Quantcast

Mortal Kombat VS DC Universe


Daft, lightweight, retro scrapper lifts gloom on a dark knight

The basic fighting system is much the same as it was in Mortal Kombat II, with the addition of a third dimension to allow fighters to sidestep. Special moves are of the back-forward-punch variety, and there’s a Klose Kombat camera-zoom for blood-spurting grapple moves. MK veterans will have no trouble rattling off familiar combos, and even though the animations have changed, the feel is pure MK.

Big new gameplay innovations are thin on the ground. Instead of bashing opponents against the arena wall and keeping them jammed there for some cheap damage, hard shots now smack them clean through the side of the screen. A cutscene ensues, in which you have to follow the button prompts to see who winds up on top when you land in the next area – which always looks strangely similar to the one you just broke out of. Focusing on the prompts distracts the eye from the fighting action, and the game doesn’t really gain anything from having these scenes. On the plus side, the trusty old Mortal Kombat uppercut is still the juiciest, most satisfying move in any fighting game, even if the DC tie-in has reduced the amount of gore from its victims.

Fatalities are still in the game, but you’re not going see Kano ripping off Batman’s head. It’s tamer than ever before, and that’s a worrying thing for a series whose chief appeal has always been its shameless bloodlust. Characters do take visible damage during the fights, though, and even the DC mob have their Lycra leotards torn to ribbons by the end of a fierce battle.

As a beat-’em-up, it pales next to the complex hit systems and frame-buffering of games such as Virtua Fighter, Soul Calibur and SFIV. Mortal Kombat’s moves are comparatively limited and annoyingly difficult to pull off in some cases. Even the graphics aren’t quite up to par – despite running on the Unreal 3 engine, it all looks very pixilated and oddly plasticky. What it does do better than most other fighting games is provide a terrific piece of fan service, with mindless, retro fun. Approach with honest hopes, and you’re unlikely to be disappointed.

Nov 17, 2008

You'll love
  • Great special moves
  • Obscure DC characters
  • Intense silliness
You'll hate
  • Intense silliness
  • Philosophical nonsense
  • Lightweight combat

 
8 Comments
Order Comments: Newest First | Oldest First
michaelsabe64  - 1 year 14 days ago 
this one looks like just another mortal combat with nothing special but still looks interesting might buy it if i get the money
lobeiss  - 1 year 14 days ago 
post some Fatalities
Anthrax05  - 1 year 2 days ago 
they should had made marvel vs. dc instead...cuz it would be more fun
goodtimegary  - 1 year 1 day ago 
- Comment removed by Moderator
Reported
goodtimegary  - 1 year 1 day ago 
- Comment removed by Moderator
Reported
GiantJediMaster  - 11 months 29 days ago 
I Agree with Anthrax05, a Marvel vs DC game would have been much better.

This game sucked! batman, out of all characters, has the worst fatality in the game!
He Throws a batarang on his oppponent and then bats come and cratch him into fetal postition....and thats just the begining!
barrage7667  - 11 months 27 days ago 
hmm no bloody fatalities probably because its a teen game...whats the point of ripping sumones arms off if there is no blood to make our sadistic brains happy? definitely not buying
animeman  - 11 months 16 days ago 
I think the game looks pretty good. I would buy it.
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge
Mortal Kombat VS DC Universe
Mortal Kombat VS DC Universe

Genre: Fighting
Release date: Nov 16, 2008
Published by: Midway
Developed by: Midway
Franchise: Mortal Kombat
Multiplayer Modes:
Offline
2 player VS
Latest Articles About This Game
Daft, lightweight, retro scrapper lifts gloom on a dark knight
PS3 Review  -  Nov 17, 2008