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Nov 2, 2006
PS3 News from N4G | Lair
PS3 - Lair - PSM3 PS3 - From PSM3: "Ridge Racer is a pleasant surprise. It's slick and slippery like a greased-up seal and the bright, chunky arcade visuals look stunning in HD. When it first arrived we almost flipped a lid ¿ the menu was full of options! Woo! But, typically, you can only select one game mode (arcade) and one track (a jungle thing with lovely misty waterfalls). But what a track it is, with a shockingly-beautiful section going through a damp cave. The reflections are so good, you can almost see your own face in the puddles.

Resistance is punishingly difficult, but we like a challenge and the balls-out action and gorgeous set-pieces make it feel like a kind of sci-fi Call of Duty. The first level takes place in York town centre, leading eventually to a leafy area of Nottingham. We've always wondered what alien-besieged middle England would look like, and now we know ¿ messy, covered in rubble and dotted with explosive barrels.

Lair plays a lot like ancient fantasy shooter Panzer Dragoon, but with tilt-sensitive controls. You have to jolt the pad towards enemies to attack them which is strange, but overall we're impressed. The dragons look magnificent. But, if we're honest, it's more of a graphics demo than an actual game at the moment. The lightweight tutorial involves barely any play and you spend most of your time floating about admiring the lighting effects, shadows and realistic-looking rocks.

Having played the original Genji a Hell of a lot, we felt instantly at home with Genji 2. Remarkably, despite the 'giant crab' horrors of E3, it's actually really fun to play. Amazing, fluid animation and a trio of varied characters you can switch to at any point during the level. Briliantly, THAT giant crab is in the demo we have, although we couldn't figure out how to flip it over for massive damage. Dang.

But our favourite is MotorStorm. We've had three versions of the demo and every time it gets better. The latest is a...
» Read More N4G
Oct 30, 2006
PS3 News from N4G | Lair
PS3 - Lair - Technology Behind Lair Explained The PLAYSTATION 3 has already been known to support amazing new technologies for next gen gaming and Factor 5 has gone into some depth into what they are being able to provide on the PS3 with their title, Lair.

With the Cell structure of the PS3 and the ability for the processor to run graphics as well as working along side the RSX graphics card, Lair will sport some incredible next gen gaming...
» Read More N4G
Oct 23, 2006
PS3 News from N4G | Lair
PS3 - Lair - Technology Used in Lair Factor 5 is designing Lair to take advantage of many of today's most technologically advanced graphics and physics techniques. A sum-up of discussion on these techniques is provided below.
» Read More N4G
Oct 20, 2006
PS3 News | Lair
Lair's air-bound dragon riding action has captured that part of us that dreams of soaring over clouds and castles on a majestic beast, before swooping to ground and barbecuing armies of soldiers in their plate armor like foil-wrapped cocktail sausages. If you've yet to be captured by PS3's flame-'em-up, then hit the Movies tab to see a brand new trailer, complete with God of War-style aerial attack. We've also rounded up a handful of fresh screens under the Images tab, with one particularly ...
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Sep 27, 2006
PS3 News from N4G | Lair
PS3 - Lair - Official Lair details now released The gameplay revolves around a story of an unusual team of a warrior and a dragon whose aim is to defeat countless armies to save a civilization. In a world that is on the brink of extinction due to the ravages of wars and conflicts, the only one you can trust is your dragon, trained for deadly aerial and ground assaults.

In large-scale battles - both in air and in land - your dragon is your major asset as its flying, scorching, clawing, and smashing abilities is an advantage that can turn the tides of war. The game heavily relies on the features of Sony's Siaxis controller that delivers flight control and attack movements thru gestures.
» Read More N4G
Sep 23, 2006
PS3 News | Lair
Saturday 23 September 2006 Even with the Tokyo Game Show floor absolutely packed, we could pick out the gold-overload visuals of Lair from across the hall and managed to settle in for a spot of dragon-riding. The demo began with a tutorial, which turned out to be most handy as - to our surprise - Lair controls exclusively using the PS3 pad's motion-sensitivity. Though it took a while for us to stop fingering at the analogue sticks (which have no effect on control), and a little longer to ...
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Sep 12, 2006
PS3 News | Lair
We've got new screens of the PS3's seemingly missing-in-action fantasy flier Lair. The game's swanky dragons were used as an early example of the machine's visual power, but little of it has been seen since. But now, when you hit the Images tab above, you can check out four new screens of Lair's ground and air ...
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Sep 6, 2006
PS3 News from N4G | Lair
PS3 - Lair - Lair to use tilt control More News come into light upon one of the PS3's most promising titles LAIR Not Due out Till Next Year Summer at earliest has now opt to take advantage of the PS3's 6 axis Motion sensing tilt Controller functionality. (guess Warhawk and Blazing angles arn't the only air based games that will

"According to the latest issue of Famitsu, the kids over at Factor 5 are working on making Lair compatible with the controller as well. The controller's tilt-sensors will be used to directly control your dragon"
» Read More N4G
Aug 16, 2006
PS3 News from N4G | Lair
PS3 - Lair - Lair and Why You Must Love Zee Germans Lair has to be one of the coolest looking PS3 titles to grace our screens. I mean fighting on the back of a dragon against a dozen others in high-def glory sounds awesome.

IGN went into more detail as to why gamers must buy the German made Lair....
» Read More N4G
Mar 28, 2006
PS3 News | Lair
Tuesday 28 March 2006 We've got just one shot of upcoming PS3 title Lair to show off, but it's a goodie. Factor 5's dragon combat game looks to be one of the most impressive of PS3's game-in-progress prospects, and one about which very little is known. Still, as this new shot demonstrates, it's likely to be centred on airborne squad scraps - notice the D-pad commands in the top left? We'd gladly attack turrets if we were piloting that leathery, fire-puking ...
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