Need for Speed Carbon


By Gabe Graziani posted 5 years, 4 months ago
Editor's Note: Okay, you got us. This hands-on was originally written and posted on our 360 channel. However, after spending a good hour or so with the PS3 NFS, we can safely say that the only noticable difference, for better or worse, is that the PS3 version enables you to tilt the controller for a little extra steering on tight turns. Everything else is identical, unless you're a programmer who wants to read about pixel shaders versus vertex shaders... which we're guessing you're not. Now,

By Gabe Graziani posted 5 years, 7 months ago
At EA's recent Studio Showcase 06, we got a glimpse of the future of one of the most popular racing franchises in gaming history (next to Gran Turismo, of course). The tricked-out racing rides of Need For Speed are back and even more customizable than ever - with hyper-tense, high stakes tracks to match. To start, EA has added a new feature called Auto Sculpt that blows the doors off of the term "vehicle customization." Instead of simply strapping on pre-formed after-market parts to your sleek
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