We’ve managed to shore up our right flank with a set of howitzers, but they’re being harassed by fighter-bombers coming over the river. We’re running low on provisions and our reconnaissance vehicles have just caught sight of a bucketload of unidentified enemy units massing on the other side of that ridge.
We’ve been desperate to get to grips with Rockstar’s Red Dead Redemption since the first time we watched John Marston ride into town. And finally, we’ve been handed the reins to give this superb looking cowboy game a go.
We were given a demo of one mission but by Rockstar but were handed the pad to try out two others. There was also time for us to do a heck of a lot of off-mission stuff too, which we’ll bring
Nowadays it takes an incredibly honest developer to stand up and admit the game they’re working on takes fewer than eight hours to complete. It’s been a long time since we’ve heard predictions below twice that number. Applying normal PR logic (half the stated game time, then add a quarter), Singularity will actually clock in at around five hours.
Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.
Colonel Conrad was dead. He and his entire battalion of loyal soldiers stayed put in Dubai when the sandstorms rolled in, smothering the city beneath a blanket of dust hundreds of feet deep.
Like precious drops of life-giving water in a barren, dust-strewn landscape, details on Ubisoft’s new Prince of Persia game – slated to launch across all major gaming consoles in just a matter of months – have been excruciatingly scarce. Even the teaser trailer below left fans choking in the desert sands, desperate for real information.
Since it was revealed by Square Enix at last year's E3, the diminutively-titled Nier has been keeping a real low profile. Regardless, and as should be expected with any new Square Enix production, there's still plenty of interest around the game. If proof were needed, it ranks at 72 on our own list of 2010's top 100 most anticipated games. So we were made up when Square Enix dropped by to give us our first real good look at Nier.
Seeing Kane and Lynch back on screen dredges up some contradictory emotions. The original third-person crime spree shooter was, at best, mediocre. An ineffectual attempt at coordinating chaos in a criminal gang. It was meh.
But it was also grimly funny, had character and, if you squinted, you could see what devs IO – makers of the phenomenal Hitman games – were attempting to do.
If you’re reading this, then you’ve managed to find a spare few minutes to drag yourself away from Modern Warfare 2. Yes, we know, it’s difficult – you’ve just got the Ninja perk and launched your first Tactical Nuke. But you also have the intelligence to appreciate that Modern Warfare 2 isn’t the absolute and final word in war-based online multiplayer.
In space no-one can hear you scream. But in the gaming room of Oxford-based developer Rebellion’s head office everyone can. Sitting mere meters away from the world’s largest TV screen with the lights down low and the volume up high, Aliens vs Predator is a very scary game.
It’s also a very ambitious game. Each species (humans, Aliens and Predators) gets its own campaign, control method and even screen furniture.