Even though its built with the Half-Life 2 engine, you won't launch rockets at waves of enemies or find any online death matches in Portal. Although it certainly looks like a first-person shooter and controls like one, Portal is best described as a first-person puzzler. But juicy details regarding this upcoming mystery wrapped in an enigma have been far and few.
Luckily, we got to wrap our brains around a level from a demo of the game. While it may not be the "groundbreaking action game that
Portal is a comedy puzzle game. A pretty black comedy, granted, but firmly a comedy. Most of the jokes revolve around you being lied to, killed, or thirsty to the point of delirium, but that wont stop you chuckling at least once per puzzle. In fact, thats usually the reason for it.
The puzzle part youre hopefully familiar with from the trailer better yet, the 2005 prototype Narbacular Drop. Youve got a gun that opens rifts in any wall you shoot it at, and once youve opened two, you can walk

Valve has again brought never-before-seen (correction: once-before-seen) footage of Portal 2 to PAX, but this year, it's not focusing on the co-op mode, which it has heavily promoted on account of it being "brand new." To our delight, Valve instead showed us roughly five or six minutes of the game's opening, and introduced a new character - Aperture Science founder and president Cave Johnson, who is voiced by actor J.K. Simmons...

One of the longest lines at PAX 2010 wasn't to play anything, but to see a live demo of Portal 2’s co-op mode. Valve only showed a few of the mode’s puzzles, but we can say pretty assuredly that it’ll be another beloved addition to Portal's universe. You'll probably see fan-made plushies of the adorable co-op robots before the game even releases...

The original Portal was a pretty solitary experience. Pitting a mute woman/glorified lab rat named Chell against an increasingly unhinged supercomputer called GLaDOS, it remains a deliberately lonely, but brilliantly offbeat puzzler. Suffice to say, with its comedy metal men shaking their bionic booty at each other almost every time you overcome an obstacle, Portal 2’s co-op is anything but solitary. As we discovered in our recent hands-on at an EA event, it’s also every bit as ingenious as Valve’s original brain-scratching masterpiece. Although sadly, there wasn’t a slice of cake in sight.
Here's one Blitz Games product you won't find packaged in with your Burger King meal: Possession, which casts you as The Enslaver, a flakey-faced zombie with the power to command his army of equally undead buddies. And guess what? He's pissed off.
And here's what he's going to do about it: take down the Prometheus Corporation - the mysterious company which manufactured the chemicals that turned him and his friends into intelligent zombies. In practice this means directing your cohorts around
It's about time somebody took a healthy, competitive stab at Geometry Wars. It's been riding high up on its Xbox Live Arcade bestseller seat for far too long. Well, Powerup Forever is here to do just that, and then some, for both XBLA and the Playstation Network. From a god's eye view, you'll navigate a formidable craft of flight with the left analog stick, while using the right stick to fire in all directions.
It's about time somebody took a healthy, competitive stab at Geometry Wars. It's been riding high up on its Xbox Live Arcade bestseller seat for far too long. Well, Powerup Forever is here to do just that, and then some, for both XBLA and the Playstation Network. From a god's eye view, you'll navigate a formidable craft of flight with the left analog stick, while using the right stick to fire in all directions.
It’s okay if you don’t remember 2006’s Prey. Not that it wasn’t memorable: a first-person shooter in which both you and your alien foes often walked on the ceiling, Prey definitely left an impression. No, it’s okay if you don’t remember it because Prey 2 looks at its predecessor’s defining characteristics: wonky gravity, teleport portals, spirit walking – and throws it all out. And we’re thrilled. Why? Because now you’re a free-running, sci-fi bounty hunter packing Batman-style gadgets and supervillain-grade artillery, stalking targets through an open world inspired by Blade Runner and populated by aliens like those you’d find in Mos Eisley’s cantina. Walking on the ceiling? Lionel Ritchie did that. This is a whole new level of awesome...

Launched in 2006, the original Prey has been mostly forgotten. Its physics-be-damned portal mechanics were very cool, but were quickly eclipsed by 2007’s Portal. Prey 2 is looking to avoid that trap completely. Rather than relying on gimmicky (albeit awesome) mechanics like Prey’s portals, Prey 2 is boldly going where many have gone before – just not all at once. It’s taking inspiration from several great games (and films), though we’re not sure we’ve ever seen it done this stylishly...