Say the words ‘real-time strategy’ to your average console gamer and he’ll yawn his jaw off. To many, playing an RTS invokes images of tedious resource gathering, tunneling through hefty manuals, building bases and nudging tiny tanks through foggy fields. But World in Conflict wants to change all that. It’s as tense and tactical as the beardiest PC strategy games but with the immediacy of an FPS, blending thoughtful

Wrecked: Revenge Revisited is the follow up to sleeper hit Mashed: Drive to Survive, another top-down, arcade styled racing game that won over fans with its frantic, fun gameplay. On the surface, Wrecked may not have the immediate appeal of a Burnout or Need for Speed game, but after sitting down for a few rounds of multiplayer, it’s clear why the original had so many fans.
All right, this might sound like an obvious idea, but WSC Real 08 is taking a first-person approach to snooker. As appealing as that sounds, it doesn’t mean taking the safety off a semi-automatic when a mobile goes off. No, you’ll be directly behind the cue when you take shots and you’ll be able to wander around the table to size up your next shot and take in your surroundings.

“It's about goddamn time,” we thought while demoing WWE '12. Why are we so relieved? For starters, the biggest change to the WWE franchise – besides dropping the SmackDown vs Raw nonsense – is the new engine, a change fans have been craving, nay demanding for years. Fresh from THQ's ginormous booth at E3, we sampled a bit of the new changes that fans can expect this fall...

For years THQ has been the unquestioned King of the Ring when it comes to wrestling games. On top of recent casual successes like WWE All-Stars, the SmackDown series that began on the PSOne had remained the top wrestling franchise, and that was true for last year's SmackDown vs Raw 2011. Yet now the publisher is ditching the dynasty and starting over with the simplified title WWE '12. Is this really a brand new day for the hardcore franchise, or is this just a new paint job on last year’s model?
WWE SmackDown vs Raw is no more, and in its place is the new and easy to remember title WWE '12. After years of dominating the world of wrestling games, THQ is out to make a fresh start, though the publisher and the Yuke's development team aren't forgetting what made SmackDown so huge. Not too long ago we saw the gameplay tweaks and creation suite updates, and now we've seen the single player offerings. Fan favorite modes Road to WrestleMania and WWE Universe are back, but just how much have they changed for this new era?
WWE 13 celebrates the stars of the late 1990s, so at SummerSlam this weekend, publisher THQ had a panel to talk about the Attitude Era with some of the people that lived it. See icons like Steve Austin, Jim Ross, and Mike Tyson along with current superstars CM Punk, Sheamus, AJ and more in our video of the event...
We got our first chance to play the newest WWE game, but can heavy doses of revolution and attitude make for a great sequel?

If you thought pro wrestlers couldn't get any more 'roided up, just check out WWE All Stars, an over-the-top fighting experience that makes the WWE SmackDown vs. Raw series look like a simulation, in comparison...

We can't think of any wrestling title that lets itself get influenced by Japanese 2D fighting games as much as WWE All Stars does. In fact, there's even juggling - not an excessive Guilty Gear degree of juggling, but enough to make the WWE gaming faithful raise an eyebrow with an intensity that would make The Rock blush...