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  • When Atari's Ghostbusters games ship next year, it'll have been a mere 25 years since Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson first donned their proton packs for the big screen and "Who you gonna call?" was a national catch phrase. In that time there have been a number of videogames that attempted to bring the loveable foursome home, but none have really captured the core spirit of the films. Until now.

  • Dec 12, 2007 There's nothing quite like a comeback story to capture the imagination. In 1989, the Ghostbusters were down and out, broke and about as popular as a council health inspector about to rupture a spirit containment system. Forced to suffer the ignominy of making guest appearances at the parties of ungrateful snot-nosed brats in exchange for a few bucks, the boys in boiler suits were about as low as they could get without actually being scalded by the Earth's
  • With ex-Sony man Phil Harrison on board and fingers in practically every gaming pie (thanks to distribution deals with publishers the world over), and a brand that everyone recognises, Atari has the foundations in place to become great once again. But, most shockingly, it's actually got some great games to back it up. Here are five games Atari were showing off that we reckon you're going to want to play.

  • At first glance, Ghostbusters and Left 4 Dead are two very different games. One's an FPS, the other played in third-person. Slimer's residue does not 'attract the horde'. But there's no denying Ghostbusters shares some very welcome features with the 360 and PC shooter - to the extent that the same core gameplay that's been keeping the Radar team glued to its HD TVs for weeks could now be entertaining your entire family. Here are five good reasons why: 

  • “Like I just saw a PlayStation 4 title,” is how forthright journalist HipHopGamer described the secret footage of Kratos battling the ‘Spider-horse’ boss in God of War III. With few days to GOW’s release, we’ve seen the same footage and can confirm that – while not quite as astonishing as you might expect of a PlayStation 4 game – Kratos’ PS3 debut is a technical showcase.

  • For years now, the PlayStation 3 has been, in terms of games at least, more or less on equal footing with the Xbox 360. Every time a multi-platform game is released, it looks more or less the same on both systems, and the PS3’s exclusive titles (while pretty) haven’t truly been anything beyond the 360’s technical reach. Two years out, the system still needs something to truly set it apart.

  • It’s sad, isn’t it? God of War III was the last in Kratos’s console trilogy, and since its release there hasn’t been a new game announced for PlayStation 3. What’s a hungry God of War fan to do? Fear not, as there’s one remaining God of War experience in the works (that we know of), and it’s coming to the PS3 in September. The God of War: Origins Collection bundles Kratos’s PSP journeys onto a Blu-ray and adds Trophies, stereoscopic 3D graphics, and the full HD treatment. We’ve spent a few hours of ripping out Cyclops’s eyes and tearing off harpies’ wings, and it looks like God of War fans have a lot to be excited about...

  • Shrouded in secrecy for almost two years, we can’t quite believe how open everyone is about Godfather II. The game is being developed in the heart of EA at the romantically named Redwood Shores just outside San Francisco. The name alone conjures up images of a relaxed life, a sun-soaked resort and a place to escape the stresses of modern life. Like EA’s new-found approach to gaming, Redwood Shores is a fantasy.

  • Just when we thought we'd played through enough versions of The Godfather to choke a horse (and presumably decapitate it afterward), two more were announced: The Godfather: Blackhand Edition for Wii and The Godfather: The Don's Edition for PS3. Due out in March - a full year after the last-gen versions hit - the new titles seemed like a blatant attempt to milk as much money as possible from the Godfather license. Once we stopped rolling our eyes long enough to actually play them, however, it
  • The next time someone says that they’ve got ‘fond memories’ of the original Golden Axe (or look at you in all seriousness and claim that it was “really good”) remember to tell them in the kindest possible way to stick it.

    It was bad enough you could complete it using the same move over and over, but it was made worse by the fact that the only long-term amusement to be had was seeing how far you can get


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