The Witcher was the sort of game that inspires devotion and love; not because it was perfect, but because it tried to go beyond the obvious. While it didn’t always succeed, the important thing was that it tried, and in today’s world of ultra-generic military shooters and pointy-haired RPGs, it’s more important than ever for games to offer an original, unique experience. With playing cards of naked women.
Forget about them in the second game, though. CD Projekt are tossing them out with the old bathwater and concentrating on making a properly mature game, but don’t think that that aspect of the game is completely wiped from history. Romance and sex are still very much a part of all things Temeria (the land The Witcher 2 is set in) but they’ll be handled in a subtler way than a short movie and a pornographic playing card. How deep this will go is unknown, but at least accusations of schoolboy attitudes towards sex will be easily dismissed from now on. But of course, there’s more to The Witcher than nude women...
“We know our limitations,” says Witcher 2’s senior producer, Tomek Gop. It’s a relief to hear it. For all the credit given to its superbly grubby, off-kilter fantasy, The Witcher was a prime example of ambition outstripping the ability to implement it.
With curious binocular-like eyes and a metallically high-pitched voice, Wall-E stars as an adorable trash-compacter in this summer’s Pixar film of the same name. Plot details are scarce, but from what we can discern, Wall-E is the last surviving trash cleaner on a long-since abandoned Earth. One day, a recon spaceship arrives with the sleek iPod-looking Eve, Wall-E’s romantic interest. When she has to leave, Wall-E hops on board
Familiar with Wanted, are ya? Last summer’s blockbuster documentary about a secret society of bullet jugglers? We kid. Wanted centers on Wesley Gibson, a sad sacked shlub abruptly awakened from his 9 to 5 monotony to find out that he’s been blessed with the hereditary ability to curve bullets, deflect blades and generate all manner of mercenary mayhem.
This is how you know you’re a badass: a rival faction of assassins boards the passenger plane you’re on, goes through the trouble of killing everybody on board, and then tilts the airliner toward the ground just to kill you. It’s flattering, really - but then, being a 24-year-old superassassin does invite some unique attention.
The War of the Worlds is not what we were expecting when we heard that Paramount was debuting a game based on the property at E3. We figured the game would be a 3D action game of some kind, perhaps one based on Spielberg’s Tom Cruise film. We’re happy to report that this isn’t the case—citing the early rotoscoped PC adventure games of the ‘90s, the developers have crafted The War of the Worlds as a 2D puzzle adventure that takes place around the same time of the...
War of the Worlds, the book, is perhaps the most recognizable title in science
fiction. The War of the Worlds, the radio drama, famously inspired mass panic in its listeners. The War of the Worlds, the films, have earned
Academy Awards and hundreds of millions of dollars.
what is special and memorable about The War of the Worlds, the videogame, due
on XBLA and PSN late this year? Find out in our full-access video preview, featuring Martian insects, violent electrocution, Out of This World references, narration by the mesmerizing Patrick Stewart and more...
Announced on June 2nd, Warhammer 40,000: Kill Team is a downloadable spin-off game from the successful 40k series. Getting a bit of time in with the game at its E3 debut, we were pleasantly surprised with what turned out to be a decent twin-stick shooter. While a few points in the demo felt a little undercooked (and for the record, the game’s not done, so no judgment yet), the sheer amount of potential and arcade-y nostalgia presented by the game outweighed any negative instances we encountered during our experience...
Captain Titus and the Space Marines under his command have it rough. They've been raised from birth to defend the human race against the oncoming, never-ending swarm of bloodthirsty and warlike Orks. To make matters worse, they're also being attacked by the devious and powerful followers of the Chaos Gods, who warp in from alternate dimensions to join the fight. Luckily for them, they've been genetically altered to deal with just about any threat that comes their way. Standing at more than seven feet tall and weighing in at about 1,000 pounds, they're capable of destroying most everything that comes their way. And that's why they're the focus of Relic Entertainment's newest foray into the Warhammer universe...
It’s almost a year since the first footage of Warhammer 40,000: Space Marine escaped Relic’s offices, but what a difference twelve months can make. Originally pitched as a melée-heavy Gears of War with a speed boost (ranged weapons subdue enemies but you need to get close and trigger one of the ‘cinemaction executions’ to finish ‘em off) it’s now an action RPG with hand-to-hand combat.