Watch for the turrets and more of the laser arm bots. Take everything out in order for the laser trap in front of the door to go away. Once it does, go ahead and enter the doorway. You will meet Talwyn, Cronk, and Zephyr. When you leave the hideout, take a right and jump up til you reach a section of wall where the Geo-Laser works really well. Press TRIANGLE and then either use the Sixaxis or left analog stick to burn through all the small crosshairs to blow a hole in the wall. That ends the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H-Planet Ardolis (PAD12) ================ -Infiltrate the Pirate Hideout Starting off, walk along and past the first doorway on the left you will notice a pathway off to the left. Take the path and use a Heli-pod to raise the grind rail. Ride it jumping the gaps and make your way to the little island. Toss more heli-pods to raise the platforms out of the water and make your way to the building in the background. Use the Heli-pod to open the door. If you want, high jump on the door and high jump again to the left and there will be a Raritarium crate. Jump back down and enter the door. You can explore but you will need to go to the metal door with the Heli-pod emblem and the 2 sticks coming out of the water with the Heli-pod. Now jump on the raised ship and let the wind blow you. Off to the left you should see the Swingshot to use. Make your way up to the Raritarium crates then jump/glide down to the lower levels. Swingshot again to the dock. ****************************GOLD BOLT: ARDOLIS 1******************************* OK, the first dock will have a Heli-pod platform to the right. Hit it to lower a bridge for you to cross but don't cross it. Instead ride it up to the main deck of the ship next to you and you will see the Gold Bolt. ******************************************************************************* Jump back to the dock and repeat with the second platform. Now jump up towards the door at the end and you will locate the armor magnetizer to attract bolts from further away. Now use the Heli-pod to open the door here and you will be be back out where you first started. Walk down the hill, cross the gaps and when prompted, use the Geo-Laser to open a hole in the wall. You are now in the Walk slowly into it and when you notice the Thwogs sleeping upside down, take out the Predator Launcher works good, and target 5 or more of the sleeping ones and in doing so, you will get the S.P. Walk up the hill and continue until you reach the bridge with the shielded pirate at the other end. Take him out and then next two pirates by the fire out. Further on you will have another Geo-Laser spot to cut down a stalagmite (or stalactite). Walk back up and use the newly fallen stalac-thing to hop across to the other side. Another Geo-Laser spot and you will enter the secret Pirate hideout. To thin the numbers, I like tossing Plasma Beasts into the room and then running through it tossing Fusion Bombs at the groups of shielded pirates. You will notice a door with a pirate head on it. This is a door guardian but to get access, you'll need to come back after receiving the Holo-Pirate Disguise. At the far end of the room will be a ramp up to a doorway with a Corsair behind it (Pirate with a gun). The next enemy you will come across is a Necrophyd. If you are just starting out, 4 Fusion Bombs should do the trick. Follow the path and continue on until you see a pirate barge stop and drop off 4 shielded pi- rates. Kill them and there will be a Corsair to the right. Step on his platform and walk near the pole in the center to ride an elevator up. Take the zipline to the next area. There is a weapons vendor here and then 2 Corsairs appear near the dock. Kill them and you will see the Swingshot point on the right. Make your way to the other end of the ship and ride the next elevator up to the next zipline. Kill every Corsair here and 2 more Necrophyds will come running. After dispatching them, walk into the pirate bar. Once everyone is destroyed, an elevator with 3 Corsairs comes down. Take them out but wait to ride the elevator up. Around the one side of the room you will or should notice a Heli-Pod gate. Use a Heli- Pod to open it and high jump to get outside. There will be a Raritarium crate and some other crates to smash to locate the Holo-Plan. Now go back inside and take the elevator up. Walk and shoot everything until you make it to the end of the dock. Another barge appears and deposits clubbed pirates. Walk onto the plank and board the barge, or Rusty Pete's Pirate Tour. 4 pirates appear to be taken out. Then walk off the barge to reach the pirate base. Another weapons vendor here and continue into the round room where you will meet a large top-heavy robot. Dodge his balls that come out of the small cannon arm. Once he's down you will see 3 doorways. To the left, a door guar- dian so save that for later. To the right are some Raritarium crates and then straight ahead is the walkway to the warp pad back to your ship. -Find the Treasure Room Not specifically sure what I did for this. But it is covered already in the planet walkthrough. -Catch up to Talwyn After retrieving the Lombax artifact, you will meet up with Talwyn who will then take the artifact from you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I-Rakar Star Cluster (RSC12) ==================== -Evade the Pirate Fleet Flying space level. R1 to fire guns. Hold L1 then release to launch missiles. The round blue rings restore health. If there is a large group of enemy ships, quickly hold L2 until they are all locked on then release to get them all at once. (Yeah that's the same text as before but it's the same con- cept as before). If you are Skill Point hunting, you can actually do all three in one pass. One thing are the large battleships. There are 3 to worry about: The first one comes on the left. Shoot the white orb on its hull to destroy the ship. The next two actually cross from the outside of the screen inward. Hit the closer one's orb and blast through the smoke and aim for the second one and you should earn that S.P. Secondly, there are 3 Snatchers in the level. Roughly halfway through you will encounter a ship that just hovers and shoots a constant energy beam at you and will chase you around the screen with it. Avoid the blast and don't shoot any of these 3 ships to earn another S.P. Lastly, eventually you will make your way to the level boss. His name is Iron Crotch. He also, like the boss before him, has 3 attacks: the first and least used are the missiles. Secondly, his favorite is the white ball he tosses to create a pillar of fire. Just roll left or right to avoid most of those. Lastly he shoots energy rings outward. To avoid getting hit, try to stay in the center of them and just keep shooting and using missiles until he blows up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- J-Rykan V (RKV12) ========= -Breach the Security Barrier You will start off free falling. Just move around to avoid the missiles and once you reach the ground, it becomes a pretty big war. Just keep moving around taking out each enemy that appears. Plasma Beasts are good here as they will lie in wait for enemies to approach in the next waves. Once enough enemies are beaten, Cronk runs to the door and plants an explosive. Keep killing until you see a timer count down from 20 seconds. Once it goes off, you can locate a weapons vendor and proceed to the next section of battle. -Defeat the Imperial Forces There will be more enemies to fight off. Once you manage to make it through most of the waves of enemies, the green orbs on the wall will activate. -Destroy the Artillery Turrets Each one is a gun turret. Just jump to avoid their blasts or use the cover to protect yourself. Keep firing at them to take them out. Most weapons are good enough to hit them. But ultimately once you blow up the last one, an elevator will lower allowing you access to the Rykan V Spaceport and your ship. -Buy a Gyro-cycle Talk to the Smuggler here and ask him about exploring the Lombax Re- fineries, can you help a Lombax out? He will then offer you a Gyro-cycle for 5,000 bolts. You don't have a choice, you will have to buy it or else not worry about beating the game. If you somehow don't have enough for it, you can take your ship and work on increasing bolts somewhere. -Explore the Spaceport There is also weapons, device, and armor vendor here. The armor vendor has a new armor called the Helios Armor and it goes for 100,000 bolts. You'll also notice beyond the armor vendor some yellowish pipes with a container in front of it. (Or skip to the Lava Tube if you don't need/want the bolt). *******************************GOLD BOLT: RYKAN V 1**************************** Jump to the container and grab the ledge below the yellow pipes and shimmy around to the left. Repeat with the next ledge and you will now be in a new area. Follow the walkway to the left and you ultimately will find a Gravity Ramp. Take the ramp up and turn right. You will notice a building with the top of the zipline. Jump to that building but DON'T take the zipline. To the right of the zipline cable is a building you should be able to jump/glide over to. Do so and then hop up to the right onto the higher roof. Now walk to the edge of the roof near the lava river and spin the camera. You should notice a small alcove in the front of the building. Inside of which is the Gold Bolt. To exit, jump out and go around the left of the building to reach safety. ******************************************************************************* While you are in the area, if you go back up the Gravity Ramp and this time, look right but find the row of buildings on the left along the mountainside. Jump/glide to the first one and make your way to the fourth one, that's the one with the green electrical barrier. Use a Heli-Pod at the green barrier to raise a platform. use it to jump across to another roof with crates to smash. Inside of which will be the Holo-Plan. -Travel the Lava Tube Network If you got the Gold Bolt and Holo-Plan, just make your way via zipline back to the main section of town. Next to the Smuggler and your ship you will see a warp pad. This one is actually used for the Gyro-cycle. Go ahead and step on it and press TRIANGLE to activate the Gyro-cycle. The Lava Tube isn't all that difficult. You will need to go through twice for the two Skill Points. Just remember X to boost speed. Roll onto the 3 red pads to open the door to the course and just make your way along the path. You don't need to avoid every single flame spurt unless you are trying for the Untouch- able S.P. Otherwise, you can hit a few without dying. Just roll along each section and you will be shot upwards from one pipe into another pipe and con- tinue along the path. Be careful not to fall off the narrow platforms while trying to avoid the flame spurts. Once you get shot upward and out a second time, you will be done with the Gyro-cycle. When you reach the island, and after a cut scene, exit the building. Now, we can go for another Gold Bolt or just walk to the warp pad to teleport to your ship and onto another planet. *******************************GOLD BOLT: RYKAN V 2**************************** Upon exiting the building, turn right and you will see a short ledge you can jump to. Between two large rocks you should see some crates and Raritarium. From here, turn left and you will see some bushes blowing in the wind. If you look carefully, you should see the Gold Bolt in these bushes. Just don't fall into the lava river. ******************************************************************************* Now you can teleport back to your ship and you're pretty much done here. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- K-Planet Sargasso (PSG12) ================= -Trade Souls for the Decryptor Speak to the Smuggler and you will find out you need 3 Souls to trade for the Decryptor. If you decided not to sell some of the Souls from previous levels, you may have enough to trade right off the bat. Otherwise, you are going to have to hunt down Souls. That means Grunthers. They are large, mean vicious dinosaurs. They resemble T-Rex in a way. And generally will pop up out of the water when you come close. Now there are ultimately 16 of them on the entire planet. Killing all of them gets you the Extinction S.P. and if you have been hunting Souls on all 3 planets, you should also get the Bolts in the Bank S.P. as well. Anyway, once you have 3, return to the Smuggler and trade up for the Decryptor. Now if you killed every Grunther, you can also sell the rest of the Souls for a nice 8,000 bolts apiece. There is one Grunther hiding in the banana shaped peninsula on the southeast island. Hop on the first drilling platform you come to and walk around it until you see a bone outlined cave. Inside will be a single Grunther. -Soul Searching Covered in the previous mission. Basically once all 16 Grunthers are hunted down, return to the Smuggler to sell the Souls off and you will accom- plish this mission. -Explore Sargasso To use the Decryptor, walk to the Robo-Wing pad next to the Smuggler and press TRIANGLE near the podium to activate it. The object of the Decryp- tor is to roll the metal ball between 2 electrical contact points, then hold down X to keep it from rolling away, and what will happen is the flow of electricity (represented by the spark) will make its way through the circuit. On some circuits, it takes planning to decide just how you want the spark to travel to make its way to the end (the red light). Some circuits even require you to have the spark split like a parallel circuit and therefore will have more then one red light end point. \ -Search from the Sky But once you unlock the Robo-Wing pad, the planet becomes that much funner. First off, you need to follow the Zuni rings to locate the Kerchu Outpost/Gel Factory. Walk along the platform and enter the Gel Factory after you activate the Decryptor point at the front gate. -Investigate the Kerchu Outpost Inside there will be one enemy, he resembles a buzz saw when he rolls up and comes at you. Try to kill him and then fill the gelanator at the dis- penser. There are a few crates in the back but ultimately you want to locate the wall with the gel cube hint icon in front of it. Make your way up and around the entire factory being careful not to miss the moving platform. Empty the gelanator and walk to the platform at the exit. **************************GOLD BOLT: SARGASSO 1******************************** Before you jump off, move the camera to the left, then down. You will see the Gold Bolt next to the large orange silo thing. Jump/glide down to it and grab it. ******************************************************************************* Out on the main ground, there will be 3 buzz saw creatures and 3 red pads. Ac- ticate the red pads and a lift will lower from a nearby platform. Ride it up to the platform and turn right. You will see another couple platforms moving back and forth across the water. Make your way across and use the Decryptor podium to open the large door. Inside are 2 pyroguards. Kill them and then a whole mess of enemies appears. Kill them off then walk to the dirt hill at the rear of the room you are in. To the right of the dirt mound will be a short ledge against the rear wall you can jump to then high jump up to the platform. Turn the bolt with the wrench to open the door and then jump to the next plat- form to discover the Alpha Disruptor. Go back out and you will see a bridge come down. Cross the bridge to find another area with 3 more red pads. Step on them to lower another lift to yet another platform. Walk along the platform and jump to the moving platform which takes you to a platform with 2 buzz saws. You will see an arched doorway you must enter now. Carefully go through the rib cage bone bridge and out the other side where you will see another Decryptor. Enter the door to the Lombax Testing Facility. Continue to the next area. ************************GOLD BOLT: SARGASSO 2********************************** From here, you will see 2 Troglasaurs with a Grunther in between them. Make your way to the Troglasaur on the left (technically east one-according to map) and walk under him. You will see one red pad. The other 2 are under his rear feet. Activate the rear leg pads first then hit the one that is exposed to open the door in the side of the mountain. Enter it for the Gold Bolt. ******************************************************************************* Now make your way up the back of the Troglasaur that is standing on the pads. If you turn around from his back you will see the building with the stack of crates and a few flying bee/mosquito enemies. Smash the crates here to find the Holo-Plan for this planet. ************************GOLD BOLT: SARGASSO 3********************************** Get your Robo-Wings out and fly to the southwest island and locate the Trogla- saur here. He has the Gold Bolt right on his back. ******************************************************************************* ************************GOLD BOLT: SARGASSO 4********************************** Fly to the starting point and activate the Robo-Wings and fly dead ahead to the last drilling platform before you hit the mountainside. Near the end will be a big square platform. Land on it and right in the middle of it you will see the Gold Bolt. ******************************************************************************* -Return to the Fight Festival Once you're done doing whatever you want to do on Sargasso, take your ship to Planet Mukow to fight again in the arena. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F-Planet Mukow (revisited) (PMKX2) -Return to the Aphelion Once you receive Qwark's encrypted message, return to your ship to play the message. (Aphelion is the name of your ship if you weren't aware). -Fight for Cash Prizes When you enter the Festival, take an immediate right and follow the mountainside to the Decryptor podium. **************************GOLD BOLT: MUKOW 3*********************************** Activate it and then jump up the wall jump. At the top will be the Gold Bolt. ******************************************************************************* Make your way back to the arena. Don't take the cab though. **************************GOLD BOLT: MUKOW 4*********************************** Take the old fashioned way and eventually after a zipline you will come to the stairs with the flame shooting across it. Walk to the green light and below it is when Clank's Geo-Laser activates. Cut the hole for the Peephole S.P. as well as get the Gold Bolt. ******************************************************************************* Back at the arena, you will continue fighting. First you will start with a 5 minute time limit, 5 round challenge. Not too tough. Swarmers and Plasma Beasts make most arena battles easy. After you win, you will now take on Zorthan. He has 3 attacks: his spinning tornado attack which allows him to chase you; his energy balls that get tossed and then bounce endlessly around the screen hoping you run into one; and the dual laser blasts which will cross in the middle twice but just jump and hover to avoid them. (Well Done, Mustachio) The 5 minute, 5 round fight you won before. (Introducing Zorthan) A repeat of the previous battle. Same strategy to win. (Variety is the Spice of Death) 5 rounds as your weapon randomly changes. Once you run out of ammo, the weapon will change randomly. (They Were on Sale) 100 bomb bots through 5 rounds. Easy thing is drop a Swar- mer every so often and they will take out most of the bots. I made it through 4 and a half rounds just using the Plasma Beasts and Swarmers without moving. (Untouchable) Similar to Get Your Dang Hands Off!. One touch and you fail. Just use the distant weapons, like Swarmers and Plasma Beasts. Avoid the saws on the ground as well. Just keep tossing a Swarmer followed by a few Beasts. (Tag Team) Battle against you and Crushto AND Zorthan. Same strategies for them when you beat them before. It will switch from Crushto to Zorthan to Crushto to Zorthan and finally Crushto's last stand. (Light a Match, Mustachio) 3 rounds. Take out the enemies fairly quickly as there is poisonous gas depleting your life. With the amount of nanotech crates, I generally forget there is even gas here. (Heavy Hitters) 4 rounds. You can ONLY use the Alpha Disruptor. There is in- finite ammo for this challenge. Whenever you release a bullet, it will reappear in your ammo slot. (Zorthan's Revenge) 2 minutes to take out Zorthan. Same strategy the previous times. Even without maxed weapons, it still only took 51 seconds to beat him. (Everybody Wants a Piece of Mustachio) 5 rounds of kinda tough enemies followed by the Tag Team of Crushto and Zorthan. I managed to drop the occasional Swar- mer and refill it with the ammo crates and the Swarmers took me all the way to Crushto without wasting any other ammo. Then repeat the Tag Team strategy. Exiting the arena will allow you to receive the coordinates to the IRIS. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L-Kreeli Comet (KRC12) ============== -Infiltrate the Pirate Camp At the start, walk past the weapons vendor and you will eventually come to a group of pirates talking around a cauldron. Take out every pirate you see and once that is done, use the Holo-Pirate Disguise. Walk up to the Pirate Door Guardian and talk with him. Whenever you want to gain access to one of these doors, you will need to be wearing the Disguise. The view switches to look behind Ratchet. There will be 3 pirates now behind Ratchet. Whenever the left one points his sword outward, press the stick to the left. When the right one points, press right. When the one behind Ratchet points up, press up. Whenever all 3 turn around and shake their booty, shake your controller back and forth to shake your booty. Now that you have access into the first pirate door, continue into the large room. Smash everything and then turn the bolt with your wrench to go up the elevator. Now if you are looking to earn the Mow Down Hoedown S.P., you can begin at this turret. Otherwise, take out the pirates however you wish. You will come to the grind rail. To work on the Lombaxes Don't Like Cold S.P., pay attention because there are icicles on the grind rail to shatter. When you drop off, take out the pirates and jump across the islands onto the next area. Careful of the turret and the shielded pirates. Once they are eliminated, go to the turret and you will see a couple ledges to jump up. Some pirates will pop out and a Necrophyd appears from the Raritarium crate. After he's dead, climb the ladder and at the top, shimmy to the left along the stern of the ship. You will reach an opening you can jump up. Do so and take out the pirates. You eventually gain access into the ship. Take out the many pirates that attack here as well as another Necrophyd. After that, there is only one way out. If you look, it is actually a Gravity Ramp. We're gonna avoid that altogether, well we will as long as you want a S.P. and the Holo-Plan. If you look dead ahead past the net you will see the Swingshot. Go ahead and jump off to the left and glide down, you will land on a secret icy area with a Pirate Door Guardian. Walk the other way and you will come to a Swingshot. Swing over and smash the crates for the Holo-Plan. If you take the next Swingshot, there will actually be icicles to smash for the Lombaxes Don't Like Cold S.P. ****************************GOLD BOLT: KREELI 1******************************** After you're done, go back and enter the Door Guardian door. As you walk through here, you will see the Gold Bolt lying among some Raritarium crates as well as regular crates. Grab it, then get on the blue elevator to go up. ******************************************************************************* You will now be at the location that the Gravity Ramp would have taken you. Another large metal pirate robot crashes down. Take him out and then continue. -The Battle for the IRIS Here you will see the warp pad back to your ship in case you feel like using it. Further on, carefully watch out because there will be turrets up ahead both to the left and the right. Through those will be another turret on the right. At some point, you will come to a bolt to turn in the ground. Be- fore turning it, if you aren't leveled up or are short on strong ammo, I would recommend dropping 3-4 Plasma creatures out in front because after a short time a Necrophyd will emerge and come towards you. If the Plasma creatures take it out before it reaches you, so much the better. Or Swarmers. You will then cross the bridge. One of the large pirate robot flies up from the chasm. Take him out and Clank will make a comment that there has to be another way through. The Geo-Laser at this point will activate. Follow it and cut the hole it suggests. Make your way across the islands until you reach the area with the gunner pirates. Along the walkway you will reach the third cauldron of four (if you weren't counting). There is also a weapons vendor here to restock and then make your way into the ice cavern. The fourth cauldron (if you are working on the Saucy Wrench S.P.) will be at the bottom of the slope after the Necrophyd. Hit the jackpot crate and work your way through the level avoiding the pirates and turret. After you can, safely make your way to the final Door Guardian and enter it. The last large robot pirate will appear here. Once past him, walk into the archway to gain access to the IRIS supercomputer. -Repair the IRIS Another Clank level. Step onto the monitors and step on the circle then press TRIANGLE to send Clank in. Here in the supercomputer there are a series of rotating disk/circles to avoid. R1 to slow time down works real well here. Also you will make it to electrical barriers. R1 to step through those is also suggested. But in the first room, step through the disk then locate the Zuni. Go through the first electrical barrier and then you come to the electrified floor. You can only step on the sections that aren't moving (non-electrified). If you can't make it to one by walking, you must levitate across to one. Before you make it off the electro-floor, there will be 3 Zuni off in the distance to your right. Levitate to them and have them follow you. Return and walk off the electro-floor to a group of 2 pedestals. Have them charge up the pedestals. One note about having Zuni charge up. It is inevitable, you can't finish without it but once they finish charging, they are gone. Can't use them again. There are 2 ways to take out the pirates. You can wait while the Zuni lob their energy orbs or slow time down and run in with 2 punches to kill them faster. Instead of passing through the electrified barrier, look right and you will notice a diff- erent way to proceed. Take that path and you eventually find 6 Zuni. Take them and return to the path you would have been on had you gone through the barrier. Charge the 4 pedestals and continue on. Here you see 2 rotating disks. If you decide, however, to turn right before the first disk, you should see a safe section of floor among the electrified ones. Levitate to that. Continue levitating until you come to the last safe area and you should receive the secret code that everyone is asking about (if you didn't already know where it was). Anyway, back on the main path, you eventually will come to a couple more pirates. Also there will be a decision as to which way to go. To the left a stationary platform, to the right, 3 hovering platforms. We need to go right for more Zuni so levitate across each platform and locate the Zuni, then levitate down to the platform you were on and then take the left platform and across the floor and through the next disk. At the next platform are more pedestals to charge and some Nanotech crates. 3 Zuni left. Continue on killing whatever comes at you until you hit the row of 4 electric barriers. I like to turn the camera slightly one way and slowly make my way through all 4. At the end is a type of hieroglyphic circle. Levitate to is and manipulate the Zuni to repair the IRIS. Not much left unless you want to ask IRIS questions. Warp pad back to ship. You now have coordinates to Planet Viceron. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- M-Planet Viceron (PVR12) ================ -Grind the Rails to the Prison If you look off to the left near the edge, you will notice a series of platforms along with a series of Heli-Pad platforms. **GOLD BOLT** But this is one of the longer ones to obtain and instead of explaining here how to get it, just drop down to the Gold Bolt section. In fact, I made a special jump word so you can jump immediately to it, then just scroll back up to here. (SGBVR) to go down. And (RTPVR) to return here. OK, the other direction is towards another edge, past the cop bots and you will eventually see (or not see) 2 semi-invisible enemies. Electricity will disrupt their camouflage and make them vulnerable. I like to lay down a Swar- mer or Plasma creature and once the camouflage shuts down, they will immedi- ately target the enemies. Use the Decryptor podium and a grind rail will ro- tate into place. Take it avoiding the usual obstacles but also there will be gaps that will automatically catapult you into the air. When that happens, immediately use your Swingshot to swing to the next grind rail. At the other end you will see red searchlights and in the distance a robot surrounded by a green force field. If any of the searchlights spot you, these robots will be dis- patched to attack you. You can, however, shoot through the searchlights safely. On the next platform will be a bolt to turn. The safest time is when the red searchlight JUST passes by the bolt moving to the left. Turn the bolt quickly and an elevator will lower. Now there are a few crates and Raritarium crates behind the robot on the main level but to continue, you need to get on the elevator. There's a device vendor straight ahead and a jump to the left to make it to the next area with the Gravity Ramp. If you save the cop bots, you can toss a Groovitron for the Dancin' On the Ceiling S.P. At the top, avoid the searchlights as well as the new electrical barriers and you will make your way to the prison. -Jailbreak We start of in Sector 2 Cell Block. After dispatching enemies, use the Decryptor podium and then cross the bridge. There are 2 large walkers here to confront. Pass them and Swingshot to the far platform. Once the enemies are beaten, enter the next area where you will see tentacles emerging from holes in the wall. I haven't been able to kill or disable them so I have to assume they are indestructible. ******************************GOLD BOLT: VICERON 1***************************** When you reach the other end of the tentacle room, if you look to the left of the Decryptor podium dead ahead, you will see another Decryptor podium slightly around the corner. Activate that one to enable an elevator. Take it to the second level. Avoid more tentacles to get some Raritarium crates and eventually the Gold Bolt. ******************************************************************************* Jump down and proceed back to the Decryptor podium that was straight ahead of you. It will open the floor in the next room so jump down. Navigate Ratchet through the safe spot in each laser floor. There are 7 in all. At the bottom, 4-5 of the robot suited Drophyds appear. This is where I got the Grilled Ahi S.P. with the Pyro Blaster. Anyway, forward from that you eventually reach a room with a weapons vendor and another Decryptor podium. Activating it will allow you to free Talwyn. -Escape from Zordoom Back through, kill whatever enemies you want or need to and once you are back at the area where you dropped through the laser floors, it will contain an elevator for you to ride up. Take out whatever drops to fight you and at the top, Talwyn will fly off to the upper doorway while you go through the lower doorway. Once you are at the main room that you first entered the prison through, you will want to go up the steps after killing the walker. At the top, you can take out some of the enemies walking around the middle plat- form because that is where you are jump/gliding to now. You will see one way out from the middle and that is via Swingshot but careful because when you do approach the edge, bots will fly up from below. Soon there is another ten- tacle room but they will be on both sides of the room this time. There is also another weapons vendor here. Make your way to the next room which has a circu- lar platform with a small barricade and 5 panels on the wall. Toss a Swarmer and take out any enemies that appear from behind the panels. There are many waves of them but once the last one is gone, the door to the left will open. JUMP to the door so you don't fall and walk down the Gravity Ramp. When the enemies here are gone, you will notice 2 raised platforms from where you are standing, one to the left, and one to the right. Take the right one and there will be a group of crates. Smash them for the Holo-Plan. Now go back to the left and jump on the taxi to go back to your ship. Our next stop will be Planet Jasindu, but first a short stop along the way. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- N-Verdigris Black Hole (VBH12) ============= -Escape from Slag's Clutches The final flying level. R1 to fire guns. Hold L1 then release to launch missiles. The round blue rings restore health. If there is a large group of enemy ships, quickly hold L2 until they are all locked on then release to get them all at once. Just in case you forgot. At the end, you will fly into the black hole. The boss here is Greasepalms McGee. He's a large skull ship. His 3 attacks to watch for are the missiles, which you should already know to just fly around the screen to avoid. He also has a machine gun which will also follow you around the screen, just rotate around again. And the third attack, which is the hardest to avoid, is a series of lasers shot from the various points surrounding the skull. It generally rotates around but sometimes will be fired at random points. Just try your best to avoid as many as possible. But it's ok to get hit cuz if you are trying for the Can't Touch This S.P., you only have to avoid damage up until you make it to face the boss, not including facing him. Once you beat him, any and all S.P.s that you earned through the level will be rewarded to you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O-Planet Jasindu (PJS12) ================ -Search the Gel Factory I know it's out of order, but I just want to get what's at the end of the factory first before the rest of the level. So, when you start, turn around and head back to the ship. You will see a warp pad which actually is an elevator to take you down into the Gel Factory. Fill up your gelanator and go to the next room. Here after the enemies and crates, you will see a gel lake with an island in the middle. When you're ready, gel cube bounce to the island and then again to reach the higher platform in front of you. Here there is a pressure plate. Step on it and when the door is fully open, tap R2 twice to charge through before the door closes. Turn the bolt to open the next door and gel cube bounce up into it. The next room will be a long stretch of gel lake. Bounce across it and at the end is an electric barrier. It will disintegrate gel so you need to quickly make a cube then bounce up before the electricity comes back on. Turn the bolt to get to the next room. Glide to the island and turn right. There will be, off to the left and right, alcoves you can get into and a circular door dead ahead. ******************************GOLD BOLT: JASINDU 1***************************** First bounce to the left alcove and behind the large gel canister you should see the Gold Bolt. ******************************************************************************* Now, to the other alcove in front of you will be a bolt you need to turn to open the large circular door. Finally bounce to the large open door and go through. You will see 3 electrical barriers here followed by a gel lake. You can actually go past the electricity and stand at the edge of the lake safely. Then just bounce to the other end. Defeat the Pyroguard here and turn the bolt in the ground. It will open another door to go through. Go up the wall jump and there will be another pressure pad on the floor. This time it's not a simple charge through. Which is why the gel eating creatures are here. You will have to create a cube on the pressure plate to open the door and get through before the gel slides off the pad or the creatures eat it. Once you get through, you will pick up the Box Smasher 2000. This, along with the Armor Magnetizer, makes earning bolts all the easier. Drain the gelanator and exit out of the factory. -Follow the Road to Kerchu City Back at the ship, take the path across the gaps. You will come to 2 pirates shooting it out with a Pyroguard. Take them all out and walk across the path alongside the cliff. When you make it to the other end before walking into the large field populated with many many pirates, turn to the right and you should notice a ledge high up with a Raritarium crates and a few other crates. Jump up to it and smash everything to find the Holo-Plan. Jump back down, take out all of the pirates and continue forward underneath the bridge. You will come to a large square shaped vehicle with treads. The vehicle doesn't move, it's stationary. Which reminds me of the joke: Why doesn't a notepad move by itself? It's stationery. Get it? I'll be here all week, try the veal. I'm gonna delete that in Version 6, I swear. So anyway, as you pass through the treaded object and come to the other side, you will notice to the right is the path to continue on. ******************************GOLD BOLT: JASINDU 2***************************** However, if you turn to the left and go up the steps to the base of the zipline you will be able to hop up onto the treaded object's roof. Walk along this path and through 2 more structures where you should see next to the top of the zip- line the Gold Bolt. ******************************************************************************* Take the zipline down and take the right path. You will board the barge. This is the barge for the Dead Aim S.P. At the other end, fight off the Pyroguard and use the weapons vendor if needed. -Fight Your Way into the City Make your way into the building behind the Pyroguard and turn left. There will be 3 buzzsaws and a Pyroguard further up. Cross the bridge and a large ship will drop off numerous enemies. However you want to take them all out is up to you. You will then want to walk up the ramp into the next area. -Survive the Kershu Onslaught You will encounter another Necrophyd here. Proceed left down another ramp and you will see a lot of pirates approaching. Use the Swingshots across and there will be a weapons and device vendor. When you are set, walk along to the grind rail. First you are going to have to jump the gaps the large guardian makes in the rail. Then are a series of green flames to jump. You will spiral up a tower but make sure to jump the electric rings. When the rail splits to 3, jump to avoid the guardian's missiles and eventually get back to center rail. Jump the rings and eventually you will turn upside down and face off against the Guardian. -Defeat the Kerchu Guardian I have beaten him both remaining upside down on the initial platform and also when he smashed my platform I ended up falling down to the ground. I prefer the first one for some reason. He has 3 attacks while you are upside- down: a barrage of missiles fired that will stick in the ground then explode after a period of time so don't stay near. He will pound the platform sending a brown shockwave that you need to jump over (or under...not sure how that works upside-down). Lastly, if you stay too long on a particular side of the platform, he will smash a fist into it sending it crumbling and leaving you with one fewer platform section to run between. Swarmers, Plasma creatures, and the heavy hitting weapons are what's needed to quickly deplete his life. And reflexes. I know there is a different attack if he is successful at knocking you off the platform, I think maybe Cop bots or some small creatures will attack. But for the life of me, I can't remember. The same strategy should apply. Dodge the missiles and retaliate with a heavy barrage and let your Swarmers/Plasmoids work for you. Upon defeating him, you will be able to warp back and continue onward to... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- P-Ublik Passage (UPS12) =============== -Infiltrate Slag's Fleet The last weapon available for purchase, the Mag-Net Launcher is here. If you haven't gotten the Six Gun Salute S.P., I will make it easy for you. Starting off, immediately morph to the pirate. Walk forward and you will encounter the first pirate of the planet. Press X so the pirate salutes back. Repeat this 5 or 6 more times and you will have the S.P. Now kill him. Jump to the barge and kill the one pirate that emerges. At the other end, take out the pirates and you will then turn to the right down a hallway. A large robot pirate emerges. Take him out and then walk to the end. You are going to see 2 things: a bridge that is not extended and opposite that, a Door Guardian. Open the door he is guarding and you will see pirates, a bolt to turn, and a turret. Take out the pirates to avoid them getting on the turret. Before turning the bolt, look to the right just past the turret along the edge. You should see the Gravity Ramp. The Holo-Plan is listed in the Gold Bolt description here. ****************************GOLD BOLT: UBLIK 1********************************* Walk along the ramp and at the other end will be a large row of crates. The Holo-Plan is in side them. Continue along the path and use the Heli-pod to get up to the pirate barge. To the left under the zipline will be e Gold Bolt on a suspended platform. Get it, then take the zipline back to the turret. ******************************************************************************* Turn the bolt and cross the newly extended bridge. There will be a weapons ven- dor before you cross if you need it. At the other end, toss a Swarmer to take out the 5 pirates. As you near the hole in the center, another large robot pirate emerges. Take him out and then prepare for 4 Necrophyds appearing. Once every enemy here is defeated, a new bridge will connect you to the next area. Kill the club pirates and cross it. I am unsure if it is a glitch or if the Raritarium crate housing the Necrophyd after you cross actually moves towards you or if it was supposed to remain still. But anyway, left of the Necrophyd is a few real Raritarium crates to smash. You ultimately want to go the other way of the bridge. Look towards the left and you should see a grated walkway. Take it, killing the turret pirate and anything else in your way. Fill up at the weapons vendor and board the barge at the end. As you ride the barge, there will be 3 enemy barges that appear. Each has 3 cannon doors that open up and fire on you. Your goal is to shoot all 3 cannons on all 3 barges while staying alive between the cannon fire and the pirates that board your barge. I like using the Swarmer/Plasmoid combo to watch my back while I concentrate on heavy firepower towards the cannons. One Alpha shot is enough to take out a cannon. The first 2 barges come from the right, the last from the left. After they are gone and the pirates on your barge are as well, you should dock at the next area of the planet. Walk forward and 2 Necrophyds should jump out to attack. Activate the Door Guardian here to gain access into Slag's inner base. Take out the turret at the very beginning of the room and then proceed around the walkway until you reach the next Door Guardian. ****************************GOLD BOLT: UBLIK 2********************************* BEFORE walking through the Door Guardian door, you should notice to the left is a Gravity Ramp. Take it up and then around the ceiling and down to another platform in the room. Smash the crates and walk through the hall where you will see a Raritarium...oh no, it's another Necrophyd. What a surprise. Take him out and then get on the Gyro-cycle platform. No time limit S.P. here. Just a nice leisurely ride through a clear tube where you will automatically run across the Gold Bolt. Then be deposited back in the room with the Door Guardian. ******************************************************************************* Now you can walk through the Door Guardian to face Captain Slag. -Defeat Captain Slag He, like those bosses before him, has 3 main attacks. The most common is the blue bullet/boomerang projectiles. You can actually shoot these with most weapons while at the same time hitting him. He has a flamethrower in his mouth. The fire emitted remains on the ground for a while so be careful while you are walking. Lastly he carries a hammer. He will strike the ground with it which will send a white wave outwards. Just jump over it each time to avoid it. After each quarter of his life is depleted, he will jump up to a platform and send out a series of pirates. While waiting for them to come out, toss a Swar- mer to take out most if not all of the pirates for you. Slag will then jump down. Just repeat what you did before until he eventually explodes. It will look like he should be dead at one point because you don't see any red in his life meter. Just keep going, don't let him kill you when you're that close. Walk past Rusty Pete and you will receive treasure mapper. Then warp to your ship and fly off to the next Planet. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q-Planet Reepor (PRP12) =============== -Search the Cragmite Homeworld You must fly down while avoiding missiles. There is a huge battle here. To the left of where you touch down is a weapons vendor, he is very useful be- cause when you buy things, he will replenish your life to full. The first wave of enemies is long. Shielded bots, gunner bots, hoverships, walkers. Just keep working on them and you will know you are done with the first wave when the spinning gears appears at the bottom right to show a save to the hard drive. -Secure the Area Refill your ammo after each wave. Now, to the left of where you landed will be a structure guarded by a force field. The second wave begins with the wheeled gunner as well as more enemies from the dropships. Take them all out and your teammate (either Cronk or Zephyr-I didn't pay attention). Enter the building now and take out the enemies, then run across the 3 touch pads so that the cannon here will be able to be activated. Go back out to the main area and the third wave will appear. Take them out and this time, to the right of where you dropped in will be another structure similar to the first one on the left. Before entering it, if you look at the left of it, you should see a platform with a small stack of crates. Jump to it and smash the crates for the Holo-Plan. Now go around the front and enter the right building. There will be a wheeled gunner at the back. Take him out and hit the 3 touch pads here and the cannon here will be reactivated. Exit and take out the wave 4 enemies. -Deactivate the Forcefields Afterwards, Talwyn will speak and then soon after cannon blasts will disable the forcefield, allowing you to gain entry to the base. As you go near the elevator, there will be one more walker to take out. When you do, before going up the elevator, if you look to the left and right, there will be hallways. If you want the crates, there will be some in both directions. If not, just get on the elevator and go up. -Infiltrate the Cragmite Base At the top, another walker comes out from the force fielded base. Kill it and Talwyn will then suggest to find another way in. Now if you walk to where she was standing on the right side of the upper level, the Geo-laser should go off. Cut the hole, then enter and make your way around to the ele- vator which will take you down. -Search for Ratchet After the cutscene, you will be in control of Clank for the last time in the game. Even without Zuni present, you can hold R1 to slow time down. You can use this to take out the enemies here. Then locate the 3 Zuni to the left. Use them to manipulate the rock pile. Levitate over the gas spurts. You will find more Zuni and have them charge the platform so it rotates to you. As you reach Zuni points, just have them charge up or manipulate whatever is in front of you. Before you have the 4 Zuni manipulate the next platform, look off to the right and you should see more Zuni up on a ledge. Now it doesn't look as if you can levitate but you can. It will bump you up to the level to retrieve the Zuni. Then levitate back down. Make your way to the other end where you will be forced to levitate down to where a group of regurgitating enemies are located. You can Matrix punch them or let the Zuni take them out. You will then walk to the end while jumping the gaps and avoiding the gas spurts. -Escape from Cragmite Caves Back to Ratchet, there will be a weapons vendor. Now since you don't have Clank, be extra careful when you jump gaps. Make your way around to the next area where you will encounter the purple warping ninja type enemies. I'm gonna call them PWNs (Purple Warping Ninjas). Of course, if you take them for granted, they will PWN you something fierce. Once you take out the first group of them, walk forward and you will see a pod come up and spit out a number of the little purple creatures. If you take the pod out, it will stop producing enemies, however, it will only produce around 10 so it's not going to be too overwhelming if you want to gain some experience. You will come to a Swingshot to cross. Continue along the rocky platforms until you come to a weapons vendor off to the right. Refill here, but more importantly, look off beyond him to the right of the purple column and you should see some stone steps. This goes to a Gold Bold but without Clank, it's useless. But you will have him soon. On the last platform right before you go into the narrow walkway, you will fight a large number of PWNs. Take them out to gain access to the walkway. You can jump across the stalactites that fall creating jumpable gaps. Go forward all the way and get on the elevator. Walk to your teammates and there will be a cutscene. You now have coordinates to Igliak but you also have Clank back so if you want to go back for the Gold Bolts, you can. And there won't be any enemies left so it will be smooth sailing. Just jump down to the Gold Bolt section to do it (GIASN) or else just get in your ship to fly off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R-Planet Igliak (PIL12) =============== -Save Meridian City At the start, there is only a weapons vendor. Cross the bridge and take out the small creatures then go up to the ledge ahead of you. Jump up and you will run into the PWNs. Hold L2 and tap left or right and jump at the same time 10 times to get the Hold Still... S.P. Continue forward to the Gravity Ramp and you will meet 2 more PWNs. Go up the ramp to meet another weapon vendor. *****************************GOLD BOLT: IGLIAK 1******************************* Jump to the next platform outside the large glass dome structure. Before enter- ing, turn to the right and look down over the edge. You should see the small dome that the PWN was standing on earlier. The Gold Bolt should also be easy to spot on it as well. Jump/glide down and grab it. ******************************************************************************* Make your way back up and this time enter the glass dome. There will be 2 PWNs and a walker in here. Climb up the higher level and toss a Groovitron to make it easy on yourself. Take out the PWNs and walker. Then while on the higher level, turn to face the door that you walked in through. You should notice on each end of the platform is a glass walkway along the edge of the room. Look at the left on (right on your right as you entered the room) and you should see a small stack of boxes. Smash these boxes to locate the Holo-Plan. Go to where the walker was and step on the pressure pad to deactivate the red force field. Walk down the Gravity Ramp and you will come to another weapon vendor. Up the next ledge will be 4 more PWNs to take out. After which will be a covered arched building where you should encounter a walker and a spawn pod. *****************************GOLD BOLT: IGLIAK 2******************************* After taking out the walker here, and before going up the elevator that was behind it, walk along the edge of the structure with the archway openings look- ing out into the city. If you look down a bit, you should see another of the small domes structures with a Gold Bolt on the left side of it on a glass plat- form. Jump/glide down to it. ******************************************************************************* To safely make it back, look for the shiny rim along the bottom of the struc- ture you flew to. If you hug the wall, you can walk around it and then jump back to the area you were at before. Just go back and ride up the elevator now to another Decryptor podium. Activate it for access to the Spaceport. **For those attempting the Everybody Dance Now S.P. I tossed my Golden Groovi- tron everywhere but I actually got the S.P. in the Meridian City Spaceport room when I tossed the Groovitron fighting the PWNs in here. So basically, I know I already got the enemies I will encounter on Fastoon. Hopefully a helpful FYI.** -Rescue Qwark Once you free the city, the doors in the Spaceport will open allowing you access to the right (back to your ship) or left (Gyro-cycle and then a Robo-Wing section). Left is the way we will need to take unless you have to refill ammo. Take the Gyro-cycle. Now if you can navigate the half-pipe area and collapsing bridges without dying within 55 seconds, you can get the S.P. After the two collapsing bridges, you will reach the other end of the course. -Rescue Qwark - Part 2 In the next area, walk forward and use the Robo-Wings. If you want to get the S.P., I would suggest doing it at the very first electrical barrier. Just fly underneath the lower of the two streams and you will get it. Continue avoiding the traffic, electricity, and signs falling until you reach the other end. There will be a few more PWNs to take out but in the end, defeating them will free Qwark and end the level. -Return to the Aphelion Tachyon is back on Fastoon. Warp back to your ship and take off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- S-Planet Fastoon (revisited) (PFR12) ============================ -Return to Fastoon Fly to Fastoon from whatever planet you are adventuring on. This will be the last time you will have to fly down while avoiding missiles. Aww, I know I'll miss it too. -Destroy the Magna-Cannons There will be 5 of these on Fastoon. They're large and fire white blasts in the air. 2 on the main platform. One beyond the Swingshot. One up in the Gravity Ramp room. And the last one, you need to climb the central tower and zipline down to the Magna Cannon. -Cover Talwyn Once all 5 Cannons are taken out, Talwyn will fly in. A whole bunch of enemies will then commence attacking your team. Dropships, wave after wave of bots and even a few PWNs. At some point, Talwyn will try to work on lowering the bridge so you need to fend off more waves of enemies. I generally like the Swarmer/Plasmoid combo again to take out multiple enemies without worry- ing about them myself. Once the bridge is down, walk across it to the weapon vendor. At the top, there will be another large battle against the PWNs. Once you defeat all of them, walk forward towards the Gravity Ramp for a cutscene. -Enter the Court of Azimuth Make your way up the Gravity Ramp here next to the Tachyon TV. There will be one PWN to defeat on the ramp. Then make your way down to the doors leading to the Courtyard. You can buy any unbought weapons, refill ammo, refill devices, and buy armor if needed. If I didn't mention it sooner, there should be the third and best type of armor available, I forget the name but it costs 300,00 bolts and will be the last available type of armor until you sign up for Challenge Mode. Step on the red pad to open the door and walk through. There will be a number of PWNs to defeat here. Once you are able to though, I would recommend retur- ning to refill your ammo. Go back through the room and you will locate the last Decryptor podium to activate. Once doing so, a door will open and you will face yet another large batch of PWNs. Once they are dispatched, Talwyn will tell you she needs the bridge moved. Walk across the 3 red pads and then turn the bolt in the ground to rotate the bridge. Walk up towards the steps and your last (yes I promise) battle against numerous PWNs will occur. Talwyn will then join you and stand on one of the 2 glowing red pads. *****************************GOLD BOLT: FASTOON******************************** Before stepping on your red pad, walk towards Talwyn, then turn around to face into the room. There will be a wall to your right. Walk along the wall and below the bridge that you rotated should be a door that has been recently opened. Inside, you should find the Gold Bolt. ******************************************************************************* Continue walking along the right side of the room and continue walking past the doorway you entered from and after a short walk past the entrance doorway, you should be able to locate the Holo-Plan. Now if you want to retrieve the RYNO, I suggest stepping on the red pad to deactivate the forcefield and gain entry into Tachyon's chambers. That way, when you return with the RYNO, you won't have to fight through all of the PWNs that respawn. Then again with the RYNO it may not matter. Whether you are returning from getting the RYNO or just getting done stepping on your red pad next to Talwyn, your next step is to walk into Tachyon's chambers for the final boss battle. -Find Tachyon Once you walk between the 2 red pads into the doorway, you will enter Tachyon's chambers. The first third of his life is fought in this room. He fires laser beams at you but his favorite attack here seems to be releasing tiny robot spider droids to run after you. Strafe and jump to avoid them while firing. Or just continually run in a circle around him. The Swarmer/Plasmoid combo of course helps out but if you have the RYNO, there is no need to bother unholstering anything else to beat him. After a third of his life is gone, the battle will change theaters. The rest of the battle is fought on an asteroid. The same attacks as before but there are a couple new ones. He will toss a group of pinkish/purplish orbs/ rocks at you. Run to dodge them. Also watch for when he jumps. When he lands, there will be a large yellow ring that radiates out from him. You will need to jump over it but just keep shooting. When he gets very low on life, he will shoot off a ton, and it really seems like a ton, of missiles. Keep strafe jumping and shooting and you should have it in no time. If you can't seem to beat Tachyon, email me with your problem and I will try to help you in any way I can. If you can't figure out how to strafe jump or run in circles, I can't help you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You have beaten the game. Sit back and watch the cutscenes. You will then have the option to warp back to before defeating Tachyon. Just like previous R&C games. Or start Challenge Mode, which is just a tougher version of the game but with better weapons and bolt multi- pliers. Just like previous R&C games. Enjoy. For those that needed it, I hope this walkthrough helped out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VII. Skill Points (SKIL1) ***************** Some of these are very VERY tough to obtain. If you've read the forums, you might have noticed this as well. I'm going to attempt to keep from getting wordy and overly descriptive as I tend to do in my descriptions of the various skill points throughout the game. I welcome e-mailed questions however I'd advise you to read the forums as I tend to not check my e-mail regularly. But if you do have a question, list it in the subject and I'll reply soon as I can. Planet Cobalia ************** ---A Smashing Good Time (10 pts) "Destroy all crates and consumer robots in the spaceport and gelatonium plant." Simple. Every crate on the main level and up above the spaceport after riding around the circulating towers. And every little consumer bot that's wandering around. Show no mercy. =============================================================================== ---I Should Have Gone Down in a Barrel (10 pts) "Jump into each of the two gelatonium waterfalls in the Cobalia gelatonium plant." As you go through the plant, you will notice two large waterfalls. They are in separate rooms. Jump into the first one you see and you will be brought back from the floor. Now further in you will come to another waterfall of gel. Jump into it as well, die, be reborn and you should have the point. =============================================================================== ---Giant Hunter (10 pts) "Kill all Basilisk Leviathans in the Cobalia wilderness." If you have leveled up weapons, it's easier then starting a brand new game but do-able nonetheless. Behind the Smuggler's ship or next to the area con- taining the armor vendor is an arched walkway leading to an area we're gonna refer to as "the wilderness." It's a big loop containing 2 (I think) Leviathans. Simply kill them to get the point. =============================================================================== =============================================================================== Planet Kortog ************* ---Wrench Ninja 3 (10 pts) "Use only the wrench to get through the level." I did this on Challenge Mode. Not entirely recommended as I didn't really use the wrench, I just jumped and leapt past most enemies to avoid dying. However, it worked. You can use either the Swingshot or the Gelanator to get past the area that asks for the Gelanator. When you make it to the point where you earn the Robo-Wings and have only used the wrench, you will get the point. =============================================================================== ---We Don't Need No Stinkin' Bridges (10 pts) "Cross the tri-pad sequence using only gel cube bounces." Ahh the Blazing Saddles quotes never get old...Well ok yeah they do. Anyway. At the part of the level where you are on a circular platform and only have 3 red pads to walk over thus deploying a bridge. Simply avoid deploying the bridge and instead use the gelanator to make the large (not small or medium) cube. Bounce over to the other side and make sure to glide to guarantee safety. =============================================================================== ---Surface-to-Air Plasma Beasts (10 pts) "Take out 3 flying targets using Plasma Beasts." I achieved this in the room with the 3 windows. First you must destroy the mechanical soldiers and eventually 3 of the flying ships appear one in each window. Just lob one Plasma Beast in front of each window and it's that easy. =============================================================================== ---Been Around (10 pts) "Take off from every Robo-Wing launch pad in Stratus City." There are 11. And I checked, all of them are on the map. Now I think they are anyway before jumping off the pad. Maybe they doen't show til after you use the pad. Anyway, due to lack of a working USB cable for my digital camera, I am unable to illustrate where they are on the map. Also I am ASCII-challenged so drawing a cute map is out of the question. I will attempt to narrate where they are (in no particular order) so as you look at the map, please try to follow along: (1) Upper left frying pan platform-far top left tip of handle (2) Diamond structure in center of map-top point of diamond (3) Starting point near ship (4) Bottom platform below diamond-left most point, almost, almost below ship starting point (5) Go northeast from diamond platform to the gas mask shaped platform-if you were wearing it, it would be located on the right eye area (6-8) The large loop in the map's center-Two of them are located at the bottom left of the loop. The third is located at the top right of the loop Where the circle extends out from the loop (9) Look north from loop and there is a...um...sideways space shuttle with a path extending north and then proceeding east along the north side of said space shuttle. It's located on the east most point of that northern walkway. Or due west of the room that always blinks (11) OK, between the starting point dock and the large loop is an area with two medium sized circles: one green, the other blue. Above the blue one is a smaller blue circle. Left of which is a small semi circle coming off of the main structure. Located directly above the green circle. It's on there If you die by running into a flying vehicle, you will need to start over. **If anyone cares to make a map of either this or Planet Sargasso, I will gladly post the link here for people to look at for a nice visual illustration. =============================================================================== =============================================================================== Voron Asteroid Belt ******************* ---Collector's Addition (10 pts) "Collect all cargo containers." There are 10. Right after the very first battleship you encounter, there will be a group of 3 right behind the ship. Eventually you come to your first asteroid belt. A group of 3 are located above that belt. Shortly after you dive right and eventually to the health ring. You will come across 2 more right before the ring. Lastly, after Clank takes the turret, as you are pulling out of the asteroid belt, there will be 2 more. I think 1 on the left and 1 on the right so be quick or you'll have to do it all over if you miss. =============================================================================== ---Minesweeper (10 pts) "Clear out 10-15 mines." Usually they want more specific goals. If 10 is enough, why not just ask for 10. But I digress. Mines are rainbow colored and have spikes jutting out from them. Just shoot 10 (or 11,12,13,14,15) and you're good. =============================================================================== ---What's that R2? (10 pts) "Barrel Roll 10 times." Easiest skill point. OK, second easiest. Cheapskate being easier. Hit L2 or R2 to barrel roll until you get the point. =============================================================================== =============================================================================== Planet Mukow ************ ---I Think I'm Gonna Be Sick (10 pts) "Ride the ferris wheel for 5 loops without getting off or taking damage." Easy enough when you get the pattern. Simply jump onto the roof of a car and just jump between it and the cars on the inner loop avoiding the green fire and repeat through five loops and presto. =============================================================================== ---Fast and the Fiery-ous (10 pts) "Use the Charge Boots to cross the bridge to the arena without being burned." Should be worth more I think some people would agree. Pain in the butt to nail every time and it's not even a consistent point due to the glitch. You're supposed to charge through all of the flames without getting hit. Here's merely the way I did it. First there is a grassy area with cop bots and a pair of statues that spit flames. Clear out the bots and that brings us to the flames. There are 4 (four) sets of statues in all before the arena. I aimed myself and charged though the first set, naturally coasting to a stop before hitting the next pair. Charged through the second set and tapped SQUARE to stop before running into the third flame. Charged through the third flame and actually ran into the fourth stream but still got the point. =============================================================================== ---One Heckuva Peephole (10 pts) "Use the Geo-Laser to blast through the wall." After you Swingshot from the main grounds with the vendors into the Challenger Entrance. Eventually you make it to a zipline. Go down, kill the cop bots and mech soldiers and when you see the stairs with the flame shooting across them, to the right is a wall with a green light above. Go there and use Clank's Geo- Laser to carve a hole in the wall. You will also find one of the Gold Bolts inside. Yeah, do I need to mention you need to return here AFTER getting the Geo-Laser? Not during the initial run-through. =============================================================================== =============================================================================== Nundac Asteroid Ring ******************** ---Alphabet City (10 pts) "Teleport to each of the six asteroids in alphabetical order." A quick lesson in Greek. Each asteroid has a teleporter you can use to jump across each asteroid. Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta. First 7 letters of the Greek alphabet. Merely teleport to each one. **One of these things is not like the other, one of these things just doesn't belong--You only need to teleport to six of the seven. Eta isn't required for the Skill Point. =============================================================================== ---Knock You Down to Size (10 pts) "Use Hyper Strike on 5 Cerullean Centipedes." Throughout the level you will encounter the larger centipede creatures. Merely Hyper Strike (jump then SQUARE) five of them. ================================================