While we've seen a few PlayStation 3 launch games go from stinkers to worthy contenders in a few short months, none have improved quite so quickly as Mobile Suit Gundam: Crossfire. Since we first played it in September, the game has gone from bland and boring to a sweet-looking giant-robot sim, and the finished version we've just played is looking to be a worthy entry in the first wave of PS3 games.
As we've previously reported, Gundam enables players to fight on either side of a conflict
We've been pretty hard on Mobile Suit Gundam: Crossfire in the past, and with good reason. The last couple of times we played it, the giant-robot simulator was flat, lifeless and clumsy, with mechs trudging around in barren environments that were little more than window dressing for unremarkable third-person shooting.
In the short span of time since then, though, the game has gone through a whole raft of improvements. When we saw it during Sony's PS3 preview event in San Francisco, it was
On paper, it's a recipe for hotness: take a bunch of photorealistic giant robots, arm them with laser swords, huge axes and big guns, and let them bash each other to pieces on big, open battlefields. Somehow, though, what we've seen so far of Mobile Suit Gundam: Crossfire falls short of being awesome.
To be fair, though, we haven't seen very much of it. Adapting Japan's best-loved giant-robot anime series, Gundam will tell the story of a war between Earth and its space colonists, who've