The thought-to-be-an-April-fools joke is actually real. We're not kidding. We got to play it. Get our impressions the downloadable stand-alone here...
We havent exactly been deprived of futuristic racers over the last few years; from the 16-bit thrills of SNES classic F-Zero to the club-cool speed-bouts of Wipeout and Quantum Redshift, the genre has been ten a penny ever since someone figured out that Formula 1 would be much more exciting with big laser guns and The Prodigy thumping out trackside.
Still, Fatal Inertia - KOEI's first foray into the racing genre - genuinely looks to be more than just another cookie cutter hover-car racer,
The events of Project Origin promise to bring the player closer – physically and psychologically – to Alma than the flittering twitches its predecessor, FEAR allowed. “You play Michael Beckett,” enthuses John Mulkey, Project Origin’s lead designer. “You’re going in to rescue Aristide, the president of Armacham – the woman who restarted Project Origin and wakened Alma.
Monolith’s second outing for her of bedraggled hair and psychic entombment is crash-landing in a very different pool of expectation to the original FEAR. In the past few months, shooters have changed.
Dec 24, 2007
Earlier this month we posted our first impressions of the spiritual successor to FEAR. Weve since had a chance to ruminate a bit more on the shooter that will be making us all scream like, and because of, little girls.
The outstanding memory we have of FEAR wasnt the all-pervading atmosphere - although it was creepy - but the intimidation we felt as we pitted ourselves against some genuinely sharp, crafty enemies. For Project Origin, developer Monolith is currently refining that

Have you been following the plot of the F.E.A.R series? Ha ha, that was a joke. As much as I enjoyed the first two games, about all I know is that Alma is creepy and psychic, Point Man and his brother, Paxton Fettel, are her sons, and she’s pregnant again (which is a bad thing). That’s why Point Man and Fettel team up to stop her womanly processes in F.E.A.R 3, and that’s a little different – action game as it may be, F.E.A.R.'s horror-ey elements make the “buddy cop” thing seem out of place. At least, that's what I thought at first (ugh, does everything have to be co-op?), but after playing a level as the ghost of Fettel, I’m pretty sure it isn’t quite like that...

These days, having a multiplayer component in the latest AAA blockbuster in-your-face awesome-fest is something of a given - and all but inescapable if that game is a first-person shooter. FPS games have been an online multiplayer staple for almost two decades now, so it's not entirely surprising to see that Warner Bros. and Day 1 Studios are building in a little some-some for gamers looking to shoot their friends in the face from afar...
We take a trip to Silverstone to get to grips with Ferrari Challenge's multiplayer mode... not to mention chat to some lovely Ferrari girls and see the real-life versions of the cars in the game
Any console that can play the upcoming Ferrari Challenge, take one step forward. Not so fast Xbox 360! At least if System 3 CEO, Mark Cale is to be believed when he says, “The PS3 offers the most powerful opportunity in the global marketplace.” Barring some phantom super-console lurking in the E3 rafters, we suppose that’s fair. Though, the fact that Sony’s better established throughout Europe, and that
1) Never see the same dribble animation twice
FIFAs animation system is “organic,” with foot-to-ball contact calculated on-the-fly, depending on your speed, position and player skill - use prods and pokes of the stick to create unique dribble styles or string together signature tricks from the likes of Ronaldo, Ronaldinho or Rooney.
2) Improved ball physics
Youll no longer be able to leather the ball goalwards with the tap of a button as wind resistance, opposing pressure and