Coinciding with the new film, Sega has scheduled the release of the movie tie-in game, The Incredible Hulk, for June 2008 on Xbox 360, PS3, Wii, DS, PS2 and PC. The game will feature moments from the film, as well as additional plotlines and characters drawn from the Marvel universe. Taking control of the Hulk himself, players can smash through anything in their paths and even use the debris as weaponry. According to Sega, damage is persistent
A whole host of new screenshots for The Incredible Hulk have appeared online, which you can look at here.
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of
After launching the well received Prototype 2 earlier this year, bad luck has struck the developer. After mixed reports on the devs future with Activision, just what's left of the open-world developer?
LucasArts announced today that their new Indiana Jones title, slated for release on next-generation consoles, will feature some pretty crafty characters. Using some new, fancy-pants artificial intelligence technology, computer-controlled characters in the still-untitled Indie adventure will react to events as they
Friday 28 April 2006
LucasArts has announced that its new, still unnamed, Indiana Jones title - slated for release on next-generation consoles - will use fancy-pants artificial intelligence technology that will allow the game's interactive characters - including the daring Dr Jones himself - to act more like "actual human beings without the limitations of traditional animation".
What does this mean exactly? Well, LucasArts is claiming that the 'euphoria behavioural-simulation engine' (ooooh)
Wednesday 10 May 2006
It might be a year away from the shelves but just one look at Indiana Jones on the LucasArts stand and you can feel the expectation building. And despite running on development kits in demo form only, the game already looks like it might live up to almost any amount of hype.
Boasting what the team are calling Euphoria technology, the game uses the power of the next-gen consoles to do more than simply whiz tonnes of impressive graphics around the screen; it creates a world
• Indiana Jones 2007 (MOV, 76.5MB) - right-click to download
Friday 12 May 2006
We've already brought you the first screens of what LucasArts is now calling Indiana Jones 2007, but now you can seem them all joined together, plus a few more, to form the first footage of Dr Jones.
So pull up your favourite brand of monkey brains and download the trailer above. Remember to wash your hands, though, before you right-click on the link.
And for those of you more interested in current-gen
Friday 12 May 2006
With a brand new George Lucas approved story, some seriously next-gen technology and Indy looking cool as ice, Indiana Jones 2007 (a working title) ought to bring any right-minded individual out in joyful jitters. We ducked backstage into LucasArts' demo area and got a first look at the game in full swing.
We saw two levels - one showing off Indy's hand-to-hand skills and another on board a tram hurtling down the hills of San Francisco, circa 1939. The game features a system
It might be a year away from the shelves but just one look at Indiana Jones on the LucasArts stand and you can feel the expectation building. And despite running on development kits in demo form only, the game already looks like it might live up to almost any amount of hype.
Boasting what the team are calling Euphoria technology, the game uses the power of the next-gen consoles to do more than simply whiz tons of impressive graphics around the screen; it creates a world and fills it with