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Our grandparents' time was simpler and purer, they say. Families ate together at the table, neighbors chatted pleasantly over white picket fences and town sheriffs whistled down the street, making sure every boy and girl was home before curfew. Bullshit, we say. After playing the upcoming Mafia II and experiencing the virtual life of a post-WWII criminal firsthand, we know just how seedy and sinful life during the 1940s-1950s could be. Here are seven less-than-wholesome activities enjoyed during a single hour and a single mission.
Released on the 23rd of November for Xbox 360, PS3 and PC, Joe’s Adventures looks to be a great example of the way DLC really should be done. Less a side-story, more the missing part of Mafia 2’s main story, it follows Vito’s best friend Joe through his exploits in Empire Bay during the years of his buddy’s absence.
It brings new areas, new game mechanics, and eight new hours of gameplay, making it the biggest and most complete DLC offering since Rockstar gave Liberty City two new episodes. Also, what I’ve played so far is great. Read on, and I’ll tell you why.
It works. That's the main thing you need to know: 256 people shooting each others' faces off with extreme prejudice. Quite how, is a voodoo secret Sony must be guarding pretty closely, though. Developer Zipper built an entirely new server system to get such a huge number of people playing together and whatever the hell they did, they got it right.
Another year, another installment of Duels of the Planeswalkers – and we wouldn’t have it any other way. Check out what’s new and what’s gone in the 2013 edition, which drops next week...
Want to know what's in store for Sony's Pub Fund? Read on...
Haven't heard of Majin and the Forsaken Kingdom? Neither had we until recently, but from our first look at Majin, this platformy adventure game piqued our interest with its endearing personality and Team Ico vibe (although it's actually being developed by Game Republic). Although we only got a look at the first hour of gameplay, we came away with five reasons to keep a closer eye on this one...
Publisher THQ's first take on the popular Marvel Super Hero Squad cartoon was a bland beat 'em up that proved too frustrating for its tween target audience and too boring and button-mashy for older Marvel geeks. Despite this—and a disappointing 49% Metacritic score—the title sold enough copies to warrant a sequel. Thankfully, though, THQ is finally giving this potential-packed franchise the love it deserves, crafting a much-improved follow-up that smartly borrows elements from the popular LEGO games. Mixing the can't-miss appeal of Marvel's cape-and-cowl crowd with a utility-belt full of new and improved features, Marvel Super Hero Squad: The Infinity Gauntlet could actually have us suiting-up when it lands this November. Here are five reasons why...
We actually enjoyed Marvel: Ultimate Alliance the first time round. Sure, it was daft seeing superheroes flummoxed by a simple plywood door, and the gameplay was a tad repetitive but, as a comic book crossover, the game was entertaining enough. So let's rename the original 'Marvel Penultimate Alliance' and take a look at what the real 'ultimate' Marvel mashup is promising us.
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