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Every man needs a hobby. For wood sculptor and horror movie fan, Jason-san, that means donning a hockey mask and posting videos of him carving sculptures of famous videogame and manga characters out of gigantic hunks of wood.
Check out the video below to see Jason-san go to work as he builds a beautifully detailed sculpture of a Big Daddy based on a BioShock 2 figurine
Every console fanboy’s most favorite/dreaded time of the month has come again. The NPD sales chart is here and with it comes news of the frontline on the console war, at least for the US side. Though Nintendo DS seems cemented in the top spot, the number one home console in the second month of 2010 was the 360. The Wii was close behind it, with PS3 in trailing that by a small margin.
“I just wanted to make it a movie,” said director Gore Verbinski of his plans for a big-screen BioShock adaptation, “where, four days later, you're still shivering and going, 'Jesus Christ!'” That was Verbinski's goal when planning to shoot Ken Levine's acclaimed fable of underwater Objectivism: make it as scary as the game, or don't bother making it at all. Speaking to movie site ComingSoon.net, Verbinski frames his decision to leave the project as a refusal to compromise on the game's core elements...
2K compensates with some brand spankin' new screenshots, a price, and other date-less deets...
Today was an unusually big day for premium avatar accessories. First came the news that Final Fantasy XIII- and Bioshock 2-themed outfits and decorations had debuted on Home, running from $1.99 to $4.99 each...
... which was followed shortly afterward by the announcement that 360 Avatars can now buy outfits inspired by the year-and-a-half-old (but still awesome) Saints Row 2.
While we're normally not to keen on the marketing-driven Home or the avatar-costume money pit in general, this stuff was just too weird not to delve in and check out firsthand. Hit up the jump for more details and images.
We've got a new BioShock 2 trailer for your eyes to slather over. If eyes could do that, of course. It's not in-game footage, but captures the feel of Rapture perfectly, complete with ghostly outlines of past events, torrents of water, manic splicers and a lost Little Sister.
The second half of the trailer is seen through the eyes of a Big Daddy as he defends a Little Sister with electricity, ice and telekinesis plasmids. If the
If there's one thing to learn from BioShock 2, it's that old-timey swing makes everything better. All the new "Kill 'Em Kindly" DLC had to do was add a little Red McKenzie big-band jazz, and it makes BioShock 2's new melee-heavy multiplayer mode look like the purest of American pastimes. Treat everyone like Andrew Ryan, as you can run about Rapture wielding a murderous golf club and leave no skull uncaved...
Ken "BioShock" Levine's studio, formerly called Irrational Games, formerly called 2K Boston, now called Irrational Games again, has kicked off a series of interviews with game industry moguls, beginning with Todd Howard, Executive Producer and Game Director from Bethesda Softworks, and the leader behind Fallout 3 and the Elder Scrolls series. Levine and Associate Producer Shawn Elliott (formerly an editor at 1up) talk with Howard about game design, the future of RPGs, their histories, and the industry in general...
2K has announced a fresh and final DLC installment for Bioshock 2. Called Minerva’s Den, the add-on is a stand-alone, story driven campaign that takes the player out of his heavy Big Daddy boots and into the boots of…well 2K hasn’t said yet. However, 2K has revealed that the player – whoever he (or she) is – will again be teaming up with the Little Sisters’ creator Dr Brigid Tenenbaum as they fight to break the grip of an oppressive dictator in a key district of Rapture. Rapture sure likes its dictators, doesn’t it?
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