The word "visceral" describes things that impact the soft internals of a body (particularly those of the stomach or ‘abdomen' to get all sciencey on you) and there's a good reason why it frequently describes boxing. Graphics or physics alone won't get the job done; a good boxing game has to make you feel like you're about to get slugged. EA has a reputation for delivering the experience of professional sports in a way that goes beyond the rules of the game, and Fight Night Round 3 hungers
Fight Night Round 3 was a great game, but its Rock’em Sock’em Robot-style of gameplay wasn’t exactly a realistic representation of boxing. Because the game's original developer, EA Chicago, no longer exists, the franchise has been placed in the hands of EA Canada.

Senior Editor Mikel Reparaz and I got our introduction to Move at Sony's booth on the E3 show floor last week. The Fight: Lights Out is a simple boxing game which uses two Move controllers and - that's right, believe it or not - your own punches. The game itself is very tech demoey, but we didn't hate Move's motion tracking... after more calibration than we'd prefer to endure, it sort of worked. See for yourself how foolish we looked...
For all you gaming addicts looking for a fix, check out these treats:
Opoona - Wii
A very unusual little game for the Wii that combines community and relationship-building elements with a traditional RPG - a bit like, say, Animal Crossing but with a proper adventure to work through. Even better is the way it uses the Wiis Remote and Nunchuck, allowing you to move with the analog stick and battle by swinging the remote.
Crazi Taxi: Fare Wars - PSP
We reckon this is just about old enough now
"Men, or mayhap gods?" That was one of the questions posed in the new version of the Final Fantasy XIII trailer shown off at Tokyo game show. What does it mean? It's the random sort of question that lends more mood than meaning to what followed it... not surprising, considering the game itself is still pretty much a total mystery even now.
We say "version" of the trailer, because it was only slightly expanded from the original one debuted five months ago at the E3 show. While we didn't learn
When developer SquareSoft was struggling to make an impression on the world back in 1987 while bills mounted up and the world was in the grip of Mario fever, it looked like there was little option but to wave the white flag. Legend has it, they were on the brink of closing and sending everyone home. Then they released one final game - prophetically called Final Fantasy - and held their breath. The game proved to be a smash success and the rest, as they say, is history. Some 20 years later, the

Square-Enix looks to have taken fan feedback from Final Fantasy XIII to heart, because FFXIII-2 looks like it's ditching the linear tube in favor of more exploration, more interactive environments and even adds branching paths you can take depending on the choices you make. Our Moogle-filled demo felt like a promising mix of what worked well in XIII paired with more traditional JRPG sensibilities...
It's the
first day of TGS, and one of our first stops was to check out Square Enix's
hands-on demo of Final Fantasy XIII-2. Recent screens showing off the sequel's
totally new time- and space-bending overmap have gotten us excited for its decidedly
non-linear approach, and while the demo didn't go into time travel too much, we
still saw a surprising amount of new features in FXIII-2...
In its decidedly
non-linear, time-bending approach, Final Fantasy XIII-2 has positioned itself
as a response to fan criticism of FFXIII, directly addressing complaints about
its predecessor's linearity and lack of exploration. But how much has really changed in the
sequel, and how much of it is just window dressing? It's difficult to tell by just looking at screens and trailers. To clear things up, we recently had a chance to sit down and play
FFXIII-2 at length, from the very beginning through as far as we could get in a
day of playtime. We can now safely say that the structure of the game is,
indeed, completely different...
The Final Fantasy XIII-2 demo is out! Internet too slow? Don't have enough hard drive space? Want to watch us play the entire demo for you? You're in luck...