For a blockbuster hit like the Pirates of the Caribbean, you would think that publishers would jump on the opportunity on the franchise's fame and rake in shiploads of moolah by porting it to all conceivable platforms possible.
PS3fanboy reports how Pirates of the Caribbean: At World's End is going to be displayed in 1080p where available. Why is this such a surprise? Because normally games based off of movies (based off of amusement park rides) hardly get any sort of beauty treatment.
The second issue of P3Zine is now out with reviews of Oblivion, FEAR, Splinter Cell and Untold Legends, as well as PSN games. It also includes an exclusive interview with the developer of Pirates of the Caribbean: At World's End and a roundup on GTA IV. There's a preview of Fatal Inertia, Blu Ray reviews and much more. As usual, the magazine is written by professional games journalists and the digital magazine is available for free download.
Mike Hartnett at Tawkn.com writes: "The spaces just keep on coming as Q-Games has just announced that they will debuting all-new spaces dedicated to the PixelJunk series. We've got the pics as well as the statement from Q-Games for ya!"
The upcoming Encore expansion to PixelJunk Eden looks to be quite massive ... and quite fun. The Trophy list has been updated for the upcoming add-on, and the 11 new Trophies reveal some new details about the devilish new levels being added to the game. One Trophy requires a death-defying jump to get two Spectra in one go, while another asks players to open ten seeds without ever touching a plant. Ouch! Joystiq can't wait to see the new content later this month.
Dylan Cuthbert from US Playstation.Blog writes:
Jeff Rubenstein from US Playstation.Blog writes:
Publishers looking for a quick buck don't need to focus their efforts solely on the iPhone. Sony's Susan Panico touted the values of PSN development by providing a case study on PixelJunk Eden, Q-Games' third PSN-exclusive title. Panico told the GamesBeat audience that "PixelJunk Eden made its return on investment within 24 hours." Sales after that period become pure profit.
Gamasutra writes:
Dylan Cuthbert, President and Executive Producer of Q-Games Ltd., writes: