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Need for Speed SHIFT


A new dedication to racing moves the excitement up a gear

No doubt about it, drafting in British developers Slightly Mad Studios has revitalised the series and turned it into a serious contender. Of course, it helps that Need for Speed SHIFT has clearly used last year’s king of the road, Codemaster’s brilliant GRID, as its benchmark.

Gone are the police. So too are the illegal street racing undertones, obsessions with extensive visual modifications (although bodykits, vinyls and paintjobs can still be tweaked) as well as any lame attempt at a storyline or bit-part glamour models squawking mission objectives at you through product-placement mobile phones.

Instead, we’ve been treated to a pretty damn excellent driving simulator that ticks all the right boxes: a wealth of cars bred for motorsport rather than pimping through LA; visceral engine noises; punishing vehicle damage; and handling that really starts to come alive the less you rely on driver assists. We’d happily admit it’s far more realistic than GRID but without the staid and intimidating nature of Race Pro or straight-laced functionality of Forza Motorsport 2.

Any issues we had with the handling at preview stage have been ironed out and what remains gives masses of feedback without feeling unapproachably hardcore. We still have a couple of issues, though – placing manual gear shifts on the shoulder buttons is a terrible idea (no controls customisation options either). And the drift mode requires such precision it’s more an exercise in how gently you can feather the accelerator, rather than the fun, smoke-pluming lunacy of GRID.

Unlike GRID’s scattershot career mode (throwing you from a Demolition Derby to a Formula 3 single-seater and so forth), SHIFT offers much more predictable progression. Working your way up through four tiers of races, from a VW Golf or tired old 1970’s Skyline up to a Bugatti Veyron, McLaren F1 or Pagani Zonda is typically Need for Speed.

In fact, even with the new direction and serious motorsport intentions, it’s very clear that SHIFT is a Need for Speed product. Although, being co-developed by EA Black Box (who’ve worked on NFS games for the last decade), this shouldn’t come as a surprise. While EA has entrusted driving duties to Slightly Mad, Black Box have concentrated on placing their unmistakable stamp on SHIFT too.

Beyond the aforementioned modification sections and the glitzy presentation, this comes in the form of your driver profile. With the devil of Aggression and angel of Precision sat on either shoulder (the two key areas in which your driving skills are judged by), you’ll be rewarded according to how you behave behind the wheel. With skill badges covering every aspect of racing (Drafting, Overtaking, Drifting, Podium finishes, etc) and specific Invitational events unlocked depending on your style, they act as pleasingly constant pats on the back. Plus, they can be used as a good indicator of an online opponent’s skill. For the brief while before everyone has gold everything, that is…

The best thing is that, even after you strip away the bells and whistles of in-race objective star collecting, award badge hording, swooshy menu screens and expensively licensed soundtracks, you’ve still got a great-looking, fine-handling racer that can hold its head high against some extremely strong competition. SHIFT may not have snatched the yardstick from Turn 10, Polyphony Digital or Codemasters, the damage model might not be the best in the genre, and nor is it the absolute, final word in realistic driving. But it has reignited our affection for Need for Speed – and that alone is a real achievement.

Sep 15, 2009

You'll love
  • Handling is more realistic than GRID
  • Always something to unlock and awards to strive for
  • Being congratulated on being a precision driver
You'll hate
  • Drifting is more about precision than fun
  • Manual gears are awful
  • Not as much vehicle variety as GRID

 
8 Comments
Order Comments: Newest First | Oldest First
xcroptic  - 2 months 18 days ago 
First! wohooo
iKOemos  - 2 months 18 days ago 
Pro Street and Undercover sucked. But this looks like a return to form for the series. Awesome.
Livi70590  - 2 months 12 days ago 
'placing manual gear shifts on the shoulder buttons is a terrible idea' Why? they're the buttons that you'll be using second most so you will need your trigger fingers on them, rather than hitting the face buttons with your thumb or the right stick's self centering going too far and undoing your gear change.
shpongled  - 2 months 1 day ago 
Played the demo and hated it...

Everything about this game feels wrong to me for some reason. The handling is sluggish, with the assist on it's like someone else driving the car, and with it off it's undrivable... Horrible.
shpongled  - 2 months 1 day ago 
Played the demo and hated it...

Everything about this game feels wrong to me for some reason. The handling is sluggish, with the assist on it's like someone else driving the car, and with it off it's undrivable... Horrible.
aktirak  - 1 month 27 days ago 
actualy the shifts buttons can be customize at the front buttons X gear up and [] gear down shift. the game try to blend the best of GT,Forza MS and Grid with the NFS flavor and for me thats means a game that anyone can play.
Mirceasimion  - 1 month 9 days ago 
Sorry to say so but this game is rubbish. How it has a 9grade review is a complete mistery to me because it has strongly dissapoited me. It is FAR worse than prostreet. The graphics are weaker (square driving wheel and some 2D stoplight design for example) and the emvironment is dull and boring. I agree with shpongled that the driving is a horrible expirience unlike prostreet which was a long way better and more realistic at this. There is no autosculpt and no paint for rims. It is a mixture between grid and juiced 2 and it is far worse than both. It has more cars than prostreet however it feels like it has only half because of the lack of variety. There aren't even classic muscles anymore. Not to mention that the split screen is missing. This game is junk, it is comlpetely unoriginal, I can't even play it. It is not fun at all and it surely does not define what NFS should mean.
Mirceasimion  - 1 month 9 days ago 
it's like I've thrown money out the window and I'm beggining to reconsider reading anymore reviews on gamesradar
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The Knowledge

Need for Speed SHIFT

Genre: Racing
Release date: 18 Sep 2009
Published by: Electronic Arts
Developed by: Slightly Mad Studios
Franchise: Need for Speed
Multiplayer Modes:
Online
12 player VS
9 AWESOME
Read the review
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