Portal was fantastic, and much of that credit lies with
Valve’s creation of the universe and characters of the world. That said, as
important as GLaDOS, Chell, and the Companion Cube were, the portals
themselves—and the mechanics and physics of them—are what really made the game.
The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a
student project that preceded Portal by several years. After working with Valve
as the lead designer on Portal she left to join Airtight Games, and has now
revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds…
well, it sounds a little like Portal...
Portal was fantastic, and much of that credit lies with
Valve’s creation of the universe and characters of the world. That said, as
important as GLaDOS, Chell, and the Companion Cube were, the portals
themselves—and the mechanics and physics of them—are what really made the game.
The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a
student project that preceded Portal by several years. After working with Valve
as the lead designer on Portal she left to join Airtight Games, and has now
revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds…
well, it sounds a little like Portal...
Q*bert, the 80s arcade game that saw, er, Q*bert bouncing around pyramid levels while attempting to avoid nemesis Coily and his goons, is being released for

Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.
Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.
HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.

Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.
Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.
HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.

Never let it be said that skimming retail and certification lists isn't serious investigative journalism. A couple of days ago I told you that a console version of Quake 3 Arena was likely gearing up for imminent release, as evidenced by an Australian certification page. And now we have two pieces of video evidence of that very game running. The system works!
Both appearing on Youtube, and both corroborated by a retweet from the game's Twitter feed, the first is from an earlier build and the second is from a nearly final version. Click over and watch them. Tell me what you think. You'll excuse me if I don't join you though. The booze fallout from last night's Games Media Awards means that a second watch of something as fast and dizzying as Quake is likely to kill me.
Portal was fantastic, and much of that credit lies with
Valve’s creation of the universe and characters of the world. That said, as
important as GLaDOS, Chell, and the Companion Cube were, the portals
themselves—and the mechanics and physics of them—are what really made the game.
The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a
student project that preceded Portal by several years. After working with Valve
as the lead designer on Portal she left to join Airtight Games, and has now
revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds…
well, it sounds a little like Portal...
Quantum Conundrum, the new title from Portal mastermind Kim Swift, will be releasing in Europe this Summer from Square Enix. No North American release news yet, but the publisher promises more info soon...
Heard of Square-Enix's physics-defying Quantum Conundrum? Did you think it has the look of an amazing TV show? You're in luck if you did, as iam8bit reveal a TV spin-off no-one saw coming...
Square Enix announced today that they are planning to release two new DLC packs for their mind-shifting puzzler Quantum Conundrum...