During a presentation today at GamesCom in Germany id Software's Lead Designer Matt Hooper talked about the future of Rage. Speaking to Gaming Only he said that "in the future the Rage franchise should become as big as Doom, Quake and Wolfenstein". With this statement Hooper wanted to give an indication of the importance of the new franchise to id Software.
One of the major criticism's lobbed at Doom 3 was its reliance on a "monster closet" system for spawning enemies into a level when trigger points were reached. It may have provided for plenty of frights on the first play through, but many gamers simply memorized the spawn points making short work of Zombies, Cyberdemons, and Hell Knights.
VG247: Quakecon hasn't finished yet, suckers. Nathan's still in the Texan house, and he's now updating from the Gaylord Texan on a "special" presentation of the latest Rage build.
Kotaku: The lead designer of Rage wants the driving parts of id's game to feel comfortable for shooter gamers. So, I asked, what's the road version of a headshot? Scoring a headshot in a shooter is, after all the most celebrated action in many first-person shooters. So what is a headshot on wheels in Rage?
Initially unveiled at 2007's QuakeCon, first-person shooter juggernaut id Software (Doom, Quake) debuted this detailed trailer yesterday following two long years of limited information.
You'd think designing a video game would be somewhat of a linear experience. The first thing you build is the first level…right? Not with Rage.
VG247: We've received the first image of the Quakecon stage as it's being set up, and it looks as though we may be getting a look at something DOOM-related tonight.
VG247: EA's confirmed to VG247 that id's Rage will be in the hizouse at GamesCom next week.