Tuesday 9 May 2006
Martial arts actioner Heavenly Sword was one of the most impressive PS3 games presented at yesterday's pre-E3 Sony conference and we've got an avalanche of new shots to prove it.
Set in a mythical time and place in the ancient far east, Heavenly Sword follows the story of heroine Nariko who is on the trail of revenge against an evil king and his invading army. Central to the action is the heavenly sword, a magical weapon that can only be wielded by mortals at the cost of
Wednesday 17 May 2006
Heavenly Sword developer Ninja Theory is hoping that its martial arts action game, Heavenly Sword, will be the start of a big franchise for PlayStation 3.
Ninja Theory is "thinking really big in terms of a franchise," the developer's chief technology officer Mike Ball told Edge magazine, continuing, "obviously our focus now is on the first Heavenly Sword but there's a big story to be told beyond that".
Heavenly Sword tells the tale of a young girl called Nariko, the
Continuing a theme of PS3 screenshot showcases in the run-up to the upcoming Tokyo Game Show, here's the arena combat sequence from next year's slash 'em-up Heavenly Sword played out blow-by-blow in a flurry of screens.
Eagle-eyed followers of the game might note that it's suspiciously familiar to what we saw at this year's E3 - these are fresh shots, but from an old version, hopefully because Sony intends to show off new gameplay footage in two weeks' time. The final game is intended to mix
Tuesday 26 September 2006
The latest screens from PS3 showcase Heavenly Sword show some of the battlefield scales we can expect from the game - with a lot less fluttering banners than the original screens but some corking explosions to make up for it.
Nariko will be able to wield an "ancient bazooka" for dealing with the hulking siege engines, while the scores of troops are fodder for the lawnmower effects of her
Wednesday 7 March 2007
Billed as bringing cinematic production to gaming, PS3's God of War-with-girls actionfest Heavenly Sword is a real stunner - and in this developer feature/gameplay vidburst, creator Ninja Theory hopes that it'll be "the first really big game for PlayStation 3".
Point your eyes down now for in game action and interviews with the team, including Middle Earth's Andy Serkis. Y'know, Gollum.
One immediately eye-opening moment is watching the game's flexible heroine, Nariko,
Footage taken from game on show at E3 2007.
You've been drooling over sexy shots of Sony's Heavenly Sword in action for months, and as of this Thursday you'll be able to download the demo to play it for yourself, Sony has confirmed.
The demo is short and sweet, only lasting around 10 minutes or so but giving you a nice taster of the multiple-style fighting system, the interactive cutscenes and physics-based scenery.
You'll take on a group of men on a high cliff, slide acrobatically down three huge ropes and land in an object-filled
September 4, 2007
So the results are in. With two of PlayStation 3's biggest titles now being reviewed around the world, it has to be said they haven't been as impressive as their initial promise suggested. We're talking scores as low as 40 for Lair and 6/10 for Heavenly Sword. How could such massive releases be so disappointing?
Didn't someone look at Lair somewhere along the line and say "Er... this really isn't working"? And why does Heavenly Sword feel so disappointing despite its beauty?
Sept 6, 2007
Whatever complaints critics might have about Heavenly Sword's action, it's undeniable that its visuals - particularly its cutscenes - are some of the most striking to ever be put into a game. And it's the individual characters that really stand out, with hyper-expressive faces and broad, theatrical performances that are simultaneously riveting and ridiculous.
At the center of it all is actor Andy Serkis, best known for his portrayals of King Kong and Lord of the Rings' Gollum.
Word is development of Heavenly Sword 2 has been canned as the title's "no longer seen as commercially viable" says a Kotaku report. The game is said to have been axed after six months of development at the Sony Cambridge Studios. We contacted Sony UK for comment, but was issued a firm "no comment".