Back when the DVD and Blu-ray versions of Wanted was released, Universal Studios implanted on to the discs 10 secret codes, which are hidden among the menu screen and/or bonus features, that unlock new portions of the game.
According to a Warner Bros. Games advertisement, Wanted: Weapons of Fate demo would be available for download on March 5th.
Big Download: "If you thought that the upcoming Wanted: Weapons of Fate game was going to be just another mediocre movie-based game title, well...it still may turn out to be that kind of a title. However we are encouraged by the fact that the game is being promoted as something special and it looks like PC owners will be getting a very special extra."
Universal Pictures and Warner Bros. revealed that Common (American Gangster, Smokin' Aces), Thomas Kretschmann (King Kong, Transsiberian), Paz Vega (Spanglish, The Spirit) and Terence Stamp (Superman II, Valkyrie) will lend their vocal talents to the highly anticipated videogame Wanted: Weapons of Fate.
Based on Top Cow's popular Wanted comic book and Universal Pictures' action-thriller Wanted, starring James McAvoy, Morgan Freeman and Angelina Jolie, the Wanted videogame, Wanted: Weapons of Fate features the same fantastic visual style and edge-of-your-seat action as the blockbuster motion picture. But Wanted: Weapons of Fate isn't just another movie-based game, the game allows players to continue the story of hero Wesley Gibson after the film takes place and adds breakthrough third-person shooter gameplay features based on the franchise, such Curving Bullets, Bullet Explosion, and Assassin Time.
Warner Bros. Interactive Entertainment today announced that Wanted: Weapons of Fate, the video game based on Universal Pictures' action-thriller Wanted, will hit the store shelves in North America on March 24th, for PC, Xbox 360 and PS3.
The "Wanted: Weapons of Fate" trophy list has been revealed. Read more for the full list with all 51 trophies.
MTV Multiplayer writes: "'I'm really into outperforming. I succeed and I don't succeed in different in areas. I'm not saying I'm God of gaming or anything. I really enjoy trying to beat people at their own game, analyzing everything to s–t, really. That's all I do. I record everything and break everything down. If I play a game that has good weapons, I time everything. I have Excel sheets and movie clips, so that f–g gun? [I ask myself] why is it good? Why is it good? Because if I understand why, then I have that in my toolbox. I create my own toolbox, so when I make games, I can use that toolbox.'"