The Uncharted
series is known for often feeling like a playable action movie, and in our
recent time at Sony's offices, we saw how Uncharted 3 goes even further in melding gameplay with cinematic flair. We started with a hands-off demo of a
never-before-seen area that's tentatively called the desert village, which
Nathan Drake stumbles into on the verge of death...
With two massive PlayStation franchises already under its belt in the shape of Crash Bandicoot and Jak and Daxter, it's surprising that developer Naughty Dog's debut PS3 project isn't more visible on the gaming radar. But apart from a couple of brief - albeit incredibly impressive - appearances, Uncharted: Drake's Fortune still remains something of an enigma.
So what do we know about Uncharted? Well, it's a third-person action adventure set primarily against a lush, jungle island backdrop and
Uncharted: Drake's Fortune first appeared last year as a stunning nameless demo, but lacked any real direction. However, during the last year or so it has gained shape, a name and a reputation as one of the most promising PS3 exclusives to date.
Developed by Jak & Daxter creators Naughty Dog, Drake's Fortune is a broad adventure that attempts to wrestle the responsibility for searching for lost treasure in exotic places away from Lara Croft and the fairer sex. The man in question is
Imagine Lara Croft as a perpetually frightened-looking man running scared through the same islands on which Far Cry is set, and you'll have a rough idea of what Uncharted: Drake's Fortune is all about. A slick-looking adventure from the minds behind Jak & Daxter, Uncharted promises to hurl players into blistering firefights through lush jungles, tempered with plenty of climbing and jumping through vine-covered ruins in between. And it looks absolutely amazing.
Heavily influenced by 1930s pulp
Oct 2, 2007
While some games take forever to reveal their secrets, Uncharted is happy to give us a guided tour of its own mysterious island, complete with thick jungle, hostile inhabitants, strange monuments and skeletons of previous visitors. All that's missing is a polar bear, though we wouldn't rule out seeing one of those at some point either. That's not to say the game is short on mystery - it's storyline packs loads of intrigue, while simultaneously serving up a muscular, fast-paced
You start off in a white room. Everything is white until you toss a black glob of paint at the wall, which splatters - giving shape. Then, and only then, does the world begin to form around you. This is The Unfinished Swan, an indie game that has us absolutely impressed...
“One thing weve always found is that science-fiction kicks ass,” claims Unreal Tournament IIIs characteristically exuberant producer Jeff Morris. “Its so liberating to be able to go in and say stuff like, ‘Wouldnt it be cool if the giant robot fought the giant lizard thing? We dont have to worry that the thing never actually existed - were not trying to do the Wehrmacht in 1944.” No, theyre most certainly not. Despite the occasional nod to reality, the vibrant,
Oct 26, 2007
When you chat to everyone at Epic involved with Unreal Tournament III, one thing is apparent - their passion and belief in the game they're making. It's clear that the development team is working like a bunch of miners to get the game done as soon as possible - and while this looks like being November, Epic's ebullient vice president Mark Rein reiterated once again that it'll only be released "when it's done."
Unreal Tournament III is set on the planet Taryd, a distant planet
If Unreal Tournament 2007's stoopid graphics, oh-my-God physics, and announced PS3 title status doesn't peg the needle on your Hype-O-Meter, nothing will. Our first peek at this next-gen first-person shooter verged on a religious experience.
Developer Epic is taking its light-on-story-but-heavy-on-the-trigger shooter and layering on new vehicles, weapons and game modes, then wrapping the whole thing in savage graphics. At its core, UT2007 will remain a tournament-style blaster that sends you
Liandri Corp has a problem. A problem with three legs, two drivers and a horrible death beam that scorches the earth, leaving carcasses of vehicles in its wake. Currently, that problem is smack in the center of a CTF map that Epic included in Unreal Tournament III.
It's called the Dark Matter Walker, and it's just about the most fun we've had in a vehicle, since... well. Two minutes ago when we were on a hoverboard, hitching a lift to the front line by hooking on to the back of a speeder bike