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Prince of Persia (next-gen)

Also known as: Prince of Persia

Prince of Persia: Still the king of the swingers?

Hands-on with the Prince's new direction. Does it measure up to its lineage?

That fluffiness is compounded by the simplification of some of the platforming mechanics. Building swing momentum on a pole to make a long jump now isn't necessary, or even possible. Instead, a canned swing animation kicks in when the jump button is pressed, which always leads to a standard length leap. There's no need to balance on planks and narrow platforms either. When landing on one, the Prince now comes to a dead stop, frozen and unable to do anything but jump ahead to the next one when the button is pressed again. And with significantly long timing windows for control inputs, jumps can be pre-loaded in mid-air before the next platform is even reached.

While smoothing the flow of the game and showing off the Prince's animations beautifully, this does all rather lend the feel that the game is playing itself a good portion of the time. In fact sometimes it even feels like it's all just a case of pointing the Prince in the desired direction and hammering A until he gets where you want him.

The new combat system is a more welcome change, but definitely an acquired taste. Now based entirely around one-on-one duels, Ubisoft's claims that it harks back to the original 2D game's fighting are entirely accurate. You'll circle your opponent in 3D space, but dealing damage is all about edging forward while maintaining a defensive stance, and waiting for an attack window to open up before starting a combo. Enemies are very defensive, and a blocked hit will often leave the Prince wide open to attack. Fortunately, parrying is fairly easy to pick up once you learn the timing, and leads to a nicely tactical to-and-fro dynamic in battle.

There's a slow, deliberate pace to fighting this time around, and that's something that's going to take some players a while to accept, especially after the dynamic freeform combat of Warrior Within. But it's worth sticking with, as although it never provides the same kind of frantic thrills, when played with skill and practice it can be really rather satisfying. But again, thanks to some very generous attack input windows, the longer battles sometimes have a tendency to feel like extended QTEs. The fixed camera angle for combos doesn't help the interactive cutscene feel either.

At the moment it's tricky to know who Ubisoft is aiming the new Prince of Persia at. The simplified controls and platforming mechanics imply the expanded casual market, but the fact that everything is still based around the traditionally hardcore PoP model is likely to scare away the Wii Sports brigade regardless. Similarly, the occasional difficulty spike around boss fights is a little at odds with that philosophy.

The levels we've played so far have been relatively simple affairs, mostly consisting of moving in a single direction via wall-runs and swing jumps. We've been told that the finished game will include PoP's more complex, indoor platforming conundrums, and that can only be welcome news to hardcore players. But will those epic feats prove off-putting to casual players regardless of the new controls?

Right now, the game could go either way. With stunning production design and refreshed gameplay, it could be end up bringing the Prince of Persia magic to hardcore and casual camp alike. And for that, we could only praise it. But depending on how well balanced its approach turns out to be, it may fail through trying to please everybody at the same time. We're quietly hopeful, but we need to play more. Watch, as ever, this space.


 
22 Comments
Order Comments: Newest First | Oldest First
conorsgreat  - 1 year 1 month ago 
First!!!111!!eleven!!1 game looks good mite pick it up when it comes out.
KHfan  - 1 year 1 month ago 
this looks awesome hope its more like the 1st pop, i think the 2nd one sucks!
shadowless92  - 1 year 1 month ago 
naa 3 was worse but i hope its nout like any of them which is wat iv seen so far woop
jamboy199three  - 1 year 1 month ago 
this keeps getting wors and worse i used 2 love pop
thor0997  - 1 year 1 month ago 
Its always a problem with bringing core gamers in and at the same time bringing in the casuals.
NelosAngelos  - 1 year 1 month ago 
I hope this game is good, I really do. It looks beautiful with its new cel-shaded look, and knowing it flows well in-game is great news. I'm also glad about the co-op with Elika and that its ally you won't be yelling at to get out of the way or for their faulty AI. Well, all I can do is just wait and see how things go.
DeadGirls  - 1 year 1 month ago 
It sounds very much like they took the game mechanics straight from Assassin's creed. I know AC wasn't a very deep game but (using the keyboard and mouse) I found getting around the environment to be pretty satisfying (if only a little easy). Though I heard many people put it down, I liked the combat system in AC also and from the description here it sounds pretty similar. I'm usually vehemently against "dumbing-down" games for the casual (read console) crowds, but having never played any of the prior PoPs, I'll have nothing to compare this one to. I also think the art style is pretty neat. I will probably get this game when it becomes available on STEAM.
Jimmyjammy  - 1 year 1 month ago 
I was never a big fan of PoP, and to me this looks very similar.I don't like the whole 'if you can't make a jump you can't progress'. I know time reversal made this easier but I was always very good at not making said jump 4 or so times in a row. Whilst I applaud the new art style, the female character looks irritating and the Final Fantasy style CG clips we've seen so far failed to impress me. Roll on Assassin's Creed 2, which I'll be playing on a reliable system (read console), though some may look down on this (read snooty comment above).
TeragRunner  - 1 year 1 month ago 
Though I don't see how a console(other than the Wii which is slipping toward it) is casual, I think this is going to a disappointment. I was really looking forward to it but now that everything is context sensitive I can see that becoming a hassle. I know I'm one found himself doing the wrong move while I actually had some control over what I did and this isn't going to help any.
jimsondanet  - 1 year 1 month ago 
somethin that always bugs me is blatant drawing lines on characters but lacking in enviroment
it corrupts the reality
both or neither!
and as for the casual lamers gettin in on the pie ...well its cool with me.
this seems like the best way to convert em to proper games, increasing the customer base hence growth in productivity and development(so stop moaning).
economics 101 people!
derringer83  - 1 year 1 month ago 
Screw the casual players, they have no need to play these kinda games anyway. Make it brutally hard for all I care, that'll make it worth playing. Gotta say, the new art style is kinda growing on me. Looks pretty sweet.
Samael  - 1 year 1 month ago 
I dunno...that second screenshot with the windmills looks very un-PoP. And the new jump system sounds terrible. I don't like this, I think I'll pass.
gorilla325  - 1 year 1 month ago 
i think this hands on preview is really good. this is the only preview that mentioned this contextual stuff...

also i am wondering if the previewer were using mouse/keyboard to play it, or an analogue controller? i'd prefer to see a previewer played with M/K... since playing with analogue controller really is not different from playing a console...
Z-man427  - 1 year 1 month ago 
I see this being great or being crap. i hope it's great though. the big question is though, is he still a whiny little prat?
TheTrooper424  - 1 year 1 month ago 
Prince of Persia: the sands of time, was by far one of the most challenging but fun games for the PS2. I dont think this one will be that great though : ( lol
ycsm570  - 1 year 1 month ago 
Looks great, I've already got it pre-ordered. I've been a fan of the series since Sands of Time, and I have high hopes for this one.
Defguru7777  - 1 year 1 month ago 
The graphics look good, but the gameplay sounds easy. Wow.
Landior  - 1 year 1 month ago 
like the previous pop games, maybe rent it first before makin the decision to part with cash.
FancyRat  - 1 year 1 month ago 
@NelosAngelos

Well damn, you sort of took the words from my mouth.
shadowless92  - 1 year 1 month ago 
IT suks i played it omfg i walked away from it. ok the graphics are gd and story is gd music is gd but all else suks
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The Knowledge

Prince of Persia (next-gen)

Genre: Action
Release date: 5 Dec 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Franchise: Prince of Persia
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review
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