Oct 4, 2007
Taking control of a toy car and zooming around bedrooms, kitchen tables and play rooms will sound like a very familiar concept to anyone whos played Micro Machines. But PSN title Toy Home follows a slightly different path. And, better still, uses Sixaxis motion control to good effect.
Steering is solely controlled by tilting the pad left and right, but unlike, say, the controls in Lair, it's never frustrating and adds to the experience rather than taking anything away.
Oct 4, 2007
Sony has been hard at work (or hitting the bong hard) creating two new tripped out PlayStation Eye diversions that will soon be enlightening PlayStation Store with, like, a totally cosmic groove. Tori Emaki and the aptly named Mesmerize both utilise PS Eye in different ways, although both are focused on creating a very mellow experience that's sure to increase the peace in any household.
Using an art style reminiscent of the beautiful Okami, Tori Emaki allows the
Oct 3, 2007
Timothy Olyphant (portraying Hitman on the silver screen) and Powers Boothe (who we last saw in 24 as the Vice President) are among the actors who are voicing characters in the rebirth of Turok.
Olyphant (voicing Cowboy) and Boothe (voice of the villain, Roland Kane, an escaped war criminal) are joined by Ron Perlman, William Fichtner, Donnie Wahlberg and a list of other people we've never ever heard of.
Turok himself is voiced by Gregory Norman Cruz, who according to IMDB once
Sept 25, 2007
We'd pretty much bet our life savings that TimeSplitters 4 (first details here) will release on PS3 and Xbox 360, but it's also looking likely that we wouldn't lose money by backing a Wii version either.
Free Radical's David Doak has described Wii development in general as "a good thing to do" and followed that up with "I think we want to put it [TimeSplitters 4] on the Wii", in an interview with Game Informer.
"I'm sure it's possible to do a control scheme that works," Doak
Sept 25, 2007
Ubisoft has revealed a new franchise under its Tom Clancy banner, the not so snappily-named Tom Clancy's Air Combat, coming to next-gen consoles and PC.
Set in the near future, the game puts you in a world where - yep, you guessed it, the US is under attack. As a hotshot pilot you're put inside powerful and technologically advanced jet fighters, where hi-tech piloting assistance can help you shoot down the baddies, Top Gun style.
Apparently as you progress through the game you
Sept 18 2007
You know how it is. Sometimes a ramp just isn't high enough, or that rail ends too quickly, or that half-pipe doesn't quite send you over the top of the Post Office at such an angle that you can land upside down on the telegraph wire and grind fifty feet across the street. So Gods be praised for Tony Hawk: Proving Ground.
As the footage below attests, Proving Ground enables you to tinker with your surroundings, dumping ramps or rails anywhere you please. It's a more advanced
17 Sept 07
Namco recently announced a new clinically obese character for Tekken 6 - Bob. Now we get first screens of the fat guy going nutzoid in a fight.
His inflated physique may actually be a bit misleading because according to his biog he's a martial arts expert who put on the pounds purposely so he'd be able to take on larger enemies. Presumably he was a 7 stone wiener of a man before.
Whatever, his obese nature belies the fact that he's hard and fast - but also likely to suffer from
Sept 14, 2007
Team Fortress 2's six maps that will ship with the game are previewed in ye olde news reel style footage that's hit YouTube.
On display - 2Fort, Granary, Dustbowl, Well, Hydro and GravelPit. We have it on good authority that these movies are shown before you play the map if you're brand new to the level. To give you a brief tour of the level's layout, like.
Anyway, get viewing.
Sept 13, 2007
Xbox 360 owners who also happen to be Tony Hawk's fans can dip a toe into the latest game, Proving Ground, thanks to a demo that's released on Xbox Live.
The demo is also due out for PS3 today, downloadable from PlayStation Store. You can also check out a couple new screens
Sept 12 2007
Why is it that so many games fail spectacularly to make us laugh? 'Cos they lack witty talent, skilled writing and expert direction, probably - vital virtues that Valve has in spades, illustrated especially well during its recent mirthsome vids for Team Fortress 2, repeated again to good effect in this Engineer introduction.
Once more, we have a solid, rounded and appealing character. And a tightly scripted monologue paired with a perfectly chosen voice actor. This softly-spoken