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By Ian Dean posted 3 years ago

Ubisoft recently introduced I Am Alive with this quote from Italian socialist author Ignazio Silone: “An earthquake achieves what the law promises but doesn’t in practice maintain – the equality of all men.”


Despite being downgraded to an XBLA/PSN download after having initially been announced as a full-scale AAA game, I Am Alive has managed to grab our interest again. Yesterday, we got our first look at the post-apocalyptic survival game, and saw four different areas that gave us a good picture of I Am Alive's tense – and often bloody – gameplay...


It’s that time of year again. E3 is coming and the hype train is beginning to hiss. In preparation for this year’s maelstrom of new video game delights, which starts on June the 15th, we’re running a twice-weekly series of features highlighting the big hitters you’ll want to keep an eye on at the show.

Some you’ll know, some you won’t, but all will require your complete and undivided attention. So tune in to GamesRadar every Wednesday and Saturday, and have that attention primed and ready.

Today, we’re looking at Team Ico's upcoming etheral adventure, The Last Guardian, which is being released exclusively for the PS3.



Ico and Shadow of the Colossus in HD: What more do you need to know? The original games were awesome and the next week’s PS3 collection makes them even better with enhanced visuals and support for 3D TVs. But that’s not all! There’s a crapload of behind-the-scenes wheelings and dealings you probably never knew about! Here’s a quick look at candid interviews with creator Fumito Ueda, a 20 minute Team Ico roundtable discussion, and most deliciously, a ton of previously unseen concept footage, plus a fresh look at The Last Guardian!


Upscaling last-generation’s best games is a trend we can get behind, especially if they’re all handled with the love and care that went into the God of War and Sly Cooper HD collections. Sony’s latest expedition into the past has brought back Team Ico’s critically acclaimed PlayStation 2 games: Shadow of the Colossus and Ico, both of which could use a little cleaning up for the current generation...


Ico and Shadow of the Colossus in HD: What more do you need to know? The original games were awesome and the next week’s PS3 collection makes them even better with enhanced visuals and support for 3D TVs. But that’s not all! There’s a crapload of behind-the-scenes wheelings and dealings you probably never knew about! Here’s a quick look at candid interviews with creator Fumito Ueda, a 20 minute Team Ico roundtable discussion, and most deliciously, a ton of previously unseen concept footage, plus a fresh look at The Last Guardian!


By Michael Gapper posted 3 years, 5 months ago

Fighter planes have been landed without propulsion; with wings shredded by enemy fire; with tail sections shattered by flak; with bullet holes peppering the fuel tanks and engine. World War II is a goldmine of tales of daring escapes and miraculous landings in direct defiance of the laws of physics. The real world can be weird in a way videogames can’t – at least until now.


Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 5 years, 9 months ago
In the E3 demonstration for the as-yet-unsubtitled brawler Indiana Jones, we watched as Indy handily disarmed some Triad thugs in a steamy, dingy back alley. Then he grabbed one by the lapels and threw him against a car. Then he did it again. And again. And again. Granted, the outcome was a little different each time, with the thug breaking the window with his head or bending backwards over the hood before slumping to the ground. From where we were sitting, it looked like a refined version of

By GamesRadar US posted 4 years, 11 months ago
Euphoria. Make a mental note, because youre going to be hearing a lot more of that word over the coming months. One, because for anyone even remotely interested in the worlds greatest adventurer (sorry, Lara), the sight of Dr. Jones on next-gen should be enough to induce - as the dictionary says - “a feeling of great (usually exaggerated) elation.” And two, because its the name of LucasArts self-created development tool, the beating heart at the center of the most realistic, most

Since it was first unveiled last year, we’ve seen InFamous 2 bring a lot of cool enhancements to the first game’s formula – a livelier city, more diverse enemies, better visuals, super-powered sidekicks and improved combat, for starters. At a closed-door session at GDC today, however, developer Sucker Punch revealed one more.

“We’re fixing the biggest problem of InFamous 1,” said Suckerpunch’s development director, Chris Zimmerman, during the event. “At some point, it ended.”

Assuming you read the headline, you already know what the solution is...

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