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Seeing Kane and Lynch back on screen dredges up some contradictory emotions. The original third-person crime spree shooter was, at best, mediocre. An ineffectual attempt at coordinating chaos in a criminal gang. It was meh.

But it was also grimly funny, had character and, if you squinted, you could see what devs IO – makers of the phenomenal Hitman games – were attempting to do.


Chris Antista - GamesRadar
By Chris Antista posted 1 year, 9 months ago

When your game is largely focused on psychopaths, greedy mercenaries and complete bastards, camaraderie will only get you so far...


Right away, we’re certain that Kane & Lynch 2: Dog Days’ “gritty” shaky-cam look is going to divide players. We’re actually divided inside our own brains. Throughout our recent hands-on, we alternated between really digging the unique look, and also being annoyed by it. There’s no question that it’s refreshing in a videogame context – even though we’ve all seen this visual style plenty of times in movies, it’s arresting to see it in a game, and gives the scenes of running through the narrow alleys of Shanghai a frantic, desperate feel...



By Shaun Curnow posted 1 year, 9 months ago

Like many videogames Kane and Lynch 2: Dog Days is in love with the movies. There are nods to action classics such as Collateral, but Denmark-based developers IO Interactive are as intrigued by the people behind the camera as the stars in front of it. Inspired by the erratic camera work and often shocking nature of internet clips this shooter sequel plays out like a YouTube video nasty. They’re calling it a ‘docu-shooter’, and it’s easy to see why...


Want realism from your entertainment? Great graphics aren’t the answer. Neither is pixel-perfect framing, nor capturing the perfect shot on screen. In IO’s eyes,  true realism isn’t what you’d imagine. There are plenty of reasons why Kane & Lynch 2 exists, but the main one is Youtube. User generated content is far and away IO’s biggest influence: gritty films snapped on camera phone and uploaded onto websites; wobbly cameras, pixelated details and occasional compression issues...


By GamesRadar US posted 4 years, 9 months ago
The airs thick with smoke, bullets and bad words. Kane (scar) and Lynch (baldy mullet) are going about their business like a machine, one unloading covering fire while the other cuts around potted plants and office furniture, shooting security staff in the back. Over the gunfire, screams and shattering glass, they shout encouragement to each other. Its classic buddy-movie stuff… with one important difference. “What the f*** are you doing? You f***** psycho!” shouts Kane, as

By Shane Patterson posted 4 years, 4 months ago
Sept 20, 2007 Besides having two lead characters and a crapload of bullets, any comparisons of Kane & Lynch: Dead Men to EA's Army of Two - also coming out this autumn - will end right here. There are no wisecracks, just f-bombs. There's no aggro meter or invisibility, just your bad-ass attitude. And Kane and Lynch aren't buddies, they hate each other. So, what brings a condemned-to-death killer and a medicated psychotic together? Besides the love of money and fear of death, it's the mayhem

Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 4 years, 4 months ago
Oct 8, 2007 The more we learn about Kane & Lynch: Dead Men, the more impressed we become. At first blush, the game doesn't seem all that different from a run-of-the-mill, crime-themed third-person shooter, but everything - from the action and cinematic presentation to the story and characters - has been handled with utmost care. With that in mind, it's hardly surprising that Kane & Lynch features some of the most inventive multiplayer modes this side of Halo 3. We've already covered a lot of

Henry Gilbert - GamesRadar
By Henry Gilbert posted 2 years, 7 months ago

What began as a quirky cult hit has now grown into a big franchise, as the Katamari series continues to expand just like its trademark sticky-ball. After a recent appearance on 360 in Beautiful Katamari, the Prince and King of All Cosmos are coming back to a Sony platform in the PS3-exclusive Katatmari Forever.


By PlayStation World UK posted 4 years, 1 month ago
Jan 16, 2008 You know what the problem was with Killzone's original release. It was nothing to do with the quality of the gameplay or the much-touted startling never-before-seen level of graphical brilliance. Killzone was a classic case of a game that couldnt possibly live up to the hype, so its little wonder developer Guerilla has been content only to drip-feed information, screens and footage of the
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