With ex-Sony man Phil Harrison on board and fingers in practically every gaming pie (thanks to distribution deals with publishers the world over), and a brand that everyone recognises, Atari has the foundations in place to become great once again. But, most shockingly, it's actually got some great games to back it up. Here are five games Atari were showing off that we reckon you're going to want to play.
What's the result when you mix a Jerry Bruckheimer live-action extravaganza, a bit of CG magic, and adorable rodents? A bizarre question to be sure, but Disney will answer it this summer with G-Force, a family-friendly action flick starring a series of guinea pig secret agents. Smirk if you'd like, but kids love guinea pigs, and where there's scent of a new franchise that kids might go crazy over, you'd better believe Disney has a video game
Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra
Join us as Atlus swings by the GamesRadar office to give us a well-guided tour of the first 30 minutes of Game of Thrones...
In what we assume is publisher Atari’s effort to conserve paper, yet another beloved pad and paper RPG is being turned into a video game. This time around it’s Gamma World, and the video game iteration has a lot of potential. The game is a third-person shooter with the same setting as the original TSR game: a post-apocalyptic world ripe with tongue-in-cheek humor and everything from androids to talking trees to mutant animals carrying handguns. Visually, it resembles Borderlands, both in its use of cel-shading and its comic book style cut scenes, though its nowhere near as polished just yet.
• Genji 2 gameplay footage (WMV, 10.7MB) - right-click to download
Tuesday 9 May 2006
One of the playable offerings at Sony's pre-E3 conference was samurai slasher sequel, Genji 2, and we took a few moments to really get to grips with it. You can take a look at the game in action at the conference by clicking the link above.
Set three years after the original PS2 version and billed as a "traditional" action/adventure by Sony, this follow-up boasts the chance to switch between characters
It's no secret that the upcoming samurai epic Genji: Days of the Blade (aka Genji 2) has a tough road ahead of it. Its awkward debut at Sony's pre-E3 press conference has become the stuff of Internet legend, thanks to the phrase "actual historical battles" being followed almost immediately by "giant enemy crab." And while it's certainly beautiful, its gameplay doesn't seem all that removed from the PS2 Genji: Dawn of the Samurai.
Granted, there's a lot of it we haven't yet seen. We haven't,
No matter how hard it tries, Genji: Days of the Blade will never, ever shake the stigma of its giant enemy crabs. One of the beasts was revealed during the E3 expo in May, and ever since, Genji has been the stuff of thousands of internet in-jokes. But behind those humongous crustaceans lurks a fast-paced, hauntingly pretty samurai epic that's finally looking ready for prime time.
While we haven't been too impressed with it in the past, Genji has rapidly shaped up since the last time we saw it.
For children of the '80s, there are many pop culture touchtones - just watch VH1 on any given Sunday and you will see dozens of examples. One of the biggest was Ghostbusters, and after two decades since Ghostbusters II and the series' descent into nostalgic obscurity, it's making a return in a big way to consoles and PC. That is a damn sight better than Extreme Ghostbusters...
Granted, thanks to the wonders of the internet and
As I stepped out of the Ecto-1 and stood on the steps of the New York Public Library alongside Ernie Hudson, Dan Aykroyd, and Harold Ramis (Bill Murray isn’t along for this particular call) listening to the team chatter, Ghostbusters’ Associate Producer Ryan French explained that my experimental proton pack was fully loaded for the purposes of this demo.