Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.
Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.
HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.
Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.
Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.
HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.
Never let it be said that skimming retail and certification lists isn't serious investigative journalism. A couple of days ago I told you that a console version of Quake 3 Arena was likely gearing up for imminent release, as evidenced by an Australian certification page. And now we have two pieces of video evidence of that very game running. The system works!
Both appearing on Youtube, and both corroborated by a retweet from the game's Twitter feed, the first is from an earlier build and the second is from a nearly final version. Click over and watch them. Tell me what you think. You'll excuse me if I don't join you though. The booze fallout from last night's Games Media Awards means that a second watch of something as fast and dizzying as Quake is likely to kill me.
Portal was fantastic, and much of that credit lies with Valve’s creation of the universe and characters of the world. That said, as important as GLaDOS, Chell, and the Companion Cube were, the portals themselves—and the mechanics and physics of them—are what really made the game. The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a student project that preceded Portal by several years. After working with Valve as the lead designer on Portal she left to join Airtight Games, and has now revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds… well, it sounds a little like Portal...
Activision has launched the official 007: Quantum of Solace website, which reveals so little actual information about the game that we probably could've made it ourselves.
"Built for next-gen, 00 status achieved. Bond is back," reads the only slightly interesting blurb on the entire site - unless of course you're into miniscule pieces of concept art, of which it has many.
"From Casino Royale to Quantum of Solace," it
It's been awhile since news spread about Treyarch developing the next James Bond game, and we've been waiting patiently to see the master spy back in action. At last we have the first sighting of the elusive man of action in Quantum of Solace, the game based on the next Bond feature. Here it is: