Warhawk has had a checkered past - we still don't know for sure if it'll be available to download or buy on disc - but that hasn't prevented it from igniting our excitement. And this new collection of gameplay snippets makes Warhawk look like sacks of fun.
Just point your eyes down for the action. Or, if you prefer your images in still flavor, try the fresh batch of screens in our gallery.
After a cold and quiet few months, everyone's favorite French publisher Ubisoft has decided to break the silence on its Prince of Persia-meets-Hitman adventure, Assassin's Creed. Our colleagues at Xbox World 360 in the UK spoke to the game's script writer, Cory May, and you can find the entire interview right here.
Plus, check back next week for a full blow-out feature with new information and new photos. Until then...
Q: So, Cory, tell us about the main story to kick things off...
Wednesday 25 April 2007
Sony Computer Entertainment Europe recently revealed that in an effort to significantly reduce its cost base it was going to make up to 160 of its 1900 staff redundant. Where those cuts would be made wasn't clear, but now the first details of where the axe has fallen across SCEE have emerged, courtesy of developer blog, Inner Bits.
According to Inner Bits, the job losses have hit the following Sony studios:
• Sony Liverpool (Wipeout and Formula One) - over 50
Eidos daddy company SCi has thrown in the towel and decided to release its blaster duo Kane & Lynch: Dead Men and Crossfire on PlayStation 3.
This sets up Kane & Lynch, the next shooter from the Hitman boys, for a simultaneous release on Xbox 360, PS3 and PC this year. Crossfire meanwhile, a new game from the developer behind the Conflict series, will arrive next year on the same platforms.
SCi also says it's in advanced negotiations for the film rights to the Kane & Lynch film, following up
Of all the major sports, baseball might just be the least accessible as a gaming experience. Between obscure laws like the infield fly rule and knowing what pitch is best to throw in a 2-1 count, it's just not that easy to pick up and play.
That's probably what 2K Sports and Visual Concepts were thinking when they thought up The Bigs, a new baseball title that aims to be an accessible, arcade-style experience. Now we've got some new details and screenshots to share with
Developed by Incognito Entertainment, the game's due out in autumn. It throws aerial and ground combat into the fighting melting pot and features numerous modes - e.g. Team Deathmatch and Capture the Flag - with vehicles and infantry engaging in shoot outs.
"During battle, players can take command of the most advanced war machine in the fleet, the Warhawk, capable of aerobatic dogfights at high speeds or hovering over ground troops providing tactical support," Sony
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore.
Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their
EA's Medal of Honor: Airborne has suffered a few delays but eyes are now turning to late August 2007 for its release.
E-tailer GameStop is saying the WWII first-person shooter will release in North America on PC, PS3 and Xbox 360 on August 28.
EA's Medal of Honor series has been trumped by Call of Duty of course, but Airborne could be the game that finds it reclaiming its throne. Much is being made of the sandbox-style gameplay in the title, a key feature the ability to parachute into the
Ubisoft has revealed the long-speculated latest entry in the Tom Clancy series, EndWar, a strategy game set on the backdrop of World War III.
The game is being made by Ubisoft's Shanghai studio and Clancy veteran Michael de Plater, and is set to release on next-gen consoles in fiscal year 2007/2008.
According to Ubisoft EndWar was built from the ground up for consoles to "push the standards of technology, showcasing artificial intelligence, graphics, physics and animations that were not
Movie-licensed games have invariably turned out to be piles of old garbage - with a few notable exceptions - but that's about to change according to Sega of America's VP of marketing, Scott Steiner.
Why are licensed games commonly such rushed disasters? Steiner explains: "Hollywood really can throw a grenade to game companies; they'd throw a license grenade over the wall and game companies would have six months to build a game and market it. No surprise the game might not have been the